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Showing 1 to 15 of 98 results Save | Export
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Michael Kolling – Informatics in Education, 2024
The principles of programming language design for learning and teaching have been described and discussed for several decades. Most influential was the work of Niklaus Wirth, describing principles such as simplicity, modularity, orthogonality, and readability. So why is this still an area of fundamental disagreement among educators? Why can…
Descriptors: Programming Languages, Design, Novices, Computer Science Education
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Guomin Chen; Pengrun Chen; Ying Wang; Nan Zhu – Interactive Learning Environments, 2024
The paper describes the research of causal relationships between the factors of technological, organizational, environmental, and personal contexts and their influence on the development of learning intentions in potential students. Its purpose was to develop a mechanism for designing a public online educational resource platform based on the…
Descriptors: MOOCs, Electronic Learning, Design, Technology Uses in Education
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Hancock, Jonathan; Al Bishawi, Ramone; Coyle, Do – Cambridge Journal of Education, 2023
Studies have shown that the way in which learning spaces are designed has a direct impact on the nature and quality of the learning and teaching that takes place within them. However, considerations of space remain largely absent from educational policy and practice in the UK and internationally. Furthermore, there are few opportunities for…
Descriptors: Personal Autonomy, Ownership, Educational Facilities Design, Elementary School Students
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Kathryn McSweeney; Riikka Räisänen; Mari Kosunen; Päivi Fernström; Kaisa Hyrsky; Zoi Arvanitidou; Lorraine Portelli – Design and Technology Education, 2025
This article shares the outcomes of international workshops focused on traditional costume construction and surface embellishment techniques and designs. These workshops were inspired by the findings of the Creative Europe TRACtion (Traditional Costume Innovation) project. The latter motivated students and adult learners in the Republic of…
Descriptors: Teaching Methods, Design, Workshops, Clothing
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Nuñez Enriquez, Oscar; Oliver, Kimberly L. – Physical Education and Sport Pedagogy, 2022
Background: For years, physical activity settings had portrayed a discourse that does not allow to add new and different elements in its practice. This discourse established a status quo that has affected in many ways the structure, the pedagogy and practice of physical activity settings. This is the case of out-school programs. Purpose: The…
Descriptors: Student Centered Learning, Athletics, Clubs, After School Programs
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Hut, R. W.; Pols, C. F. J.; Verschuur, D. J. – Physics Education, 2020
Teaching a hands- and minds-on course, in which feedback is essential in order to learn, is difficult, especially in times of COVID-19 where student progression cannot be monitored directly. During the lockdown period, the workshops of an undergraduate Design Engineering course had to be transferred to the home situation, which required a redesign…
Descriptors: Physics, Hands on Science, Workshops, Teaching Methods
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Ann Warner-Ault; Isabel Kentengian – Hispania, 2025
This article presents a guide to implementing oral history projects in Spanish language courses, drawing from our fifteen-year collaborative initiatives with various community organizations in the Trenton area. Among these is our comprehensive Puerto Rican Oral History Project, which resulted in five short video documentaries and over sixty…
Descriptors: Oral History, High School Teachers, College Faculty, Advanced Courses
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Jason M. Stephens; Tricia Bertram Gallant – Journal of Moral Education, 2024
Most secondary and postsecondary institutions take a behavioral approach in dealing with student cheating--punishing those caught with grade reductions and/or suspensions. While some form of punishment may be necessary, it is not sufficient. As an instantiation of negative morality, academic misconduct offers an opportunity for moral education.…
Descriptors: Moral Values, Moral Development, Cheating, Discipline Policy
Melissa Suzanne McKinney – ProQuest LLC, 2024
The purpose of this case study was to understand approaches for preparing students for their transition to a four-year university following completion of a transfer-focused associate degree at a community college. The theory guiding this study was Albert Bandura's social cognitive theory. The study followed an embedded, single case study design…
Descriptors: Community Colleges, Rural Areas, College Preparation, Universities
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Scott Thorne; Nathan Mentzer; Scott Bartholomew; Greg J. Strimel – International Journal of Technology and Design Education, 2024
In design courses, reviewing how others have solved design problems or completed projects is common practice and often encouraged by educators. Using student work as examples can provide context for assessment criteria and help students approach new design problems. While studies have explored the use of exemplars in various disciplines, little…
Descriptors: Design, Engineering Education, Learning Motivation, Self Efficacy
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Mitchell J. Nathan; Candace Walkington; Michael I. Swart – Grantee Submission, 2022
Findings synthesized across five empirical, laboratory-and classroom-based studies of high school and college students engaged in geometric reasoning and proof production during single and multi-session investigations (346 participants overall) are presented. The findings converge on several design principles for embodied mathematical thinking and…
Descriptors: High School Students, College Students, Geometry, Geometric Concepts
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Veldkamp, Alice; Rebecca Niese, Johanna; Heuvelmans, Martijn; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2022
This study investigates the influence of the educational game design elements "immersion," "collaboration" and "debriefing," on fostering learning with educational escape rooms. We based the design of the escape room on an educational game design framework that aligns the learning goal and the game goal, that is,…
Descriptors: Educational Games, Instructional Design, Learning Processes, Game Based Learning
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Alford, Nicole; Vaughan, Michelle; Salzman, Kaitlin – Journal of Educators Online, 2022
In Spring 2020, the traditional mode of content delivery in postsecondary education switched overnight from face-to-face to online. As a result, knowledge about best practices in online pedagogy became crucial. To address the challenging task of re-envisioning teaching practices and learning in a new medium, this article proposes a heightened…
Descriptors: Online Courses, Instructional Design, Higher Education, College Students
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Ling, Yizhou; Chen, Pengwen; Wang, Jingying; Chen, Kai; Ren, Hongyan – Journal of Chemical Education, 2021
In this study, an innovative scientific modeling course on concentration cells is designed: First, the demonstrations revealed examples of three different concentration cells. Then, scientific models visualizing the process and principle of cell reactions at the level of microparticulates were introduced to students. Finally, three new…
Descriptors: Science Instruction, Models, Cytology, Science Curriculum
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Panciroli, Chiara; Russo, Veronica – Research on Education and Media, 2020
With the spread of digital environments that allow the user to design and produce contents, we have asked ourselves whether digital museums can be considered as 'third spaces' in which it is possible to exhibit, research, aggregate and re-elaborate, in a shared narrative, materials and experiences coming from different contexts. Conceiving the…
Descriptors: Museums, Computer Use, Secondary School Students, College Students
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