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Wang, Xue; Mayer, Richard E.; Han, Meiqi; Zhang, Lei – Journal of Educational Computing Research, 2023
This study examined the impacts of adding emotional design features to a multimedia lesson (color alone, anthropomorphism alone, or color & anthropomorphism together) on college students' affective processes (measured by ratings of experienced emotion during learning), cognitive processes (measured by eye-tracking metrics), and learning…
Descriptors: Psychological Patterns, Multimedia Instruction, College Students, Cognitive Processes
Ponce, Héctor R.; Mayer, Richard E.; Méndez, Ester E. – Educational Psychology Review, 2022
The present study examines the existing published research about the effectiveness of learner-generated highlighting and instructor-provided highlighting on learning from text. A meta-analysis was conducted of scientifically rigorous experiments comparing the learning outcomes (i.e., performance on memory and/or comprehension tests) of students…
Descriptors: Teaching Methods, Meta Analysis, Learning Strategies, Reading Comprehension
Cheng, Meixia; Wang, Fuxing; Mayer, Richard E. – Journal of Computer Assisted Learning, 2023
Background: Learning-by-teaching is a generative learning strategy in which students are told they will have to teach what they are learning to others. Although learning-by-teaching has been shown to be effective in some cases, few studies have established guidelines for how to optimize the benefits of learning-by-teaching as a generative learning…
Descriptors: Educational Benefits, Student Developed Materials, Film Production, Instructional Films
Lawson, Alyssa P.; Mayer, Richard E. – Educational Psychology Review, 2021
Generative learning theory posits that learners engage more deeply and produce better learning outcomes when they engage in selecting, organizing, and integrating processes during learning. The present experiments examine whether the generative learning activity of generating explanations can be extended to online multimedia lessons and whether…
Descriptors: Multimedia Instruction, Learning Activities, Prompting, College Students
Gyllen, Justin G.; Stahovich, Thomas F.; Mayer, Richard E.; Entezari, Negin; Darvishzadeh, Amirali – Applied Cognitive Psychology, 2021
One approach to encourage productive study strategies is to incorporate preparatory quizzes (or pre-quizzes) in which students are required to submit answers to questions before the underlying material is covered in class. In the present study, students took an introductory mechanical engineering class that either included pre-quizzes (treatment…
Descriptors: Learning Strategies, Tests, Introductory Courses, Engineering Education
Zhao, Fangzheng; Mayer, Richard E. – Educational Technology Research and Development, 2023
How does the emotional tone (happy or sad) and gender (male or female) of the instructor's computer-generated voice in a multimedia lesson affect learning processes and outcomes for female learners (Experiment 1) and male learners (Experiment 2)? In two experiments, college students viewed a 2.5 min narrated slideshow on the formation of lightning…
Descriptors: Emotional Response, Psychological Patterns, Intonation, Gender Differences
Wang, Fuxing; Cheng, Meixia; Mayer, Richard E. – Journal of Educational Psychology, 2023
Learning-by-teaching is a generative learning strategy in which students are asked to teach what they are learning to others (Fiorella & Mayer, 2015). In this study, college students watched a multimedia lesson on chemical synaptic transmission with instructions that afterward they would explain the materials by making a lecture video…
Descriptors: Teaching Methods, Interaction, Learning Activities, Social Behavior
Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
Mayer, Richard E.; Wells, Ashleigh; Parong, Jocelyn; Howarth, Jeffrey T. – Applied Cognitive Psychology, 2019
How can we improve the instructional effectiveness of an online slideshow lesson? In the present study, college students received a 12-slide multimedia slideshow lesson on how a geographic information system works. In a 2 × 2 design, the lesson was presented one complete slide at a time (large segment) or added one section of the slide at a time…
Descriptors: College Students, Instructional Effectiveness, Visual Aids, Multimedia Materials
Xie, Heping; Mayer, Richard E.; Wang, Fuxing; Zhou, Zongkui – Journal of Educational Psychology, 2019
Providing single-modality cueing (either visual cueing or auditory cueing) in multimedia lessons does not consistently improve learning outcomes. In 3 eye-tracking experiments, some students learned an onscreen lesson with an oral explanation of graphics and then took a posttest on the material (no cues group). Across all 3 experiments, students…
Descriptors: Multimedia Instruction, Prompting, Visual Stimuli, Auditory Stimuli
James, Kelsey K.; Mayer, Richard E. – Applied Cognitive Psychology, 2019
Game-like educational apps are intended to boost learner motivation leading to better learning outcomes. To test this idea about the value of gamification, college students (n = 64) learned Italian by playing the online language learning game, Duolingo at home for seven sessions, or learned the same material through watching an online slideshow…
Descriptors: Second Language Learning, Educational Games, Game Based Learning, Computer Oriented Programs
Mayer, Richard E.; Howarth, Jeffrey T.; Kaplan, Michelle; Hanna, Sara – Educational Technology Research and Development, 2018
Multimedia design principles were applied to an online geography slideshow on geographic information systems (GIS) intended for college students taking an introductory course. In a 2 (segment vs. non-segmented) × 2 (redundant vs. non-redundant) between-subjects design, the base lesson (non-segmented condition) provided a worked example of how to…
Descriptors: Geography, Geographic Information Systems, Geography Instruction, College Students
Leopold, Claudia; Mayer, Richard E.; Dutke, Stephan – Journal of Educational Psychology, 2019
In 2 experiments, college students read a 4-paragraph text on how the human circulatory system works and were instructed to form a mental image of the events described in each paragraph from the perspective of their own body (first-person perspective group) or from the perspective of a fictitious person facing them (third-person perspective…
Descriptors: Imagination, Visualization, Reader Text Relationship, Science Curriculum
Gyllen, Justin G.; Stahovich, Thomas F.; Mayer, Richard E.; Darvishzadeh, Amirali; Entezari, Negin – Metacognition and Learning, 2019
The present work examines the accuracy of self-reports of study time for college students. In a 10-week Mechanical Engineering course, 99 college students accessed their textbook, homework solutions, graded work, and lecture slides via custom software that recorded objective measures of reading time. In addition, the students provided subjective…
Descriptors: College Students, Engineering Education, Study Habits, Reading Habits
Lee, Hyunjeong; Mayer, Richard E. – Applied Cognitive Psychology, 2018
This study investigated the most effective way to present an instructional video that contains words in the students' second language. Korean-speaking university students received a 16-min video lesson on Antarctica that included English narration (video + narration group), English text subtitles (video + text group), or English narration with…
Descriptors: Teaching Methods, Video Technology, Narration, Instructional Design