Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
College Faculty | 3 |
Intention | 3 |
Educational Technology | 2 |
Teacher Attitudes | 2 |
Technology Integration | 2 |
Age Differences | 1 |
Barriers | 1 |
COVID-19 | 1 |
Computer Mediated… | 1 |
Computer Software | 1 |
Correlation | 1 |
More ▼ |
Source
Electronic Journal of… | 3 |
Author
Aldás-Manzano, Joaquín | 1 |
Carraher-Wolverton, Colleen | 1 |
Martí-Parreño, José | 1 |
Smolinski, Pawel Robert | 1 |
Szostakowski, Marcin | 1 |
Sánchez-Mena, Antonio | 1 |
Winiarski, Jacek | 1 |
Zhu, Zhiwei | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 1 |
Audience
Location
Poland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Carraher-Wolverton, Colleen; Zhu, Zhiwei – Electronic Journal of e-Learning, 2021
There exists an increasing demand for online education; however, faculty may question the value of online courses as they grapple with making a connection between the face-to-face classroom and the online learning experience. Much research has focused on factors relating to student engagement, although we posit that faculty engagement represents…
Descriptors: Online Courses, Educational Technology, Intention, Technology Integration
Smolinski, Pawel Robert; Szostakowski, Marcin; Winiarski, Jacek – Electronic Journal of e-Learning, 2023
The COVID-19 pandemic has caused an increase in the use of e-learning software. From the perspective of the decision-makers (school/university administration), it is crucial to understand what characteristics of the software are perceived by the users (teachers) as necessary for a task (e-learning). A popular method of determining these…
Descriptors: Electronic Learning, Computer Software, Use Studies, Teacher Behavior
Sánchez-Mena, Antonio; Martí-Parreño, José; Aldás-Manzano, Joaquín – Electronic Journal of e-Learning, 2017
Educational video games (EVGs) are gaining momentum as a means of increasing students' motivation in their learning process. Nevertheless, teachers might face several barriers that dissuade them from using educational video games in their courses. This study analyses factors affecting teachers' behavioural intention to use educational video games…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods