Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 18 |
Since 2006 (last 20 years) | 32 |
Descriptor
Source
Author
Yagci, Mustafa | 3 |
Korkmaz, Özgen | 2 |
Yukselturk, Erman | 2 |
Çakiroglu, Ünal | 2 |
Akyuz, Halil Ibrahim | 1 |
Altun, Halis | 1 |
Arzu Celen Ozer | 1 |
Ataizi, Murat | 1 |
Atak, Hasan | 1 |
Aydogdu, Esra | 1 |
Aysel Ulukan Korul | 1 |
More ▼ |
Publication Type
Journal Articles | 31 |
Reports - Research | 30 |
Tests/Questionnaires | 4 |
Collected Works - Proceedings | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 32 |
Postsecondary Education | 25 |
Elementary Secondary Education | 2 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Turkey | 32 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
Greece | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory | 1 |
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Burcin Yersel; Basak Kalkan; Fikret Er; Arzu Celen Ozer; Aysel Ulukan Korul – Turkish Online Journal of Distance Education, 2023
In this article, the concepts of interaction and digital divide in emergency remote education practices implemented due to the COVID-19 global pandemic are discussed, and the increasing importance of radio as a traditional mass communication tool in bridging the digital divide and structuring an interactive learning process is emphasized. In this…
Descriptors: Distance Education, COVID-19, Pandemics, Radio
Yilmaz Ince, Ebru – International Journal of Technology in Teaching and Learning, 2021
This survey study examines students' perceptions on learning programming with CodinGame. Participants included 71 students at Department of Computer Programming Isparta University of Applied Sciences in Turkey. Both quantitative and qualitative research methods were used. In order to collect quantitative data, the questionnaire method was used,…
Descriptors: Student Attitudes, Programming, Game Based Learning, College Students
Boldbaatar, Nomin; Sendurur, Emine – Journal of Educational Computing Research, 2019
The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into…
Descriptors: Educational Games, Computer Games, Computer Simulation, Computer Software
Kan, Ayse Ülkü; Özmen, Erhan – African Educational Research Journal, 2021
The purpose of this research is to determine the effect of course material developed with augmented reality (AR) technology in teaching subjects related to coding on students' academic achievement, their level of permanence in learning and their opinions on the process. The mixed method was used in the study. In the quantitative dimension of the…
Descriptors: Computer Simulation, Teaching Methods, Academic Achievement, Student Attitudes
Gurer, Melih Derya; Tokumaci, Seyfullah – International Journal of Computer Science Education in Schools, 2020
Literature indicated that attitude toward programming, programming self-efficacy, gender, and students' department was related to achievement in computer programming. However, there is a need for further studies investigating to what extent these factors explain programming achievement in a model. This study aimed to investigate the effects of…
Descriptors: Student Attitudes, Programming, Self Efficacy, Gender Differences
Özyurt, Hacer; Özyurt, Özcan – Journal of Pedagogical Research, 2020
This study aims to examine the effects of Visual Programming course conducting in accordance with design-based research on students' learning experiences. The study was conducted in the fall semester in 2017-2018 at Software Engineering Department in Technology Faculty of a university in the north of Turkey. The sample of the study consists of 12…
Descriptors: Computer Science Education, Programming, Design, Learning Experience
Akyuz, Halil Ibrahim; Yildiz, Ismail; Bilgici, Göksal – Journal of Educational Technology, 2020
Today, technology needs to be used effectively in the structuring of learning environments where learners can learn by experimenting and exploring knowledge. Parallel to the adoption of the constructivist approach in the development of teaching programmes in Turkey, individuals should be able to live and practice developing and learning by…
Descriptors: Robotics, Programming, Problem Solving, Creative Thinking
Demir, Ömer; Seferoglu, Süleyman Sadi – Journal of Educational Computing Research, 2021
This study's goal was to investigate the effect of homogeneous and heterogeneous pairs in terms of individual differences on group compatibility, flow, and coding performance in pair programming. In line with this goal, five individual difference variables of gender, learning style, friendship, the conscientiousness component of personality…
Descriptors: College Students, Programming, Coding, Cooperative Learning
Gençtürk, Abdullah Tarik; Korucu, Agah Tugrul – Higher Education Studies, 2017
It is observed that teacher candidates receiving education in the department of Computer and Instructional Technologies Education are not able to gain enough experience and knowledge in "Programming Languages" lesson. The goal of this study is to analyse the effects of web 2.0 technologies usage in programming languages lesson on the…
Descriptors: Web 2.0 Technologies, Programming Languages, Programming, Academic Achievement
Turkmen, Gamze; Caner, Sonay – Turkish Online Journal of Distance Education, 2020
This study aims to provide a comprehensive and in-depth investigation of the debugging process in programming teaching in terms of cognitive and metacognitive aspects, based on programming students who demonstrate low, medium, and high programming performance and to propose instructional strategies for scaffolding novice learners in an effective…
Descriptors: Programming, Novices, Electronic Learning, Troubleshooting
Çakiroglu, Ünal; Er, Betül; Ugur, Nursel; Aydogdu, Esra – International Journal of Computer Science Education in Schools, 2018
This study attempts to understand the relationship between learning styles and self-regulated learning of preservice computer teachers in a programming course. Students' strategies for self-regulation with regard to their learning styles were assessed on the basis of qualitative data in terms of programming course. The Turkish version of…
Descriptors: Learning Strategies, Independent Study, Programming, Computer Science Education
Yagci, Mustafa – Journal of Educational Computing Research, 2018
In the relevant literature, it is often debated whether learning programming requires high-level thinking skills, the lack of which consequently results in the failure of students in programming. The complex nature of programming and individual differences, including study approaches, thinking styles, and the focus of supervision, all have an…
Descriptors: Problem Based Learning, Web Based Instruction, Programming, Computer Science Education
Yagci, Mustafa – Malaysian Online Journal of Educational Technology, 2018
The computer programming knowledge requires high level problem solving skills. Complexity of programming language and the learning attributes, control focus, thought processes and individual differences like individual innovativeness characteristics, have an influence on the success of the students in programming. One of the methods in which…
Descriptors: Programming, Blended Learning, Academic Achievement, Student Satisfaction
Tüzün, Hakan; Bilgiç, Hatice Gökçe; Elçi, Sevil Yasar – International Electronic Journal of Elementary Education, 2019
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to facilitate student learning and collaboration. This study identified the effects of MUVEs on collaborative learning and social…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Interpersonal Relationship
Inan, Fethi; Yukselturk, Erman; Kurucay, Murat; Flores, Raymond – International Journal on E-Learning, 2017
The purpose of this study was to examine whether students' self-regulation skills impact their success and satisfaction in an online learning environment. Data was collected from one hundred and fifty-five students taking an online introductory programming course offered as a part of certification curriculum in a public university in Turkey. The…
Descriptors: Online Courses, Metacognition, Time Management, Help Seeking