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Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
This study explores the role of generative AI (GenAI) in providing formative feedback in children's digital learning experiences, specifically in the context of mathematics education. Using multimodal data, the research compares AI-generated feedback with feedback from human instructors, focusing on its impact on children's learning outcomes.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Feedback (Response), Mathematics Education
Chia-Jung Li; Gwo-Jen Hwang; Ching-Yi Chang; Hui-Chi Su – British Journal of Educational Technology, 2025
In professional training, developing critical thinking is essential for professionals to analyse problem situations and respond effectively to emergencies. Conventional professional training typically employs multimedia materials combined with progressive prompting (PP) to support trainees in constructing knowledge and solving problems on their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prompting, Academic Achievement
Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
Hsiao-Ching She; Meng-Jun Chen; Li-Yu Huang; Ching-Ying Hsueh – Education and Information Technologies, 2025
Despite the recognized link between scientific reasoning, mental sets, and conceptual change, the cognitive mechanisms underlying successful conceptual change remain unclear. To explore this, we developed computer-based reasoning programs with and without mental set support to examine their effects on conceptual change in tasks of varying…
Descriptors: Cognitive Processes, Scientific Concepts, Concept Formation, Eye Movements
Ruonan Hu; Cixiao Wang – SAGE Open, 2025
As flexible transitions between online and offline teacher training modalities become ubiquitous, educators encounter multifaceted challenges. Their collaborative roles and learning experiences across these distinct CSCL environments remain under-explored. This study aims to map patterns of teacher adaptation and acquire responsive strategies for…
Descriptors: Online Courses, Teacher Role, Self Efficacy, Difficulty Level
Beifang Ma; Maximilian Krötz; Viola Deutscher; Esther Winther – International Journal of Training and Development, 2025
The rapid digital transformation of vocational education and training (VET) has underscored the need to adapt traditional assessment methods to digital formats. However, when transitioning to digital modes, it is crucial to consider factors beyond mere technical implementation, particularly the potential impact of altered presentation formats on…
Descriptors: Job Skills, Competence, Test Format, Computer Assisted Testing
Yajun Wei – Physical Review Physics Education Research, 2025
Science textbooks often include text and diagrams to aid learner understanding. Yet traditional written instructions in textbooks often separate them, which can increase cognitive load and hinder effective learning. This research proposes and tests a novel presentational format for written instruction that incorporates spatial contiguity, numbered…
Descriptors: Science Education, Textbooks, Textbook Content, Written Language
Dudley, Dean; Dean, Hayley; Cairney, John; Van Bergen, Penny – Prospects: Quarterly Review of Comparative Education, 2021
While numerous studies have highlighted the benefits of physical activity on cognitive health, learning, and executive function, maintaining physical activity throughout one's life lies with the acquisition of physical literacy. This article examines how the process of cognitive learning attributed to physical literacy can be understood in light…
Descriptors: Physical Activities, Literacy, Cognitive Processes, Difficulty Level
Bouriga, Sirine; Olive, Thierry – Reading and Writing: An Interdisciplinary Journal, 2021
The present study investigated cognitive effort of handwriting and typing of undergraduate students. In Experiment 1, we used a secondary reaction time task to assess the cognitive effort required by undergraduates when carrying out handwriting and typing copying tasks. Students had longer reaction times, indicating greater cognitive effort, when…
Descriptors: Cognitive Processes, Difficulty Level, Handwriting, Office Occupations
Weatherford, Dawn R.; Esparza, Lemira V.; Tedder, Laura J.; Smith, Olivia K. H. – Journal of Creative Behavior, 2021
Functional fixedness involves difficulty with conceptualizing creative object uses. When it obstructs problem-solving, individuals must reframe their approach. We examined how different training techniques--chunk decomposition (i.e., considering an object's basic parts and physical properties) and constraint relaxation (i.e., considering an…
Descriptors: Cognitive Processes, Difficulty Level, Creativity, Problem Solving
Chuderski, Adam; Jastrzebski, Jan; Kroczek, Bartlomiej; Kucwaj, Hanna; Ociepka, Michal – Metacognition and Learning, 2021
Participants rated Intuition, Suddenness, Pleasure, and Certainty accompanying their solutions to items of a popular fluid intelligence test -- Raven's Advanced Progressive Matrices (RAPM) -- that varied from easy (around 80% correct) to difficult (around 20% correct). The same ratings were collected from four insight problems interleaved with…
Descriptors: Metacognition, Intelligence Tests, Intuition, Difficulty Level
Topu, Fatma Burcu – Journal of Theoretical Educational Science, 2023
This study aimed to investigate the effects of gamification on active and reflective learners' engagement and cognitive load. It also compared both groups' experiences in a 10-week gamification process. It employed triangulation, one of the mixed research designs in this study. Participants consisted of 70 undergraduate students (45 active, 25…
Descriptors: Gamification, Active Learning, Reflective Teaching, Learner Engagement
Zhang, Shirong; Koning, Bjorn B.; Paas, Fred – British Journal of Educational Psychology, 2023
Background: Self-management of cognitive load is a recent development in cognitive load theory. Finger pointing has been shown to be a potential self-management strategy to support learning from spatially separated, but mutually referring text and pictures (i.e., split-attention examples). Aims: The present study aimed to extend the prior research…
Descriptors: Self Management, Cognitive Processes, Difficulty Level, Nonverbal Communication
Krieglstein, Felix; Meusel, Felicia; Rothenstein, Eva; Scheller, Nadine; Wesenberg, Lukas; Rey, Günter Daniel – Smart Learning Environments, 2023
Whiteboard animations have become very popular in recent years. They are mainly used in distance education, where learners can acquire knowledge individually and without the help of a teacher. However, there is little empirical evidence on how whiteboard animations should be designed to achieve learning-enhancing effects. Since the presentation of…
Descriptors: Visual Aids, Animation, Instructional Effectiveness, Human Body
Kalyuga, Slava – Educational Psychology Review, 2023
Adopting an evolutionary approach to substantiate major characteristics of human cognitive architecture has been one of the major recent developments in cognitive load theory. According to this approach, human cognitive architecture is a natural information processing system which can be described by five general principles. This paper attempts to…
Descriptors: Cognitive Processes, Difficulty Level, Evolution, Epistemology

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