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Coyne, Richard David; Lee, John; Denitsa, Petrova – Journal of Learning Design, 2017
After explaining our experience with a flipped classroom model of learning, we argue that the approach brings to light the dramaturgical and mediatized aspects of learning experiences that favour a closer connection between recorded content and "live" presentation by the lecturer. We adopted the flipped classroom approach to learning and…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Nash, Rose; Stupans, Ieva; Chalmers, Leanne; Brown, Natalie – Journal of Learning Design, 2016
The Traffic Light Report (TLR) project is an educational intervention designed for pharmacy undergraduates. This paper reports on analysis of TLR data specifically focusing on its potential as an innovative tool which combines Miller's pyramid, technology and student voice to examine a curriculum for Assurance of Learning (AoL). In 2014, educators…
Descriptors: Intervention, Pharmaceutical Education, Pharmacy, Undergraduate Students
Sweetser, Penelope – Journal of Learning Design, 2013
Level design is often characterised as "where the rubber hits the road" in game development. It is a core area of games design, alongside design of game rules and narrative. However, there is a lack of literature dedicated to documenting teaching games design, let alone the more specialised topic of level design. Furthermore, there…
Descriptors: Design, Educational Games, Action Research, Educational Technology
Willis, Jill; Davis, Kate; Chaplin, Sally – Journal of Learning Design, 2013
University learning increasingly includes online learning experiences embedded within teaching with the dual policy intentions of increasing flexibility and learner engagement. In this research project, three university lecturers from different teaching contexts selected technologies for online learning to enhance learner engagement by encouraging…
Descriptors: Online Courses, College Students, College Faculty, Peer Teaching
Crisp, Geoffrey – Journal of Learning Design, 2010
This paper will explore some of the practical options that are available to teachers as we move towards Assessment 2.0. Assessment 2.0 describes an environment in which the teacher sets tasks that allow students to use more dynamic, immersive and interactive environments for exploring and creating responses to sophisticated assessment tasks.…
Descriptors: Educational Assessment, Student Evaluation, Thinking Skills, Interaction
Brown, Christine – Journal of Learning Design, 2006
The application of quality processes to tertiary teaching can result in a more team-based approach to course curriculum planning, the instructional design of individual subjects or units, the learning support associated with subject implementation and subsequent evaluation. The "art" of teaching requires more explicit communication…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education