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Bailey, Andrew; Hughes, Allison; Bullock, Kennedy; Hill, Gabriel – Journal of Outdoor Recreation, Education, and Leadership, 2019
Outdoor activities induce positive mental and physical outcomes despite, or because of, the inherent risk. The psychological mechanisms driving this growth have not yet been adequately explained. This study employed portable EEG devices to track the mental states of competitive rock climbers during activity. Thirty-five participants (25% female)…
Descriptors: Recreational Activities, Physiology, Diagnostic Tests, Mental Health
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Katz, Adi – Journal of Technology and Science Education, 2018
Since database conceptual modeling is a complex cognitive activity, finding an appropriate pedagogy to deliver the topic to novice database designers is a challenge for Information Systems (IS) educators. The four-level TSSL model that is known in the area of human-computer interactions (HCI) is used to explain and demonstrate how instructional…
Descriptors: Schemata (Cognition), Databases, Visualization, Teaching Methods
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A. F., Nawal – Higher Education Pedagogies, 2018
In second language (L2) academic writing, being able to think in the L2 as opposed to thinking in the L1 and then translating into an L2 utterance may contribute to greater success in foreign-language writing. It reduces cognitive load, frees up more time and cognitive capacity to focus on syntactic structures in the target language and achieve…
Descriptors: Cognitive Processes, Difficulty Level, Second Language Learning, Academic Discourse
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Wang, Cixiao; Fang, Ting; Miao, Rong – Journal of Computer Assisted Learning, 2018
In the increasing pervasiveness of today's digital society, mobile devices are changing the face of education. Students can interact with mobile devices in context-aware environment. This paper presents a mobile application based on expert system (Plant-E) for students to acquire knowledge about plant classification by answering decision-making…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Handheld Devices
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Talbot, Robert M.; Wylie, Ruth; Dutilly, Erik; Nielsen, Rodney – Research in the Schools, 2018
Asking questions is an important component of promoting inquiry and argumentation in the science classroom. We investigated the relationship between the cognitive depth and format of teacher-generated questions to be used with classroom response technologies. Twelve middle school science teachers were randomly assigned to write either constrained…
Descriptors: Questioning Techniques, Science Teachers, Cognitive Processes, Difficulty Level
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Coleman, Julianne M.; McTigue, Erin M.; Dantzler, John A. – Elementary School Journal, 2018
This experimental study examined how the presence of visual diagrams in 2 science texts affected the independent reading comprehension of 213 fourth-grade students in the southeastern United States. In addition, the relative impact of 3 diagram designs and layout (representational, interpretational, or integrated) was compared with a control.…
Descriptors: Visual Aids, Design, Elementary School Students, Grade 4
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Novak, Elena; Daday, Jerry; McDaniel, Kerrie – Educational Technology Research and Development, 2018
This empirical study used Keller's (Technol Instr Cogn Learn 16:79-104, 2008b) motivation, volition, and performance (MVP) theory to develop and statistically evaluate a mathematical MVP model that can serve as a research and policy tool for evaluating students' learning experiences in digital environments. Specifically, it explored undergraduate…
Descriptors: Mathematical Models, Learning Motivation, Electronic Learning, Learning Experience
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Cohen, A.; Holstein, S. – Journal of Computer Assisted Learning, 2018
This research examines the characteristics that contributed to the success of massive open online courses (MOOCs) in the fields of software, sciences, and management using data mining and semantic analysis together with content analysis. A total of 3,460 reviews regarding 5 different MOOCs that received a 5/5 grade were extracted from the…
Descriptors: Online Courses, Communities of Practice, Instructional Effectiveness, Outcomes of Education
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Johar, Rahmah; Yusniarti, Sri; Saminan – Journal on Mathematics Education, 2018
The lack of Indonesian students achievement in the international assessment is due to several factors. Students are not familiar with the problems requiring reasoning, in particular the proportional reasoning. This research aims to identify the distribution and the Level of Cognitive Demands (LCD) of the proportional reasoning problems found in…
Descriptors: Foreign Countries, Mathematics Instruction, Textbooks, Mathematical Logic
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Lee, Seungyup; Baek, Jongsoo; Han, Gunhee – Interactive Learning Environments, 2018
Using a secondary device while viewing a primary device (i.e. TV), or media multitasking, is now common. Numerous researchers and practitioners have attempted to introduce secondary devices into education as a new learning environment providing additional information to the user. However, the learning-related effects of using a second screen…
Descriptors: Likert Scales, Questionnaires, Multimedia Instruction, Computer Oriented Programs
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Deegan, Robin – International Journal of Mobile and Blended Learning, 2015
Mobile learning is cognitively demanding and frequently the ubiquitous nature of mobile computing means that mobile devices are used in cognitively demanding environments. This paper examines the use of mobile devices from a Learning, Usability and Cognitive Load Theory perspective. It suggests scenarios where these fields interact and presents an…
Descriptors: Electronic Learning, Media Adaptation, Cognitive Processes, Difficulty Level
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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Cheng, Li; Beal, Carole R. – Educational Technology Research and Development, 2020
The purpose of this study was to examine the effects of student-generated drawing and imagination on learning recall, learning transfer, and cognitive load, and also students' attitudes towards the learning strategies when learning a computer-based science text, compared to learning with provided pictures. The study used three groups: drawing…
Descriptors: Imagination, Freehand Drawing, Recall (Psychology), Transfer of Training
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Schweig, Jonathan D.; Kaufman, Julia H.; Opfer, V. Darleen – Educational Researcher, 2020
The Common Core State Standards for Mathematics (CCSS-M) aim to engage students in complex mathematical practices, including modeling, reasoning, and argumentation. Currently, little is known about how teachers' daily instruction supports these practices. This study draws upon data from daily logs completed by third-, fourth-, and fifth-grade…
Descriptors: Common Core State Standards, Mathematics Instruction, Grade 3, Grade 4
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Hauck, David Johannes; Melle, Insa – Education Sciences, 2021
Collaboration is regarded as one of the core competences of the 21st century when it comes to complex problem solving. In response to high dropout rates among STEM students, we developed a digital-collaborative intervention on a difficult topic, MO theory, for first-year chemistry students. First, students work independently in a Digital Learning…
Descriptors: College Freshmen, College Science, Science Instruction, Chemistry
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