Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| College Students | 3 |
| Computer Simulation | 3 |
| Foreign Countries | 2 |
| Second Language Learning | 2 |
| Blended Learning | 1 |
| Blindness | 1 |
| Definitions | 1 |
| Diversity | 1 |
| Empathy | 1 |
| Employee Attitudes | 1 |
| English (Second Language) | 1 |
| More ▼ | |
Author
| Regina Kaplan-Rakowski | 3 |
| Audon Archibald | 1 |
| Kevin Papin | 1 |
| Sabina Nowak | 1 |
| Tania Heap | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kevin Papin; Regina Kaplan-Rakowski – Computer Assisted Language Learning, 2024
Second language (L2) learning research suggests that virtual reality (VR) has the potential to enhance the development of language skills due to its immersive nature and its situated learning opportunities. This quantitative, between-subjects study compared the effectiveness of three learning conditions. University students (N = 63) studied…
Descriptors: Foreign Countries, College Students, French, Second Language Learning
Tania Heap; Regina Kaplan-Rakowski; Audon Archibald – Educational Technology & Society, 2024
Understanding blindness or imagining being blind can be challenging for individuals without visual impairments. One of the affordances of high-immersion virtual reality (VR) is its ability to build empathy and facilitate perspective-taking. VR can be potent when providing narrative, experience-laden education that exposes users to ideas and…
Descriptors: Computer Simulation, Blindness, Technology Uses in Education, Empathy
Sabina Nowak; Regina Kaplan-Rakowski – International Journal on E-Learning, 2024
This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study…
Descriptors: Relaxation Training, Computer Simulation, Video Technology, Learning Activities

Peer reviewed
Direct link
