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Faulconer, Emily K.; Chamberlain, Darryl J., Jr.; Wood, Beverly L. – Online Learning, 2022
The design and facilitation of asynchronous online courses can have notable impacts on students related to persistence, performance, and perspectives. This case study presents current conditions for cognitive load and Community of Inquiry (CoI) presences in an asynchronous online introductory undergraduate STEM course. Researchers present the…
Descriptors: Online Courses, Asynchronous Communication, STEM Education, Difficulty Level
Porras-Hernández, Laura Helena; Navarro-Hernández, María de Lourdes – Education and Information Technologies, 2023
Learning to be tolerant is important in multiethnic societies. Based on the premises that tolerance is built through dialogue and that nowadays much informal learning takes place in social media, this paper explores the reactions of young people when they receive racist memes through social media, and how they dare to express their opinions(or…
Descriptors: Undergraduate Students, Social Media, Communication (Thought Transfer), Written Language
Xia, Lihua; Han, Dongmei; Chen, Haijian; Dai, Yonghui – Innovations in Education and Teaching International, 2023
Positive experience can increase the likelihood of revisiting Massive Open Online Courses (MOOC) site. Our interest focuses on effects of presentation formats on learner's experience in MOOC. In two empirical studies, participants viewed online course webpages that either contained an image of the instructor or not. We examined effects of…
Descriptors: MOOCs, Layout (Publications), Web Sites, Information Dissemination
Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns
Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Young, Erica Slate; Dyess, Sarah Roller – Mathematics Teacher Educator, 2021
Prospective and practicing elementary teachers have historically demonstrated anxiety about mathematics, which can affect their mathematics teaching and their students' math anxiety. Yet, developing productive dispositions prior to teacher preparation programs is rarely addressed in the research. We propose mindset messaging in mathematics courses…
Descriptors: Preservice Teachers, Preservice Teacher Education, Methods Courses, Mathematics Education
Zhou, Han-yu; Yang, Han-xue; Shi, Li-juan; Lui, Simon S. Y.; Cheung, Eric F. C.; Chan, Raymond C. K. – Journal of Autism and Developmental Disorders, 2021
Atypical sensory processing has recently gained much research interest as a key domain of autistic symptoms. Individuals with autism spectrum disorder (ASD) exhibit difficulties in processing the temporal aspects of sensory inputs, and show altered behavioural responses to sensory stimuli (i.e., sensory responsiveness). The present study examined…
Descriptors: Correlation, Sensory Integration, Autism, Pervasive Developmental Disorders
Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
Bosshardt, William – Journal of Economic Education, 2021
"The Cognitive Challenges of Effective Teaching," by Chew and Cerbin (2021) outlines a framework of nine cognitive challenges to student learning. The framework can help economic educators better design and describe new ideas for teaching in economics. In this article, the author highlights and expands upon ideas that are particularly…
Descriptors: Economics Education, Instructional Design, Educational Research, Research Needs
Holcomb, T. Scott – Voices of Reform, 2021
Flipped classrooms have received more attention in recent years, primarily with a focus on their wide application in higher education settings. This article focuses on reviewing research on flipped classrooms as a potential contributor to educational reform in PK-12 settings. Review of research showed emergent themes within benefits found in…
Descriptors: Elementary Secondary Education, Preschool Education, Flipped Classroom, Learner Engagement
Christine Cathrine Olsen – ProQuest LLC, 2021
Teaching and learning mathematics in an elementary classroom is a complex process in negotiating a balance in encouraging participation, responding to students, making connections between interactions, and planning for upcoming interactions. In a search for instructional models and structures that support and encourage student engagement in…
Descriptors: Mathematics Education, Elementary School Teachers, Grade 5, Learner Engagement
Chen Sun – ProQuest LLC, 2021
Computational thinking (CT) is an essential 21st century skill for people to succeed in the increasingly technological (and interconnected) world. Researchers have explored different interventions to teach students CT skills (e.g., Scratch and robotics), but digital game-based learning is relatively under-researched. A critical issue to address in…
Descriptors: Computation, Thinking Skills, Game Based Learning, Scaffolding (Teaching Technique)
Wu, Chih-Hung; Tzeng, Yi-Lin; Huang, Yueh-Min – Educational Technology Research and Development, 2020
This study investigated and compared the effectiveness of both digital game-based learning (DGBL) and static e-learning material for Newton's laws of motion on students' learning attention, affective experiences, cognitive load and academic achievement. Physiological signals and affective techniques were adopted to measure students' learning…
Descriptors: Learning Processes, Game Based Learning, Computer Games, Electronic Learning
Forthmann, Boris; Förster, Natalie; Schütze, Birgit; Hebbecker, Karin; Flessner, Janis; Peters, Martin T.; Souvignier, Elmar – Journal of Intelligence, 2020
Distractors might display discriminatory power with respect to the construct of interest (e.g., intelligence), which was shown in recent applications of nested logit models to the short-form of Raven's progressive matrices and other reasoning tests. In this vein, a simulation study was carried out to examine two effect size measures (i.e., a…
Descriptors: Test Items, Item Analysis, Multiple Choice Tests, Intelligence Tests
Castro-Meneses, Leidy J.; Kruger, Jan-Louis; Doherty, Stephen – Educational Technology Research and Development, 2020
We know from the literature that high cognitive load can impede performance and educational outcomes. Previous measures of cognitive load have largely relied on subjective scales but few have explored more objective measures. This paper aims to address this issue by examining the validity of electroencephalography (or EEG) as an objective measure…
Descriptors: Cognitive Processes, Difficulty Level, Video Technology, Educational Media

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