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Psotka, Joseph – Instructional Science, 1995
Describes virtual reality (VR) technology and VR research on education and training. Focuses on immersion as the key added value of VR, analyzes cognitive variables connected to immersion, how it is generated in synthetic environments and its benefits. Discusses value of tracked, immersive visual displays over nonimmersive simulations. Contains 78…
Descriptors: Cognitive Processes, Cognitive Style, Computer Simulation, Educational Research