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Chen, Huan; Wang, Ye; Li, You; Lee, Yugyung; Petri, Alexis; Cha, Teryn – Education and Information Technologies, 2023
Artificial intelligence (AI) has been widely adopted in higher education. However, the current research on AI in higher education is limited lacking both breadth and depth. The present study fills the research gap by exploring faculty members' perception on teaching AI and data science related courses facilitated by an open experiential AI…
Descriptors: College Faculty, Computer Science Education, Control Groups, Data Science
Liao, Yin-Chan; Ringler, Marjorie – Cogent Education, 2023
This study was undertaken to address an issue of student retention and learning in undergraduate computer science (CS) courses. To improve students' CS learning experience, the goal of this case study was to support five CS faculty's integration of active learning into their teaching, using the Understanding by Design framework. We explored the CS…
Descriptors: Active Learning, Teaching Methods, Computer Science Education, Educational Change
Yabing Jiang; Kazuo Nakatani – Journal of Information Systems Education, 2025
This research answers the call for Information Systems (IS) faculty to actively embrace rapidly advancing AI tools in teaching. We experimented with redesigning learning activities in two courses, requiring students to use GenAI, to aid student learning and teach responsible use of GenAI. The results show that students in the experimental group…
Descriptors: Teaching Methods, Technology Integration, Artificial Intelligence, Higher Education
Aqel, Magdy S. – International Journal of Information and Communication Technology Education, 2021
The study aimed to design learning environment based on ISTE standards for students and computer science educators. For answering the questions of the study, the researchers adopted the descriptive approach, they identified the ISTE standards and analyzed the content of instructional technology course based on ISTE standards for students and for…
Descriptors: Computer Science Education, Educational Environment, Standards, Course Content
Sankaranarayanan, Sreecharan; Kandimalla, Siddharth Reddy; Cao, Mengxin; Maronna, Ignacio; An, Haokang; Bogart, Chris; Murray, R. Charles; Hilton, Michael; Sakr, Majd; Penstein Rosé, Carolyn – Information and Learning Sciences, 2020
Purpose: In response to the evolving COVID-19 pandemic, many universities have transitioned to online instruction. With learning promising to be online, at least in part, for the near future, instructors may be thinking of providing online collaborative learning opportunities to their students who are increasingly isolated from their peers because…
Descriptors: Curriculum Development, Cooperative Learning, Active Learning, Student Projects
Lee, Ung-Sang A.; DeLiema, David; Gomez, Kimberley – Cognition and Instruction, 2022
This article offers methodological insights and tools to those engaged in design-based research (DBR) seeking to advance equity-oriented learning and outcomes through co-design. We respond to recent scholarship that points to the inseparability between the assumptions we hold about society and those we hold about learning, and consider how such…
Descriptors: Social Change, Equal Education, Outcomes of Education, Learning Processes
Chang, Chi-Cheng; Wang, Yao-Hua – Education Sciences, 2021
Instructors' experiences in MOOCs assist their curriculum development and teaching skills as well as professional growth, which is seldom explored. The study examined and reflected on the commonalities of instructors' experiences in Massive Open Online Courses (MOOC) based on phenomenological methodology with thematic analysis. By summarizing the…
Descriptors: Teaching Methods, Online Courses, Educational Technology, Technology Uses in Education
Aljaloud, Abdulaziz; Billingsley, William; Kwan, Paul – Learning: Research and Practice, 2019
Smartphone clicker apps are increasingly used in university classrooms to facilitate teacher--student interaction and collaborative learning. This study aimed to identify the factors that influence teachers' decisions to adopt smartphone clicker app technology to enhance teacher--student interactions in university classrooms in Saudi Arabia. A…
Descriptors: Teacher Attitudes, Decision Making, Computer Science Education, College Faculty
Gay, Glenda H. E.; Betts, Kristen – Online Learning, 2020
Student engagement and group work are critical to developing competencies, deeper learning, and attributes that align with 21st-century skills. In an increasingly competitive and dynamic workforce, the ability for employees to engage in collaborative workgroups is essential. A new capstone group-work assignment using Online Human Touch (OHT)…
Descriptors: Learner Engagement, Academic Achievement, School Holding Power, Class Size
Abid, Adnan; Farooq, Muhammad Shoaib; Raza, Ishaq; Farooq, Uzma; Abid, Kamran – Bulletin of Education and Research, 2015
In order to effectively conduct a course, the instructor should be clear about the course contents, methodology of teaching, and about the relevant literature, mainly, the textbooks. Furthermore, it is imperative to assign appropriate time to each topic so as to conduct the course efficaciously. To assist the Database course instructor in deciding…
Descriptors: College Faculty, Computer Science Education, Introductory Courses, Database Management Systems
Irshad, Isra; Anwar, Behzad – Journal of Education and Educational Development, 2018
The aim of this study was to design English for Academic Purposes (EAP) course for University students enrolled in the Computer Science Department. For this purpose, academic English language needs of the students were analyzed by using a 5 point Likert scale questionnaire. Additionally, interviews were also conducted with four faculty members of…
Descriptors: Instructional Design, English for Special Purposes, Computer Science Education, Questionnaires
Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games
Watson, Sunnie Lee; Koehler, Adrie A.; Ertmer, Peggy; Kim, WooRi; Rico, Rudy – Interdisciplinary Journal of Problem-based Learning, 2018
Promoting and sustaining effective discussion--that which contributes to learning--is a skill that eludes many instructors (Darling-Hammond, 2008; Ge, Yamashiro, & Lee, 2000). This study explored the role and strategies of an expert instructor in an online advanced instructional design (ID) course that utilized a case-based learning (CBL)…
Descriptors: Instructional Design, Teaching Methods, Problem Based Learning, Interviews
Debiec, Piotr – IEEE Transactions on Education, 2018
In the Internet era, students have increasingly lost interest in traditional lectures; as a consequence, their learning motivation and exam performance have decreased. The widespread adoption of learner-centered teaching methods that address this issue faces certain barriers, including: 1) the significant faculty effort necessary to prepare…
Descriptors: Student Centered Learning, Teaching Methods, Electronic Learning, Computer Mediated Communication
Barney, Lee S.; Maughan, Bryan D. – Complicity: An International Journal of Complexity and Education, 2015
Students learn best when teachers get out of the way. Unfortunately, university classrooms continue to be intensely teacher-centric, are driven by the teacher's agenda and calendar, and embrace simple models rather than complex alternatives. These simple types of learning environments frustrate students' development of the risk-taking and choice…
Descriptors: College Faculty, Teaching Methods, Learning Processes, Risk
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