Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 16 |
Since 2016 (last 10 years) | 54 |
Since 2006 (last 20 years) | 116 |
Descriptor
Source
Author
Chen, Sherry Y. | 8 |
Hwang, Gwo-Jen | 8 |
Tsai, Chin-Chung | 6 |
Chen, Chih-Ming | 4 |
Chang, Li-Ping | 3 |
Hong, Jon-Chao | 3 |
Hsieh, Sheng-Wen | 3 |
Chen, Chia-Chen | 2 |
Chen, Chiu-Jung | 2 |
Chen, Ling-Hsiu | 2 |
Hsu, Ching-Kun | 2 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 1 |
Researchers | 1 |
Teachers | 1 |
Location
Taiwan | 131 |
United States | 11 |
Australia | 5 |
China | 4 |
Japan | 3 |
Asia | 2 |
Canada | 2 |
Greece | 2 |
Italy | 2 |
Mexico | 2 |
Nigeria | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lin, Chieh-Peng; Chiang, Pin-Hsuan – Vocations and Learning, 2023
Drawing upon the social network theory and social cognitive theory, this research proposes a model that assesses team performance from the mediating aspect of knowledge application, which represents a team's learning process whereby an effective retrieval mechanism enables the team to access knowledge. In the model, team performance relates to…
Descriptors: Social Networks, Social Cognition, Models, Learning Processes
Chang, Chi-Cheng; Yen, Wan-Hsuan – Asia Pacific Journal of Education, 2023
Engineering design thinking is at the core of engineering competence. Project-Based learning (PjBL) about Science, Technology, Engineering, and Mathematics (STEM), which is based on engineering design, has brought enormous success in students' gaining and applying knowledge about STEM subjects. However, there are few studies on the perceived…
Descriptors: Cognitive Style, Engineering Education, Design, Thinking Skills
Yang, Tzu-Chi; Chen, Sherry Y. – Interactive Learning Environments, 2023
Individual differences exist among learners. Among various individual differences, cognitive styles can strongly predict learners' learning behavior. Therefore, cognitive styles are essential for the design of online learning. There are a variety of cognitive style dimensions and overlaps exist among these dimensions. In particular, Witkin's field…
Descriptors: Student Behavior, Educational Technology, Electronic Learning, Cognitive Style
Shu-Ling Wang; John J. H. Lin; Pin-Chun Su – Educational Technology & Society, 2024
Although research suggests a relationship among personal characteristics, behaviors, and performance, there has been limited examination of these influences in the context of intelligence tests using eye movement techniques. Thus, this study explored the roles of personal characteristics (i.e., visual/verbal cognitive styles, self-efficacy) and…
Descriptors: Self Efficacy, Thinking Skills, Eye Movements, Cognitive Style
Chih-Hung Wu; Kai-Di Tang; Kang-Lin Peng; Yueh-Min Huang; Chih-Hsing Liu – Educational Psychology, 2024
Cognitive styles and affective factors are critical factors affecting e-learning performance in this digital era. Learners can enhance their affective learning with a correct cognitive style. This study aims to examine various cognitive styles with effective learning measurement tools through subjective and objective instruments by observing…
Descriptors: Electronic Learning, Cognitive Style, Cognitive Processes, Difficulty Level
Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Jui-Hung Chang; Chi-Jane Wang; Hua-Xu Zhong; Hsiu-Chen Weng; Yu-Kai Zhou; Hoe-Yuan Ong; Chin-Feng Lai – Educational Technology Research and Development, 2024
Amidst the rapid advancement in the application of artificial intelligence learning, questions regarding the evaluation of students' learning status and how students without relevant learning foundation on this subject can be trained to familiarize themselves in the field of artificial intelligence are important research topics. This study…
Descriptors: Artificial Intelligence, Technological Advancement, Student Evaluation, Models
Chen, Mei-Rong Alice; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
English speaking is a challenging learning objective for EFL (English as Foreign Language) learners owing to the lack of practicing environments. In this study, Interactive Spherical Video-based Virtual Reality (ISVVR) was adopted as the learning mode to provide realistic sociocultural contexts for English speaking. In addition, an experiment was…
Descriptors: English (Second Language), Educational Technology, Computer Simulation, Program Effectiveness
Chen, Szu-Yu; Lin, Su-Wei – International Journal of Science and Mathematics Education, 2020
Mathematical achievement is affected by many psychosocial variables. Motivation and problem-solving, for instance, are important correlates. Although psychosocial variables are susceptible to cultural influences, most of the prior studies are based on samples obtained from Western populations. This highlights the need for cross-cultural…
Descriptors: Mathematics Achievement, Problem Solving, Cognitive Style, Student Motivation
Chen, Liwen – Educational Technology & Society, 2023
The aim of this Q-study was to identify and categorize learners' learning styles and preferences with regard to the incorporation of gamification-enhanced activities in a partially flipped gamified classroom during a Taiwan university eighteen week's Introduction to Marketing course. Q-methodology was used because it identifies assorted viewpoints…
Descriptors: Cognitive Style, Flipped Classroom, Teaching Methods, Q Methodology
Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
Martin, Florence; Chen, Yan; Moore, Robert L.; Westine, Carl D. – Educational Technology Research and Development, 2020
This systematic review of research on adaptive learning used a strategic search process to synthesize research on adaptive learning based on publication trends, instructional context, research methodology components, research focus, adaptive strategies, and technologies. A total of 61 articles on adaptive learning were analyzed to describe the…
Descriptors: Electronic Learning, Educational Research, Journal Articles, Computer Science
Anna Y. Q. Huang; Jei Wei Chang; Albert C. M. Yang; Hiroaki Ogata; Shun Ting Li; Ruo Xuan Yen; Stephen J. H. Yang – Educational Technology & Society, 2023
To improve students' learning performance through review learning activities, we developed a personalized intervention tutoring approach that leverages learning analysis based on artificial intelligence. The proposed intervention first uses text-processing artificial intelligence technologies, namely bidirectional encoder representations from…
Descriptors: Academic Achievement, Tutoring, Artificial Intelligence, Individualized Instruction
Chuang, Tsung-Yen; Yeh, Martin K.-C.; Lin, Yu-Lun – Educational Technology & Society, 2021
Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate…
Descriptors: Game Based Learning, Video Games, Computer Games, Puzzles
Chen, Szu-Wei; Yang, Chih-Hui; Huang, Keng-Shiang; Fu, Shen-Li – Innovations in Education and Teaching International, 2019
Knowledge associated with energy conservation is important but it may appear difficult and monotonous to students due to the presence of jargon and complex scientific concepts. This research created two digital question-and-answer games and compared them with a traditional paper-and-pencil learning method to explore how different learning…
Descriptors: Foreign Countries, College Students, Educational Games, Energy Conservation