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Lamb, Richard; Hoston, Douglas; Lin, Jing; Firestone, Jonah – Research in Science Education, 2022
The purpose of this study is to explore the impact of persistence within STEM learning environments as a function of cumulative stress and latent trauma. The biopsychosocial impact of prolonged stressors due to hostile environments and academic demands has deleterious health effects on historically underrepresented students who enter STEM…
Descriptors: Cognitive Processes, Difficulty Level, Academic Persistence, STEM Education
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Nihalani, Priya K.; Robinson, Daniel H. – Journal of Educational Computing Research, 2022
We sought to identify factors that optimize individual learning in complex, technology-enhanced learning environments. Undergraduates viewed tutorials and played a simulation-based game either alone or in groups and in either high or low cognitive load sequences and later took tests measuring comprehension of tutorials and transfer of computer…
Descriptors: Cognitive Processes, Difficulty Level, Cooperative Learning, Technology Uses in Education
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Agterberg, D. A.; Oostdam, R. J.; Janssen, F. J. J. M. – Educational Studies in Mathematics, 2022
It is a challenge for mathematics teachers to provide activities for their students at a high level of cognitive demand. In this article, we explore the possibilities that history of mathematics has to offer to meet this challenge. History of mathematics can be applied in mathematics education in different ways. We offer a framework for describing…
Descriptors: Mathematics, History, Cognitive Processes, Difficulty Level
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Baceviciute, Sarune; Lucas, Gordon; Terkildsen, Thomas; Makransky, Guido – Journal of Computer Assisted Learning, 2022
Background: The increased availability of immersive virtual reality (IVR) has led to a surge of immersive technology applications in education. Nevertheless, very little is known about how to effectively design instruction for this new media, so that it would benefit learning and associated cognitive processing. Objectives: This experiment…
Descriptors: Computer Simulation, Simulated Environment, Eye Movements, Diagnostic Tests
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Tchoshanov, Mourat; Fierro, Kevin; Shakirova, Gulshat – For the Learning of Mathematics, 2022
Not-knowing is an underexplored concept defined as an individual's ability to be aware of what they do not know to plan and effectively face complex situations. This paper focuses on analyzing students' articulation of not-knowing while completing geometric reasoning tasks. Results of this study revealed that not-knowing is a more cognitively…
Descriptors: Geometry, Mathematics Instruction, Knowledge Level, Mathematical Logic
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Wang, Yue; Eysink, Tessa H. S.; Qu, Zhili; Yang, Zhijiao; Shan, Huaming; Zhang, Nan; Zhang, Hai; Wang, Yining – Journal of Educational Computing Research, 2022
This research used a comparative quasi-experimental design to investigate the impacts of an IRS in the ILE on students' academic performance, cognitive load, and satisfaction with the lesson. A total of 31 middle school students were divided into the experimental group and the control group. Mann-Whitney U tests yielded three major results. (1)…
Descriptors: Intelligent Tutoring Systems, Active Learning, Academic Achievement, Cognitive Processes
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Lange, Christopher; Costley, Jamie – Innovations in Education and Teaching International, 2022
Both sequencing content and fading instructional support are scaffolding techniques designed to make it easier for learners to process information. While sequencing content separates problems into manageable parts before problem-solving, fading of instruction gradually reduces instructional support before problem-solving. Although cognitive load…
Descriptors: Cognitive Processes, Difficulty Level, Instructional Design, College Students
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Zhong, Lin – Smart Learning Environments, 2022
While role-playing games and personalized learning have been regarded as effective tools to improve students' learning, incorporating personalized learning into role-playing games is challenging and approaches are limited to cognitive and motivational variables. Aiming at expanding approaches to incorporate personalization into role-playing games,…
Descriptors: Individualized Instruction, Role Playing, Cognitive Processes, Difficulty Level
Howell, Sonja Loraine – ProQuest LLC, 2022
The purpose of this case study is to discover the effectiveness of the instructional design of an organization's current programs. The central research question was to determine how instructional design impacts the effectiveness of a nontraditional court-ordered parental instructional program. The theory guiding this study is Kearsley &…
Descriptors: Instructional Design, Parent Education, Instructional Effectiveness, Learner Engagement
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Lazaro Lima; Ione Goulart; Luis Gonzaga Magalhães; Pedro Rangel Henriques – International Association for Development of the Information Society, 2022
The challenges in learning and teaching computer programming relate to everyone who needs to prepare others for the digital world. Learning and teaching computer programming is a challenge because it requires persistence and dedication. Nowadays, Computational Thinking is understood as an essential skill to overcome those challenges. In this…
Descriptors: Computer Simulation, Active Learning, Thinking Skills, Cognitive Processes
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Chih-Hung Chen; Hsiang-Yu Chung – Journal of Educational Computing Research, 2024
Computational thinking (CT) has gained considerable attention and in-depth discussion over the last two decades. Although the significance of CT has been highlighted, it could be challenging for educators to teach CT. Fortunately, adopting robots in education has been evidenced to be of benefit to promoting students' learning motivation, CT, and…
Descriptors: Computation, Thinking Skills, Teaching Methods, Programming
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Jon-Chao Hong; Jhen-Ni Ye; Jian-Hong Ye; Ling-Wen Kung – Interactive Learning Environments, 2024
Attentional control theory indicates that concentration is considered an important variable that contributes to learning. There are some devices for players to practice their concentration, but there are few virtual reality (VR) designs which can increase the level of difficulty for students to discipline their mental concentration with…
Descriptors: Attention Control, Predictor Variables, Cognitive Processes, Difficulty Level
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Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
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Fabien Güth; Helena van Vorst – European Journal of Psychology of Education, 2024
Context-based learning (CBL) environments are widely used in science education to create authentic learning opportunities. Contexts can be authentic through their relation to everyday life, to uncommon scientific phenomena, or to the chemical laboratory. Previous research revealed that students choose contexts that are authentic in different ways…
Descriptors: Decision Making, Authentic Learning, Context Effect, Science Education
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David H. Kahl Jr. – Journal of Communication Pedagogy, 2024
Post-truth messages have been present in our society for centuries, but their prevalence has become greatly exacerbated in recent decades due to the ease in which they can be disseminated throughout society. Neoliberal entities carefully craft these messages to accomplish economic goals and employ nefarious tactics when disseminating them. This…
Descriptors: College Students, Social Media, Communication (Thought Transfer), Ethics
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