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Cullinane, Alison; Liston, Maeve – Irish Educational Studies, 2016
It is widely recognised that high-stakes assessment can significantly influence what is taught in the classroom. Many argue that high-stakes assessment results in a narrowed curriculum where students learn by rote rather than developing higher cognitive skills. This paper describes a study investigating the various cognitive objectives present…
Descriptors: Foreign Countries, Exit Examinations, Biology, Science Tests
Mills, Jodi Jean – ProQuest LLC, 2016
Most research on Cognitive Load Theory (Sweller, 1988) has uncovered many instructional design considerations for learning complex tasks. Additionally, the Community of Inquiry (Garrison, Anderson, & Archer, 2000) framework describes many of the learning experiences in online education. A gap existed in the literature for investigating…
Descriptors: Mixed Methods Research, Cognitive Processes, Difficulty Level, Algebra
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Morrison, Jennifer R.; Bol, Linda; Ross, Steven M.; Watson, Ginger S. – Educational Technology Research and Development, 2015
This study examined the incorporation of generative strategies for the guided discovery of physics principles in a simulation. Participants who either paraphrased or predicted and self-explained guided discovery assignments exhibited improved performance on an achievement test as compared to a control group. Calibration accuracy (the…
Descriptors: Physics, Scientific Principles, Simulation, Prediction
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Decker, Scott L.; Roberts, Alycia M. – Psychology in the Schools, 2015
Development of early math skill depends on a prerequisite level of cognitive development. Identification of specific cognitive skills that are important for math development may not only inform instructional approaches but also inform assessment approaches to identifying children with specific learning problems in math. This study investigated the…
Descriptors: Elementary School Mathematics, Mathematics Skills, Problem Solving, Cognitive Development
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Haug, Katrina N.; Klein, Perry D. – Reading & Writing Quarterly, 2018
Previous research has shown that speech-to-text (STT) software can support students in producing a given piece of writing. This is the 1st study to investigate the use of STT to teach a writing strategy. We pretested 45 Grade 5 students on argument writing and trained them to use STT. Students participated in 4 lessons on an argument writing…
Descriptors: Assistive Technology, Computer Software, Writing Strategies, Pretests Posttests
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Walkington, Candace; Bernacki, Matthew L. – Journal of Experimental Education, 2018
Instruction can be made relevant to students when it draws upon and utilizes their interests, experiences, and "funds of knowledge" in productive ways to support classroom learning. This approach has been referred to as "context personalization." In this paper, we discuss the cognitive basis of personalization interventions,…
Descriptors: Individualized Instruction, Instructional Design, Relevance (Education), Cognitive Processes
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Yang, Chi; Jen, Chun-Hui; Chang, Chun-Yen; Yeh, Ting-Kuang – Educational Technology & Society, 2018
This study aimed to examine the relative effectiveness of using an animation versus static pictures in terms of supporting the learning of genetics. To provide a methodologically sound comparison, the two sessions were constructed to be equivalent and were designed based on principles provided by the cognitive theory of multimedia learning and the…
Descriptors: Genetics, Teaching Methods, Science Instruction, Scientific Concepts
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Kühl, Tim; Stebner, Ferdinand; Navratil, Sabrina C.; Fehringer, Benedict C. O. F.; Münzer, Stefan – Journal of Educational Psychology, 2018
This research examined whether the informational advantage of an animation over a static picture (and over no visualizations as a control condition) can be compensated by presenting the information in the text that constitutes this informational advantage. In addition, it was investigated whether learners' spatial abilities acted as a compensator…
Descriptors: Animation, Visual Stimuli, Pictorial Stimuli, Spatial Ability
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Squires, David R. – Journal of Educational Technology, 2018
A mixed methodology study measuring the use of Augmented Reality (AR) information overlay mapping in online instructional design courses, and the impact on participant's working memory is presented. Novel AR technological expansions, and the rapid proliferation of powerful computing tools embodied by emerging mobile and wearable computing devices,…
Descriptors: Computer Simulation, Short Term Memory, Cognitive Processes, Difficulty Level
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Squires, Katie E. – Language, Speech, and Hearing Services in Schools, 2018
Purpose: Reading requires the ability to decode and comprehend. Impairments in working memory (WM) are often implicated in students who are poor decoders. It is unclear whether this is a domain-specific issue or a task-specific issue. Therefore, this study examined how auditory-verbal (AV) WM, visual-spatial (VS) WM, and cognitive load affected…
Descriptors: Decoding (Reading), Visual Perception, Spatial Ability, Auditory Perception
Alquizar, Janice Serenio – Online Submission, 2018
The purpose of this undertaking was to describe the multitasking of teachers in the workplace. Employing phenomenological approach with 15 teachers, in-depth interviews and focus group discussion were conducted which revealed that multitasking of teachers in the workplace is prevalent. Three major themes of multitasking of teachers as experienced…
Descriptors: Time Management, Teacher Responsibility, Productivity, Teacher Motivation
Canning, Elizabeth A.; Priniski, Stacy J.; Harackiewicz, Judith M. – Grantee Submission, 2019
Utility-value (UV) writing interventions help students find the personal relevance of course material to promote interest and performance. However, little is known about how best to frame the intervention, particularly in the 2-year college context where students have more varied backgrounds than the samples previously studied. Using a randomized…
Descriptors: Two Year Colleges, Intervention, Comparative Analysis, Psychological Patterns
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Nebel, Steve; Schneider, Sascha; Beege, Maik; Kolda, Franziska; Mackiewicz, Valerie; Rey, Günter Daniel – Educational Technology Research and Development, 2017
Complex, multimedia software such as educational videogames offer a wide range of elements to modify learner behavior. The adjustment of such software might support learning, especially in complex settings like collaborative or cooperative scenarios. Coming from a theoretical background of educational psychology, our experiment seeks to implement…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Cooperative Learning
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Wang, Zhe; Adesope, Olusola – Educational Technology & Society, 2017
Research on the seductive details effect on reading expository texts in multimedia learning environments has grown over the past few decades. However, less is known when seductive details are encountered in learning through worked-examples to solve problems. Thus, it is necessary to examine the seductive details effect when solving problems in a…
Descriptors: Attention, Recall (Psychology), Cognitive Processes, Prompting
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Woolcott, Geoff; Seton, Carolyn; Mason, Raina; Chen, Ouhao; Lake, Warren; Markopoulos, Christos; Boyd, William – European Journal of Open, Distance and E-Learning, 2019
This paper describes a design-based implementation research (DBIR) approach to the development and trialling of a new generation massive open online course (ngMOOC) situated in an instructional setting of undergraduate mathematics at a regional Australian university. This process is underscored by two important innovations: (a) a basis in a…
Descriptors: Online Courses, Research Projects, Feedback (Response), Cognitive Processes
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