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Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
Colm P. Murphy; Oliver R. Runswick; N. Viktor Gredin; David P. Broadbent – Cognitive Research: Principles and Implications, 2024
In sport, coaches often explicitly provide athletes with stable contextual information related to opponent action preferences to enhance anticipation performance. This information can be "dependent" on, or "independent" of, dynamic contextual information that only emerges during the sequence of play (e.g. opponent positioning).…
Descriptors: Information Sources, Team Sports, Expectation, Athletes
Yi Zhang; Yun Pan; Ziyan Wu; Zhongling Pi; Jiumin Yang – Education and Information Technologies, 2024
Videos are pivotal tools in pre-service teacher training. First-person, third-person, and 360-degree perspectives are commonly used types and the optimal type remains undetermined. In our study involving pre-service teachers (PSTs), we evaluated the efficacy of 360-degree videos against the first-person and third-person perspective videos…
Descriptors: Cognitive Processes, Difficulty Level, Video Technology, Preservice Teachers
Natalia Riapina – Business and Professional Communication Quarterly, 2024
This article presents a conceptual framework for integrating AI-enabled business communication in higher education. Drawing on established theories from business communication and educational technology, the framework provides comprehensive guidance for designing engaging learning experiences. It emphasizes the significance of social presence,…
Descriptors: Artificial Intelligence, Business Communication, Higher Education, Technology Uses in Education
Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
Julius Moritz Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: In example-based learning, examples are often combined with generative activities, such as comparative self-explanations of example cases. Comparisons induce heavy demands on working memory, especially in complex domains. Hence, only stronger learners may benefit from comparative self-explanations. While static text-based examples can…
Descriptors: Video Technology, Models, Cues, Problem Solving
Feng Feng; Wenxia Yang – Education and Information Technologies, 2025
The emergence of digital game types has opened up significant opportunities to facilitate language acquisition through feedback provision, attracting diverse research strands to explore their potential as arenas for technology-assisted language learning. This study investigates the effects of learner-, peer-, and collaborative-regulated feedback…
Descriptors: Foreign Countries, Computer Games, Game Based Learning, Feedback (Response)
Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
Ce Song – European Journal of Education, 2025
This study examines the role of AI-powered learning tools in influencing cognitive load, well-being and academic success among music education students, with a focus on technology acceptance as a key factor. Data were collected through a random sampling of 454 Chinese music students (192 males, 262 females) aged 18-24, with varying levels of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Influence of Technology, Music Education
Özgehan Ustuk; Guangwei Hu – Asia-Pacific Education Researcher, 2025
Questions asked by teachers are vital to maintaining and sustaining learner engagement. In Hong Kong secondary classrooms where English is used as the medium of instruction (EMI), productive teacher questioning is key to promoting both language and content learning. Drawing on classroom observations and in-depth interviews, this study investigated…
Descriptors: Teaching Methods, Questioning Techniques, Language of Instruction, English (Second Language)
Gross, Marina P.; Dobbins, Ian G. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2021
Under cognitive load theory, time pressure/urgency-induced arousal is a major contributor to pupil dilation during cognition. However, pupillometric encoding studies have failed to consider the possible role of time pressure/urgency effects, instead often assuming that encoding dilations directly reflect encoding strength. To isolate possible…
Descriptors: Memory, Physiology, Cognitive Processes, Difficulty Level
Del Missier, Fabio; Stragà, Marta; Visentini, Mimì; Munaretto, Giulio; Mäntylä, Timo – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2021
Research on prospective memory has paid no attention to the way in which the intentions to be remembered are framed. In two studies on time-based prospective memory, participants had to remember multiple delayed intentions framed as time rules (i.e., respond every 7 min, every 10 min) or as a series of corresponding instances (i.e., respond at…
Descriptors: Intention, Memory, Time Perspective, Cognitive Processes
Castro-Alonso, Juan C.; de Koning, Bjorn B.; Fiorella, Logan; Paas, Fred – Educational Psychology Review, 2021
Researchers of cognitive load theory and the cognitive theory of multimedia learning have identified several strategies to optimize instructional materials. In this review article we focus on five of these strategies or solutions to problematic instructional designs in multimedia learning: (a) the multimedia principle (use visualizations and…
Descriptors: Instructional Materials, Cognitive Processes, Difficulty Level, Multimedia Instruction
Xu, Ting Sophia; Zhang, Lawrence Jun; Gaffney, Janet S. – Studies in Second Language Acquisition, 2022
While many studies have investigated the effect of task complexity on L2 writing, little has been reported on the effects of intended task complexity manipulations on task-generated cognitive demands in L2 writing. This study, therefore, was designed to examine the relative effects of task complexity and cognitive demands on students' L2 writing.…
Descriptors: Writing (Composition), Second Language Learning, Difficulty Level, Cognitive Processes
Makransky, Guido; Klingenberg, Sara – Journal of Computer Assisted Learning, 2022
Objective: Many industries struggle with training dynamic risk assessment, and how to bridge the gap between safety training and behavior in real life scenarios. In this article, we focus on dynamic risk assessment during a mooring operation and investigate the potential value of using immersive virtual reality (VR) simulations compared to…
Descriptors: Computer Simulation, Safety Education, Marine Education, Job Training

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