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Showing 31 to 45 of 83 results Save | Export
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Shusterman, Anna; Ah Lee, Sang; Spelke, Elizabeth S. – Cognition, 2011
Language has been linked to spatial representation and behavior in humans, but the nature of this effect is debated. Here, we test whether simple verbal expressions improve 4-year-old children's performance in a disoriented search task in a small rectangular room with a single red landmark wall. Disoriented children's landmark-guided search for a…
Descriptors: Preschool Children, Navigation, Verbal Communication, Spatial Ability
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Chen, Chun-Ying – Interactive Learning Environments, 2016
This study investigated the influence of cognitive support for learning computer-based tasks using animated demonstration (AD) on instructional efficiency. Cognitive support included (1) segmentation and learner control introducing interactive devices that allow content sequencing through a navigational menu, and content pacing through stop and…
Descriptors: Foreign Countries, College Freshmen, Computer Assisted Instruction, Multimedia Instruction
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Wen, Wen; Ishikawa, Toru; Sato, Takao – Cognitive Science, 2013
This study examined how different components of working memory are involved in the acquisition of egocentric and allocentric survey knowledge by people with a good and poor sense of direction (SOD). We employed a dual-task method and asked participants to learn routes from videos with verbal, visual, and spatial interference tasks and without any…
Descriptors: Individual Differences, Cognitive Processes, Short Term Memory, Spatial Ability
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Bodily, Kent D.; Daniel, Thomas A.; Sturz, Bradley R. – Learning and Motivation, 2012
Beaconing is a process in which the distance between a visual landmark and current position is reduced in order to return to a location. In contrast, dead reckoning is a process in which vestibular, kinesthetic and/or optic flow cues are utilized to update speed of movement, elapsed time of movement, and direction of movement to return to a…
Descriptors: Cues, Spatial Ability, Visual Perception, Psychomotor Skills
Moore, Jacob P. – ProQuest LLC, 2013
The purpose of this study is to explore the feasibility and effectiveness of a scalable concept map based navigation system for a digital textbook. A literature review has been conducted to identify possible methods to promote conceptual understanding in the context of a digital textbook, and these hypothesized solutions will be evaluated through…
Descriptors: Concept Mapping, Concept Formation, Navigation (Information Systems), Textbooks
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Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
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Salmeron, Ladislao; Garcia, Victoria – Journal of Educational Computing Research, 2012
Hypertexts include new structural features, such as navigable graphical overviews, that dramatically change the way students interact with texts. Nevertheless, at school students traditionally practice literacy skills appropriate for reading and comprehending printed texts. We explored the possibility that those skills might not be the same as the…
Descriptors: Hypermedia, Navigation (Information Systems), Grade 6, Reading Skills
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Purser, Harry R. M.; Farran, Emily K.; Courbois, Yannick; Lemahieu, Axelle; Mellier, Daniel; Sockeel, Pascal; Blades, Mark – Journal of Experimental Child Psychology, 2012
The aim of this study was to investigate route-learning ability in 67 children aged 5 to 11 years and to relate route-learning performance to the components of Baddeley's model of working memory. Children carried out tasks that included measures of verbal and visuospatial short-term memory and executive control and also measures of verbal and…
Descriptors: Virtual Classrooms, Short Term Memory, Long Term Memory, Children
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Cheon, Jongpil; Grant, Michael – Journal of Interactive Learning Research, 2012
This study proposes a new instrument to measure cognitive load types related to user interface and demonstrates theoretical assumptions about different load types. In reconsidering established cognitive load theory, the inadequacies of the theory are criticized in terms of the adaption of learning efficiency score and distinction of cognitive load…
Descriptors: Cognitive Processes, Internet, Web Based Instruction, Usability
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Cress, Ulrike; Held, Christoph; Kimmerle, Joachim – Computers & Education, 2013
Tag clouds generated in social tagging systems can capture the collective knowledge of communities. Using as a basis spreading activation theories, information foraging theory, and the co-evolution model of cognitive and social systems, we present here a model for an "extended information scent," which proposes that both collective and individual…
Descriptors: Online Searching, Search Strategies, Hypermedia, Social Networks
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Hemmer, Ingrid; Hemmer, Michael; Kruschel, Katja; Neidhardt, Eva; Obermaier, Gabriele; Uphues, Rainer – International Research in Geographical and Environmental Education, 2013
This article relates about some results of an interdisciplinary research project analyzing influencing factors of children's spatial orientation competence in real space carried out by geography educators and psychologists. The focus is on the concept of representation as a theoretical foundation. The research design for collecting data of…
Descriptors: Foreign Countries, Children, Grade 3, Grade 4
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Chrastil, Elizabeth R.; Warren, William H. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
It seems intuitively obvious that active exploration of a new environment would lead to better spatial learning than would passive visual exposure. It is unclear, however, which components of active learning contribute to spatial knowledge, and previous literature is decidedly mixed. This experiment tests the contributions of 4 components to…
Descriptors: Spatial Ability, Navigation, Video Technology, Decision Making
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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
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Decarie, Christina – Business Communication Quarterly, 2012
Information literacy is an essential skill for business communication students. Traditionally taught by librarians, there is a pressing need for all business instructors to incorporate informational literacy training into their courses. Moreover, students need to hone their research skills, moving beyond a dependence on Google and Wikipedia. This…
Descriptors: College Students, Business Communication, Information Literacy, Research Skills
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Holscher, Christoph; Tenbrink, Thora; Wiener, Jan M. – Cognition, 2011
This paper disentangles cognitive and communicative factors influencing planning strategies in the everyday task of choosing a route to a familiar location. Describing the way for a stranger in town calls for fundamentally different cognitive processes and strategies than actually walking to a destination. In a series of experiments, this paper…
Descriptors: Urban Environment, Navigation, Geographic Location, Familiarity
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