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Kaur Kiran; Rohaida Mohd Saat; Lieven Demeester; Magdeleine Duan Ning Lew; Wei Leng Neo; Nopphol Pausawasdi; Thasaneeya Ratanaroutai Nopparatjamjomras – Contemporary Educational Technology, 2025
Online teaching during the COVID-19 pandemic compelled many instructors to seek efficient and effective ways to stay connected with their students and improve the learning experience by using a wide range of available technologies. This multiple-case study, in three South-East Asian universities, investigated whether the use of technology in…
Descriptors: Technology Uses in Education, Individualized Instruction, Computer Assisted Instruction, Web Based Instruction
Davies, Martin – Change: The Magazine of Higher Learning, 2019
Some have claimed that critical thinking is not a skill as much as an attitude. A "critical spirit"--whatever that might mean could be simultaneously both a skill and an attitude. Others have suggested that it comprises skills in argumentation, logic, and an awareness of cognitive biases in psychology. Whatever definition one favors, the…
Descriptors: Critical Thinking, College Instruction, Skill Development, Thinking Skills
Planalp, Sally; Dohanos, Andrew D. – Communication Teacher, 2014
The "What Would You Say?" (WWYS?) exercise was developed to help students reflect on and improve their message response choices in the moment, as prompted by fictionalized interpersonal scenarios from films. Video clips were chosen to exemplify situations that were identified by students in a pilot study as situations in which they or…
Descriptors: Interpersonal Communication, Class Activities, College Instruction, Films
González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
Liu, An; Bu, Yuhua – Universal Journal of Educational Research, 2016
Colleges and universities in China have been bent on remolding the existing unitary teacher-centered education mode and enhancing students' individualized and autonomous learning with the help of multimedia and cyber technology in order to meet the College English Curriculum Requirements instituted by the Ministry of Education in 2004. Admittedly…
Descriptors: Foreign Countries, Teaching Methods, Computer Assisted Instruction, Educational Technology
Py, Dominique; Auxepaules, Ludovic; Alonso, Mathilde – Journal of Interactive Learning Research, 2013
This paper presents Diagram, a learning environment for object-oriented modelling (OOM) with UML class diagrams. Diagram an open environment, in which the teacher can add new exercises without constraints on the vocabulary or the size of the diagram. The interface includes methodological help, encourages self-correcting and self-monitoring, and…
Descriptors: Computer Science Education, Computer Software, Programming Languages, Visual Aids
Soares, S. N.; Wagner, F. R. – IEEE Transactions on Education, 2011
Teaching and Design Workbench (T&D-Bench) is a framework aimed at education and research in the areas of computer architecture and embedded systems. It includes a set of features not found in other educational environments. This set of features is the result of an original combination of design requirements for T&D-Bench: that the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Science Education, College Instruction
Olsen, Michael Kevin – ProQuest LLC, 2013
The second language acquisition (SLA) of Spanish pronominal object clitics (POCs) has been a topic of research with regards to clitic placement (Houston, 1997; Lee, 1987; LoCoco, 1987; VanPatten, 1984; and VanPatten & Houston 1998), acquiring specific dialectal norms (Geeslin, Garcia-Amaya, Hasler-Barker, Henriksen, & Killam, 2010), and…
Descriptors: Second Language Instruction, Second Language Learning, Spanish, Statistical Analysis
Yerrick, Randy; Lund, Carl; Lee, Yonghee – Journal of Science Education and Technology, 2013
In this manuscript, we report the impact of students' usage of a simulator in the preparation of chemical engineers. This case study was conducted using content pretest and posttests, survey questionnaires, interviews, classroom observations, and an analysis of students' written response to design problems. Results showed the use of simulator was…
Descriptors: Case Studies, Student Surveys, Observation, Interviews
Proctor, James D.; Bernstein, Jennifer – Journal of Environmental Studies and Sciences, 2013
What is environment? The answer to this question is fundamental to how we teach environmental studies and sciences (ESS). We follow recent scholarly literature in approaching environment as connection, not as some category of reality, and consider pedagogical implications via concept mapping, a new learning technology. Concept maps potentially…
Descriptors: Educational Technology, Environmental Education, Environmental Research, Concept Mapping
Park, Seung Won – TechTrends: Linking Research and Practice to Improve Learning, 2013
General education classes involve extensive course readings. College instructors have a limited time to cover every detail of the materials students are supposed to learn in class; thus, they expect students to learn through course readings. However, many college students demonstrate a low level of engagement in course reading tasks. Existing…
Descriptors: Web Sites, Electronic Publishing, College Instruction, College Students
Parmaxi, Antigoni; Zaphiris, Panayiotis – Educational Media International, 2015
This paper reports on the use of design-based research (DBR) for the development of a framework that grounds the use of social technologies in learning. The paper focuses on three studies which step on the learning theory of constructionism. Constructionism assumes that knowledge is better gained when students find this knowledge for themselves…
Descriptors: Foreign Countries, Constructivism (Learning), Research Methodology, Instructional Design
Maheshwari, B. – Asia-Pacific Forum on Science Learning and Teaching, 2011
A team of staff at the University of Western Sydney (UWS) were involved in developing a multimedia package, called Sustainable Water Use in Agriculture (SWAG), to assist the first and second year students to learn about the use, management and conservation of water in agriculture. A range of media techniques including text, sound, diagrams,…
Descriptors: Multimedia Instruction, Instructional Development, Computer Assisted Instruction, College Instruction
Van Zanten, Rob; Somogyi, Simon; Curro, Gina – British Journal of Educational Technology, 2012
The application of podcasting for educational purposes is growing fast in universities. There are several benefits of this asynchronous, direct communication and interaction between teacher and student. Nonetheless, the benefits, the pedagogical value of podcasting the traditional lecture format, have come into question. Furthermore, issues have…
Descriptors: Course Evaluation, Lecture Method, Preferences, Instructional Design
Alario-Hoyos, Carlos; Bote-Lorenzo, Miguel L.; Gomez-Sanchez, Eduardo; Asensio-Perez, Juan I.; Vega-Gorgojo, Guillermo; Ruiz-Calleja, Adolfo – Computers & Education, 2013
The integration of external tools in Virtual Learning Environments (VLEs) aims at enriching the learning activities that educational practitioners may design and enact. This paper presents GLUE!, an architecture that enables the lightweight integration of multiple existing external tools in multiple existing VLEs. GLUE! fosters this integration by…
Descriptors: Computer Software Evaluation, Cooperative Learning, Instructional Materials, Material Development