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Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
Vanessa Ayer Miller; Timothy Marks; Dorothea K. Thompson – Journal of Microbiology & Biology Education, 2025
Interest in virtual laboratory simulations as a pedagogical tool continues to grow, given the advantages of flexibility, scalability, technology integration, and interactive visualizations. We developed a laboratory model that integrates virtual lab simulations (VLS) and traditional in-person (IP) lab experiences for targeted skill development. In…
Descriptors: Microbiology, Science Achievement, Student Attitudes, Blended Learning
Sun, Hao; Wang, Pinmei; Li, Yudong – Biochemistry and Molecular Biology Education, 2023
Abstract Microbiome study requires both molecular techniques and bioinformatics skills, which are challenging for biologists to participate in this growing field. To introduce microbiome concepts and skills to students, a 6-week wet-lab and bioinformatics course for undergraduates was implemented through the project-based learning (PBL) approach.…
Descriptors: Science Laboratories, Educational Technology, Computer Simulation, Genetics
Dutton, Nicole A. M. – American Journal of Distance Education, 2023
An increase in online science course offerings requires a closer evaluation of the online laboratory experience. While it has been established that students can successfully learn from online laboratory simulations, there is a lack of knowledge regarding factors that impact student success. Grounded in the constructivist learning theory, a unique…
Descriptors: Online Courses, Science Instruction, Science Laboratories, Microbiology
Lui, Michelle; McEwen, Rhonda; Mullally, Martha – British Journal of Educational Technology, 2020
Educators are recognizing the potential power of immersive virtual reality (IVR) to allow learners to experience previously intangible firsthand phenomena, such as atoms and molecules. In this study, an IVR simulation of a complex gene regulation system was co-designed with an undergraduate microbiology course instructor. The course, with 234…
Descriptors: Computer Simulation, Difficulty Level, Instructional Effectiveness, Undergraduate Students
Sawyer, Robert; Rowe, Jonathan; Azevedo, Roger; Lester, James – International Educational Data Mining Society, 2018
Student interactions with game-based learning environments produce a wide range of in-game problem-solving sequences. These sequences can be viewed as trajectories through a game's problem-solving space. In this paper, we present a general framework for analyzing students' problem-solving behavior in game-based learning environments by filtering…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
Carvajal-Rodriguez, Antonio – Biochemistry and Molecular Biology Education, 2012
Mutate is a program developed for teaching purposes to impart a virtual laboratory class for undergraduate students of Genetics in Biology. The program emulates the so-called fluctuation test whose aim is to distinguish between spontaneous and adaptive mutation hypotheses in bacteria. The plan is to train students in certain key multidisciplinary…
Descriptors: Computer Uses in Education, Computer Simulation, Genetics, Microbiology

Soddell, J. A.; Seviour, R. J. – Journal of Biological Education, 1985
Describes an exercise which uses a computer program (written for Commodore 64 microcomputers) that accepts data obtained from identifying bacteria, calculates similarity coefficients, and performs single linkage cluster analysis. Includes a program for simulating bacterial cultures for students who should not handle pathogenic microorganisms. (JN)
Descriptors: Classification, College Science, Computer Simulation, Computer Software

Day, M. J.; And Others – Journal of Biological Education, 1985
An interactive computer program in microbial genetics is described. The simulation allows students to work at their own pace and develop understanding of microbial techniques as they choose donor bacterial strains, specify selective media, and interact with demonstration experiments. Sample questions and outputs are included. (DH)
Descriptors: College Science, Computer Simulation, Computer Software, Genetics

Lewington, J.; And Others – Journal of Biological Education, 1985
Describes a computer simulation program which helps students learn the main biochemical tests and profiles for identifying medically important bacteria. Also discusses the advantages and applications of this type of approach. (ML)
Descriptors: Biochemistry, Biomedicine, College Science, Computer Simulation

Tritz, Gerald J. – Journal of Computers in Mathematics and Science Teaching, 1987
Discusses the use of computer assisted instruction in the medical education program of the Kirksville College of Osteopathic Medicine (Missouri). Describes the animation techniques used in a series of simulations for microbiology. (TW)
Descriptors: Animation, College Science, Computer Assisted Instruction, Computer Graphics

Dunn, A.; And Others – Journal of Biological Education, 1988
This article describes a computer simulation of bacterial physiology during growth in a chemostat. The program was designed to help students to appreciate and understand the related effects of parameters which influence plasmid persistence in bacterial populations. (CW)
Descriptors: Biological Sciences, College Science, Computer Simulation, Computer Software