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Dhanush S. Bejjarapu; Yize Chen; Jiyan Xu; Eric Shaffer; Nishant Garg – Journal of Chemical Education, 2024
Recent advancements in computer graphics and hardware have driven the resurgence of virtual reality (VR). Past literature has reported the use of VR in education, especially for teaching spatially complex concepts. However, there are limited data available on the precise role of VR game design elements. In this study, we introduce a new VR game,…
Descriptors: Physical Sciences, Chemistry, Computer Simulation, Educational Games
Hale, Michael E.; And Others – 1984
The graphics and animation capabilities of computers offer a new dimension in science testing. Instead of presenting verbal situations or questions with accompanying pictures, computers can present simulated actions and events that are the focus of science questions. The purpose of this project was to develop a valid and reliable computer-based…
Descriptors: College Science, Computer Assisted Testing, Computer Graphics, Higher Education

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