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Lorenzo Valente; Federico De Lorenzis; Davide Calandra; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2025
In recent years, first responders have faced increasing challenges in their operations, highlighting a growing need for specialized and comprehensive training. In particular, the firefighting incident commanders (ICs) are playing a pivotal role, providing directions to field operators and making critical decisions in emergency situations. Over…
Descriptors: Fire Protection, Experiential Learning, Job Training, Computer Simulation
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Bilal Simsek; Bekir Direkci; Betül Koparan; Mehmet Canbulat; Mevlüt Gülmez; Emel Nalçacigil – Education and Information Technologies, 2025
The purpose of this study is to examine the effect of the duration of students' augmented reality (AR) experience on reading comprehension and cognitive load in reading activities carried out with an augmented reality storybook. The participants are 134 secondary school students aged between 11 and 12 attending a school in Antalya. They were…
Descriptors: Computer Simulation, Reading Comprehension, Difficulty Level, Cognitive Processes
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Yoonhee Shin; Jaewon Jung; Seohyun Choi; Bokmoon Jung – Education and Information Technologies, 2025
This study investigates the effects of metacognitive and cognitive strategies for computational thinking (CT) on managing cognitive load and enhancing problem-solving skills in collaborative programming. Four different scaffolding conditions were provided to help learners optimize cognitive load and improve their problem-solving abilities. A total…
Descriptors: Scaffolding (Teaching Technique), Mental Computation, Cognitive Processes, Difficulty Level
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Clara Dumebi Moemeke; Joy Nkiruka Chukwunenye; Nasrudeen Ayinde Malik – Educational Considerations, 2025
Inquiry-based learning (IBL) represents a dynamic pedagogical approach in science education, driven by a foundation of deep theoretical constructs. This paper meticulously examines the cornerstone theoretical underpinnings of IBL, centering on constructivism, situated cognition, and cognitive load theories. Constructivism, epitomized by Piaget's…
Descriptors: Inquiry, Active Learning, Science Education, Constructivism (Learning)
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Robin Junker; Jennifer Janeczko; Alena Lehmkuhl; Verena Zucker; Manfred Holodynski; Nicola Meschede – Education and Information Technologies, 2025
The adoption of virtual learning environments (VLEs) in education has grown significantly due to their potential to enhance learning. Effective learning in VLEs depends on managing cognitive load and sustaining motivation, particularly for complex tasks like developing teachers' professional vision -- the ability to notice and interpret classroom…
Descriptors: Models, Prompting, Electronic Learning, Computer Simulation
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John Elwood Romig; Amanda A. Olsen – Educational Studies, 2025
Research on the effects of background music has historically produced mixed findings. This study examined whether listening to background music impacted participants' writing fluency and perceived cognitive load. Participants in this experiment were 109 attendees of a science and history museum. Participants had to be at least six years old to…
Descriptors: Writing Skills, Writing (Composition), Student Attitudes, Cognitive Processes
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Jamaal R. Young; Miriam Sanders; Danielle Bevan; Syahrul Amin – International Journal of Education in Mathematics, Science and Technology, 2025
Productive struggle (PS) has emerged as a critical construct in mathematics education, emphasizing the importance of persistence, cognitive engagement, and conceptual understanding in problem-solving. However, inconsistencies in its conceptual and operational definitions have hindered its effective implementation and assessment. This study…
Descriptors: Problem Solving, Persistence, Mathematics Education, Educational Research
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Marieke de Wijse-van Heeswijk; Etienne A. J. A. Rouwette; Sander V. Meijerink – Instructional Science: An International Journal of the Learning Sciences, 2025
The aim of this study is to find out what the effects of facilitated learning interventions in a simulation game (SG) are and what type of SG renders which type of learning. Therefore, we research the effects of facilitator interventions on learning in an analogue open SG (in which there are as few rules as possible) and an analogue rule based SG…
Descriptors: Intervention, Simulation, Games, Cognitive Processes
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Christine C. A. van Nooijen; Bjorn B. de Koning; Wichor M. Bramer; Anna Isahakyan; Maryam Asoodar; Ellen Kok; Jeroen J. G. van Merrienboer; Fred Paas – Educational Psychology Review, 2024
Visual problem-solving is an essential skill for professionals in various visual domains. Novices in these domains acquire such skills through interactions with experts (e.g., apprenticeships). Experts guide novice visual problem-solving with scaffolding behaviours. However, there is little consensus about the description and classification of…
Descriptors: Cognitive Processes, Difficulty Level, Expertise, Novices
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Serena Lee-Cultura; Kshitij Sharma; Michail N. Giannakos – IEEE Transactions on Learning Technologies, 2024
Teacher dashboards provide insights on students' progress through visualizations and scores derived from data generated during teaching and learning activities (e.g., response times and task correctness) to improve teaching. Despite the potential usefulness of enhancing teacher dashboards, and the respective teaching practices, with rich…
Descriptors: Educational Technology, Learning Analytics, Technology Uses in Education, Student Evaluation
Daiana Wheeler – ProQuest LLC, 2024
The purpose of this phenomenological study is to investigate the impact of instructional design elements on cognitive load for adult neurodiverse learners in online learning environments. For the utility of this study, cognitive load will be generally defined as the working memory and mental resources needed to perform a task. This study is…
Descriptors: Instructional Design, Cognitive Processes, Difficulty Level, Electronic Learning
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Wuji Lin; Chenxi Lv; Jiejie Liao; Yuan Hu; Yutong Liu; Jingyuan Lin – npj Science of Learning, 2024
The debate about whether the capacity of working memory (WM) varies with the complexity of memory items continues. This study employed novel experimental materials to investigate the role of complexity in WM capacity. Across seven experiments, we explored the relationship between complexity and WM capacity. The results indicated that the…
Descriptors: Short Term Memory, Difficulty Level, Retention (Psychology), Test Items
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Krieglstein, Felix; Beege, Maik; Rey, Günter Daniel; Sanchez-Stockhammer, Christina; Schneider, Sascha – Educational Psychology Review, 2023
According to cognitive load theory, learning can only be successful when instructional materials and procedures are designed in accordance with human cognitive architecture. In this context, one of the biggest challenges is the accurate measurement of the different cognitive load types as these are associated with various activities during…
Descriptors: Test Construction, Test Validity, Questionnaires, Cognitive Processes
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Zheng, Lanqin; Long, Miaolang; Niu, Jiayu; Zhong, Lu – International Journal of Computer-Supported Collaborative Learning, 2023
Learning engagement has gained increasing attention in the field of education. Previous studies have adopted conventional methods to analyze learning engagement, but these methods cannot provide timely feedback for learners. This study analyzed automated group learning engagement via deep neural network models in a computer-supported collaborative…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learner Engagement, Automation
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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2023
Serious games are a growing field in academic research and they are considered an effective tool for education. Game-based learning invokes motivation and engagement in students resulting in effective instructional outcomes. An essential aspect of a serious game is the method of support for presenting the teaching material and providing feedback.…
Descriptors: Educational Games, Programming, Sequential Learning, Cognitive Processes
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