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Ninaus, Manuel; Kiili, Kristian; Wood, Guilherme; Moeller, Korbinian; Kober, Silvia Erika – IEEE Transactions on Learning Technologies, 2020
Research on instructional design provides inconsistent results on the use of game elements in cognitive tasks or learning. Cognitive load theory suggests that game elements increase extraneous cognitive load and, thus, may distract the users. In contrast, from an emotional design perspective, the use of game elements is argued to increase…
Descriptors: Instructional Design, Game Based Learning, Cognitive Processes, Difficulty Level
Spinelli, Giacomo; Krishna, Kesheni; Perry, Jason R.; Lupker, Stephen J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
A consistent finding in the Stroop literature is that congruency effects (i.e., the color-naming latency difference between words presented in incongruent vs. congruent colors) are larger for mostly-congruent items (e.g., the word RED presented most often in red) than for mostly-incongruent items (e.g., the word GREEN presented most often in…
Descriptors: Short Term Memory, Cognitive Processes, Difficulty Level, Color
Arslan-Ari, Ismahan; Crooks, Steven M.; Ari, Fatih – Journal of Science Education and Technology, 2020
This study explored the effects of prior knowledge and cueing on the learning (retention, transfer, and matching) and mental effort of learners who studied an instructional animation with accompanying narration about photosynthesis. A 4 × 2 between-subjects factorial design with four levels of cueing (no cueing, label cueing, picture cueing, and…
Descriptors: Cues, Animation, Prior Learning, Retention (Psychology)
Gupta, Udita; Zheng, Robert Z. – European Journal of STEM Education, 2020
Cognitive load can play a key role in learners' abilities to solve complex problems like mathematics. Many factors can affect the presence of cognitive load in learning including instructional strategy, task difficulty and prior knowledge. To understand the interaction of above factors and their influence on learner cognitive load and performance,…
Descriptors: Cognitive Processes, Difficulty Level, Student Motivation, College Students
Chung, Sungwon; Cheon, Jongpil – Journal of Computer Assisted Learning, 2020
Emotional design for multimedia learning can be implemented primarily using aesthetic design elements (e.g., color, shape and layout); however, we still have limited understanding on emotional design using content features visually depicting motivational cues. This study examines how valence and arousal of emotional learning content, generated by…
Descriptors: Psychological Patterns, Multimedia Instruction, Design, Motivation
Essmiller, Kathy; Asino, Tutaleni I.; Ibukun, Ayodeji; Alvarado-Albertorio, Frances; Chaivisit, Sarinporn; Do, Thanh; Kim, Younglong – Research in Learning Technology, 2020
This study addresses the question of how to facilitate instruction and practice with virtual reality to mitigate the detrimental impact of cognitive load associated with use in simple procedural tasks. The study collected data from 63 college students aged 18 years and above from a university in the southern part of the USA. Each study participant…
Descriptors: Computer Simulation, Self Efficacy, Student Motivation, College Students
Zhao, Jian; Lin, Lijia; Sun, Jiangshan; Liao, Yuan – Asia-Pacific Education Researcher, 2020
According to the current literature, it is unknown whether summarizing can enhance learning and engagement in an immersive environment. To fill this gap, we conducted an experimental study to investigate the potential effects of using summarizing strategy in an immersive virtual reality learning environment on comprehension, cognitive load, and…
Descriptors: Learner Engagement, Computer Simulation, Reading Comprehension, Cognitive Processes
Werner, Linnette R. L.; Hellstrom, David – Journal of Leadership Education, 2020
Several models of leadership outline theories on successful intervention such as "Observe, Interpret, and Intervene" within the Adaptive Leadership model (Heifetz, Grashow, & Linsky, 2009) or the "Five Practices" within Kouzes & Posner's (2012) work. However, during stressful moments of leadership practice, many models…
Descriptors: Problem Solving, Leadership, Models, Theory Practice Relationship
Hochberg, Katrin; Becker, Sebastian; Louis, Malte; Klein, Pascal; Kuhn, Jochen – Journal of Science Education and Technology, 2020
Mobile devices (smartphones or tablets) as experimental tools (METs) offer inspiring possibilities for science education, but until now, there has been little research studying this approach. Previous research indicated that METs have positive effects on students' interest and curiosity. The present investigation focuses on potential cognitive…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Science Instruction
Ashman, Greg; Kalyuga, Slava; Sweller, John – Educational Psychology Review, 2020
The concept of productive failure posits that a problem-solving phase prior to explicit instruction is more effective than explicit instruction followed by problem-solving. This prediction was tested with Year 5 primary school students learning about light energy efficiency. Two, fully randomised, controlled experiments were conducted. In the…
Descriptors: Problem Solving, Teaching Methods, Science Instruction, Elementary School Science
Cognitive Conditions and Transfer of Professional Development Learning in Elementary School Teachers
Janet Marie Gilbert – ProQuest LLC, 2020
Limited attention has been given to factors that support the intent to transfer learning from professional development (PD) for elementary school teachers. This quantitative, quasi-experimental study examined to what extent, if any, there was a significantly higher intent to transfer elementary school teachers' PD learning into the classroom as…
Descriptors: Elementary School Teachers, Faculty Development, Transfer of Training, Cognitive Processes
Chen, Ching-Huei; Liu, Tung-Kai; Huang, Kun – Journal of Research on Technology in Education, 2023
With the rapid development of artificial intelligence in many disciplines, computational thinking (CT) has become an important skill for the 21st century. To promote vocational high school students' CT skills in learning about programmable logic controllers, this study intended to examine how cognitive and metacognitive prompts separately or…
Descriptors: Vocational High Schools, High School Students, Thinking Skills, Computation
da Silva Soares, Raimundo, Jr.; Barreto, Candida; Sato, João R. – South African Journal of Childhood Education, 2023
Background: Many students struggle with mathematics difficulties, such as arithmetic problem-solving, intuitive geometry concepts and learning disabilities. Currently, there is an increasingly interesting in applying neuroscientific research paradigms to elucidate mathematical thinking and neural mechanisms that underlie academic achievement. On…
Descriptors: Eye Movements, Mathematics Education, Difficulty Level, Neurosciences
Wang, Xiao-Ming; Wang, Shi-Man; Wang, Jia-Ni; Hwang, Gwo-Jen; Xu, Su – Journal of Educational Computing Research, 2023
At present, environmental issues are of concern to all countries, especially for developing countries, and education on waste sorting is urgent. However, it remains a challenge to improve students' learning achievement and engagement in environmental education. Researchers have pointed out the potential of digital games for promoting students'…
Descriptors: Environmental Education, Game Based Learning, Video Games, Program Effectiveness
Alayont, Feryal; Karaali, Gizem; Pehlivan, Lerna – PRIMUS, 2023
In calculus courses, instructors often use the end-of-section problems in a textbook in homework assignments or other course assessments. As a result, these problems influence the teaching and learning of calculus. In this study, we examine the levels of cognitive demand of these problems in a mainstream calculus textbook and classify them within…
Descriptors: Textbooks, Textbook Evaluation, Calculus, Mathematics Instruction

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