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Al-Samarraie, Hosam; Selim, Hassan; Teo, Timothy; Zaqout, Fahed – Interactive Learning Environments, 2017
When faced with excessive detail in an online environment, typical users have difficulty processing all the elements of representation. This in turn creates cognitive overload, which narrows the user's focus to a few select items. In the context of e-learning, we translated this aspect as the learner's demand for a system that facilitates the…
Descriptors: Foreign Countries, Undergraduate Students, Instructional Design, Online Courses
Wojcik, Kevin; Chemero, Anthony – Behavior Analyst, 2012
One of the attributes necessary for Watson to be considered human is that it must be conscious. From Rachlin's (2012) point of view, that of teleological behaviorism, consciousness refers to the organization of behavioral complexity in which overt behavior is distributed widely over time. Consciousness is something that humans do, or achieve, in…
Descriptors: Cognitive Processes, Brain, Behaviorism, Computers
Bryce, T. G.; Blown, E. J. – Science & Education, 2016
This article notes the convergence of recent thinking in neuroscience and grounded cognition regarding the way we understand mental representation and recollection: ideas are dynamic and multi-modal, actively created at the point of recall. Also, neurophysiologically, re-entrant signalling among cortical circuits allows non-conscious processing to…
Descriptors: Neurosciences, Concept Formation, Knowledge Representation, Cognitive Processes
Arnold, Kathleen M.; Daniel, David B.; Jensen, Jamie L.; McDaniel, Mark A.; Marsh, Elizabeth J. – Grantee Submission, 2016
Knowing what skills underlie college success can allow students, teachers, and universities to identify and to help at-risk students. One skill that may underlie success across a variety of subject areas is structure building, the ability to create mental representations of narratives (Gernsbacher, Varner, & Faust, 1990). We tested if…
Descriptors: Undergraduate Students, Introductory Courses, Psychology, Biology
Schlinger, Henry D., Jr. – Behavior Analyst, 2012
Rachlin (2012) makes two general assertions: (a) "To be human is to behave as humans behave, and to function in society as humans function," and (b) "essential human attributes such as consciousness, the ability to love, to feel pain, to sense, to perceive, and to imagine may all be possessed by a computer'. Although Rachlin's article is an…
Descriptors: Anthropology, Philosophy, Cognitive Processes, Cybernetics
Virk, Satyugjit Singh – ProQuest LLC, 2013
Previous cognitive models of memory have not comprehensively taken into account the internal cognitive load of chunking isolated information and have emphasized the external cognitive load of visual presentation only. Under the Virk Long Term Working Memory Multimedia Model of cognitive load, drawing from the Cowan model, students presented with…
Descriptors: STEM Education, Knowledge Representation, Visualization, Cognitive Processes
Milenkovic´, Dus?ica D.; Segedinac, Mirjana D.; Hrin, Tamara N. – Journal of Chemical Education, 2014
The central goal of this study was to examine the extent to which a teaching approach focused on the interaction between macroscopic, submicroscopic, and symbolic levels of chemistry representations could affect high school students' performance in the field of inorganic reactions, as well as to examine how the applied instruction influences…
Descriptors: Science Instruction, Chemistry, Difficulty Level, Cognitive Processes
Brocher, Andreas – ProQuest LLC, 2013
Because many words of a language have more than one meaning, readers regularly need to disambiguate words during sentence comprehension. Using priming, eye-tracking, and event-related brain potentials, this thesis tested whether readers differently disambiguate words with semantically related meanings like "wire" and "cone,"…
Descriptors: Ambiguity (Semantics), Semantics, Pragmatics, Reading Comprehension
Carruthers, Sarah; Stege, Ulrike – Journal of Problem Solving, 2013
This article is concerned with how computer science, and more exactly computational complexity theory, can inform cognitive science. In particular, we suggest factors to be taken into account when investigating how people deal with computational hardness. This discussion will address the two upper levels of Marr's Level Theory: the computational…
Descriptors: Problem Solving, Computation, Difficulty Level, Computer Science
Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Nokes, Timothy J.; Hausmann, Robert G. M.; VanLehn, Kurt; Gershman, Sophia – Instructional Science: An International Journal of the Learning Sciences, 2011
Cognitive science principles should have implications for the design of effective learning environments. The self-explanation principle was chosen for the current work because it has developed significantly over the last 20 years. Early formulations hypothesized that self-explanation facilitated inference generation to supply missing information…
Descriptors: Prior Learning, Physics, Cognitive Psychology, Cognitive Science
Casas-Garcia, Luis M.; Luengo-Gonzalez, Ricardo; Godinho-Lopes, Vitor – Online Submission, 2011
We present a new software, called Goluca (Godinho, Luengo, and Casas, 2007), based on the technique of Pathfinder Associative Networks (Schvaneveldt, 1989), which produces graphical representations of the cognitive structure of individuals in a given field knowledge. In this case, we studied the strategies used by teachers and its relationship…
Descriptors: Cognitive Structures, Knowledge Representation, Computer Software, Mental Computation
Al-Diban, Sabine; Ifenthaler, Dirk – Educational Technology & Society, 2011
Mental models are basic cognitive constructs that are central for understanding phenomena of the world and predicting future events. Our comparison of two analysis approaches, SMD and QFCA, for measuring externalized mental models reveals different levels of abstraction and different perspectives. The advantages of the SMD include possibilities…
Descriptors: Foreign Countries, Cognitive Measurement, Cognitive Processes, Models
Chan, Lap Ki; Cheng, Maurice M. W. – Anatomical Sciences Education, 2011
Although high-fidelity digital models of human anatomy based on actual cross-sectional images of the human body have been developed, reports on the use of physical models in anatomy teaching continue to appear. This article aims to examine the common features shared by these physical models and analyze their educational value based on the…
Descriptors: Anatomy, Instruction, Human Body, Models
Liang, Hai-Ning; Parsons, Paul C.; Wu, Hsien-Chi; Sedig, Kamran – Journal of Interactive Learning Research, 2010
This paper deals with the design of interactivity in visualization tools. There are several factors that can be used to guide the analysis and design of the interactivity of these tools. One such factor is flow, which is concerned with the duration of interaction with visual representations of information--interaction being the actions performed…
Descriptors: Visualization, Interaction, Geometric Concepts, Knowledge Representation

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