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Likourezos, Vicki; Kalyuga, Slava; Sweller, John – Educational Psychology Review, 2019
Based on cognitive load theory, this paper reports on two experiments investigating the variability effect that occurs when learners' exposure to highly variable tasks results in superior test performance. It was hypothesised that the effect was more likely to occur using high rather than low levels of guidance and testing more knowledgeable than…
Descriptors: Cognitive Processes, Difficulty Level, Testing, Knowledge Level
Chen, Ouhao; Manalo, Emmanuel; She, Yan – Educational Studies, 2019
A 2 (learning strategies: diagram vs. summary) × 2 (levels of expertise: low vs. high) experiment was conducted to compare the effectiveness of using diagrams to writing summaries for students given biological information to learn and who possessed different levels of expertise in that topic area. A main effect of learning strategy used on number…
Descriptors: Expertise, Instructional Effectiveness, Grade 7, Grade 8
Maurer, Trent W. – International Journal for the Scholarship of Teaching and Learning, 2022
The COVID-19 pandemic necessitated unprecedented changes to teaching and learning in higher education. SoTL-active faculty were uniquely positioned to leverage their knowledge and expertise to improve teaching and learning during the pandemic not only in their own courses, but through a knowledge mobilization approach also in broader contexts…
Descriptors: COVID-19, Pandemics, Higher Education, College Faculty
Ramli, Izzat S. Mohd; Maat, Siti M.; Khalid, Fariza – Pegem Journal of Education and Instruction, 2022
The boom of the 4.0 industrial revolution and the Covid-19 pandemic have changed the teaching and learning process, where digital learning environments have become increasingly necessary and convenient. The application of game-based learning (GBL) provides many benefits, such as helping to improve the quality of the mathematics teaching and…
Descriptors: Computer Games, Educational Games, Game Based Learning, Learning Analytics
Kaplan-Rakowski, Regina; Gruber, Alice – Research-publishing.net, 2022
Many language learners lack the motivation to read complex texts. Because high-immersion Virtual Reality (VR) is increasingly reported to be highly motivating, the goal of our study was to compare English as a Second Language (ESL) learners' (N=79) motivation while reading a story with subtitles in VR (experimental group) versus reading the same…
Descriptors: Second Language Learning, Reading Motivation, Immersion Programs, Computer Simulation
Macnamara, Brooke N.; Frank, David J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
For well over a century, scientists have investigated individual differences in performance. The majority of studies have focused on either differences in practice, or differences in cognitive resources. However, the predictive ability of either practice or cognitive resources varies considerably across tasks. We are the first to examine task…
Descriptors: Learning, Performance, Cognitive Processes, Difficulty Level
Chan, Greta C.; Magliano, Joseph P.; O'Brien, Edward J. – Discourse Processes: A Multidisciplinary Journal, 2018
This study was conducted to investigate two factors that affect the processing of the outcomes of intentional actions. Participants read three-sentence stories that varied the presence of an explicit goal and the semantic association between the outcome and its situational context (i.e., physical or virtual location). The ease of processing…
Descriptors: Intention, Goal Orientation, Reading Rate, Context Effect
Carruthers, Sarah; Stege, Ulrike; Masson, Michael E. J. – Journal of Problem Solving, 2018
The role that the mental, or internal, representation plays when people are solving hard computational problems has largely been overlooked to date, despite the reality that this internal representation drives problem solving. In this work we investigate how performance on versions of two hard computational problems differs based on what internal…
Descriptors: Problem Solving, Goal Orientation, Computation, Difficulty Level
Zhao, Fang; Gaschler, Robert; Schnotz, Wolfgang; Wagner, Inga – Frontline Learning Research, 2020
Regulation of distance to the screen (i.e., head-to-screen distance, fluctuation of head-to-screen distance) has been proved to reflect the cognitive engagement of the reader. However, it is still not clear (a) whether regulation of distance to the screen can be a potential parameter to infer high cognitive load and (b) whether it can predict the…
Descriptors: Proximity, Computer Use, Learner Engagement, Cognitive Processes
Soysal, Yilmaz – Learning: Research and Practice, 2020
This study presents an in-depth exploration of the types of discursive functions of teacher questioning and the potential cognitive correspondences embedded in the questioning. The participants were a science teacher and his class of 26 sixth-grade students who were engaged in an immersion science inquiry activity. The major data source was a…
Descriptors: Classroom Communication, Cognitive Processes, Difficulty Level, Questioning Techniques
Pink, Annabel; Newton, Philip M. – Advances in Physiology Education, 2020
Working memory is critical for learning but has a limited capacity for processing new information in real time. Cognitive load theory is an evidence-based approach to education that seeks to minimize the extraneous (unnecessary) load on working memory to avoid overloading it. The "seductive details effect" postulates that extraneous load…
Descriptors: Animation, Recall (Psychology), Cognitive Processes, Difficulty Level
Chevrier, Marianne; Muis, Krista R.; Di Leo, Ivana – Journal of Experimental Education, 2020
We examined the role of epistemic cognition in calibration to task complexity before and during learning. Sixty-six undergraduate students were presented with two learning tasks--a simple task and a more complex task--in random order. Prior to learning, offline measures of learners' epistemic beliefs about climate change were taken. An open-ended…
Descriptors: Undergraduate Students, Beliefs, Climate, Change
Yang, Chengsong; Zhang, Lawrence Jun; Parr, Judy M. – Reading and Writing: An Interdisciplinary Journal, 2020
The reactivity of think-alouds (TAs) (i.e., their effects on thinking) has remained an inevitable concern whenever their use is considered or evaluated. This paper reports findings from a study that involved 85 Chinese sophomores, who, having received some instruction in diction, and then written a narrative in English as a baseline task,…
Descriptors: Protocol Analysis, Writing Research, English (Second Language), Writing (Composition)
Lang, Fabian; Kammerer, Yvonne; Oschatz, Kerstin; Stürmer, Kathleen; Gerjets, Peter – International Journal of Science Education, 2020
Laypeople are increasingly confronted with scientific controversies, as science concerns many aspects of everyday life. In the present study, we investigated how epistemic beliefs regarding the uncertainty of knowledge (i.e. uncertainty beliefs) and invested mental effort during task processing contribute to how individuals evaluate scientific…
Descriptors: Beliefs, Cognitive Processes, Eye Movements, Evaluative Thinking
Designing Computer-Based Tests: Design Guidelines from Multimedia Learning Studied with Eye Tracking
Dirkx, K. J. H.; Skuballa, I.; Manastirean-Zijlstra, C. S.; Jarodzka, H. – Instructional Science: An International Journal of the Learning Sciences, 2021
The use of computer-based tests (CBTs), for both formative and summative purposes, has greatly increased over the past years. One major advantage of CBTs is the easy integration of multimedia. It is unclear, though, how to design such CBT environments with multimedia. The purpose of the current study was to examine whether guidelines for designing…
Descriptors: Test Construction, Computer Assisted Testing, Multimedia Instruction, Eye Movements

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