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Dong, Dapeng; Butler, Robert; Herbert, John – Journal of Further and Higher Education, 2022
While incorporating project-based exercise is a common practice in software engineering education, few studies have been conducted in investigating how real-world project development influences university students' proactive learning and knowledge transformation. This study aims to evaluate the effectiveness of developing real-world projects with…
Descriptors: Computer Software, Computer Science Education, Student Projects, College Students
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
McArdle, Gavin; Bertolotto, Michela – Interactive Learning Environments, 2012
Today, the Internet plays a major role in distributing learning material within third level education. Multiple online facilities provide access to educational resources. While early systems relied on webpages, which acted as repositories for learning material, nowadays sophisticated online applications manage and deliver learning resources.…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Interaction
Hyland, John M.; O'Hora, Denis P.; Leslie, Julian C.; Smyth, Sinead – Psychological Record, 2012
The current study investigated the relative effects of Before and After relational cues on temporal order judgments. In Experiment 1, participants (N = 20) were exposed to a 5-phase temporal relational responding task. Participants observed a sequence of 2 familiar shapes and then completed either a Before or an After statement to describe the…
Descriptors: Cognitive Ability, Individual Differences, Cues, Responses
Experiences Gained Using a Set of SCORM Compliant Reusable Learning Objects for Teaching Programming
Costelloe, Eileen; Sherry, Elizabeth; Magee, Patricia – International Journal on E-Learning, 2009
A collaboration between three higher education institutions in Ireland and two European partners has resulted in the design and development of reusable learning objects for undergraduate programming students that would assist in their learning. This international project conducted extensive research of over 600 students' examination scripts in…
Descriptors: Constructivism (Learning), Programming, Foreign Countries, Partnerships in Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers