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Jody Nyboer – International Journal of Technology and Design Education, 2024
This article presents findings from an instructional-based inquiry, aimed to evaluate the critiquing characteristics of an accredited interior design program, and to optimize the experience of studio-based feedback practices for contemporary students. This investigation pre-dates the unprecedented shift to remote instruction due to the global…
Descriptors: Interior Design, Design, College Students, Student Attitudes
Alaa Omar Kordi; Amna Gagroum; Maatouk Khoukhi; Khaled Galal Ahmed – World Journal of Education, 2024
Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores…
Descriptors: Computer Simulation, Architectural Education, Design, College Students
Yu-chu Yeh; Jui-Ling Chiang; Sheng-Ling Chang; Yu-Shan Ting; Chih Min Wang; Yueh-Yin Peng – Educational Technology Research and Development, 2025
Visible thinking and design thinking are two approaches that have drawn attention. This study integrated these approaches into the teaching of creativity, by which we developed and evaluated the effects of "Making Creative Thinking Visible" (MCTV) on the learning of creativity and creativity mindsets among college students. Five course…
Descriptors: Thinking Skills, Creative Thinking, Creativity, Design
Zhiyong Wang – Design and Technology Education, 2024
Along with the rapid development of Chinese modern design since the 1980s, modern design education has grown in China. Many studies have already been conducted to examine the key aspects of this historical phenomenon, e.g., heroic figures and well-known institutes. This article, however, investigates the anonymous activities of modern design…
Descriptors: Foreign Countries, Fine Arts, College Students, College Faculty
Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Tommaso Bardelli, Contributor; Sam Johnson, Contributor; Tammy Ortiz, Contributor; Elizabeth Austin, Contributor; Laura Brown, Contributor; Catharine Bond Hill, Contributor; Sindy Lopez, Contributor; Molly McGowan, Contributor; Amy Mielke, Contributor; Ess Pokornowski, Contributor – ITHAKA S+R, 2025
On September 13, 1994, President Bill Clinton signed into law the Violent Crime Control and Law Enforcement Act, commonly known as the 1994 crime bill. The most far-reaching piece of criminal justice legislation Congress ever passed, the bill incentivized states to pass harsher sentencing laws and build more prisons. Among a slate of punitive and…
Descriptors: Correctional Education, Higher Education, Correctional Institutions, Educational Facilities
Natalie Houston; Ferney Manrique; Shi Mo; Wang Ruoqian; Ji Wenjing; Lu Yuting – Discover Education, 2025
"Designing an effective educational toy" is a research project that emerged from a teaching and learning course designed to facilitate creative engagement both inside and outside the classroom at Wenzhou-Kean University in China. This research study examines the incorporation of design thinking concepts in the development of an…
Descriptors: Foreign Countries, College Students, Design, Toys
An Duong Thi Binh; Thu-Hang Hoang; Huy Truong Quang – Evaluation Review, 2025
In the modern educational landscape, the integration of gamification into hybrid learning environments has emerged as a promising approach to enhance student outcomes. However, there remains a lack of comprehensive frameworks for designing gamified hybrid courses and validating their impact on student outcomes. This paper proposes a design…
Descriptors: Blended Learning, Curriculum Design, Instructional Design, Gamification
Michael P. A. Murphy; Andrea Phillipson; Andrew Leger – College Teaching, 2025
Recent years have witnessed the spread of purpose-built active learning classrooms throughout the higher education sector. While these innovative learning spaces are well-suited for a variety of active learning strategies, their lack of a single focal point means they are inconvenient spaces for lecturing. While educational developers often…
Descriptors: Foreign Countries, College Faculty, College Students, College Instruction
Wenqiang Dai; Qiongyao Liu; Yuemin Gao; Wenjing Liu; Shaojuan Ouyang – International Journal of Web-Based Learning and Teaching Technologies, 2025
The traditional curriculum design methods suffer from issues like outdated content and limited instructional approaches. To address these, this article proposes an optimized curriculum design system that integrates CAD and neural network models. This system enables intelligent curriculum content generation, introduces CAD-assisted instructional…
Descriptors: Curriculum Design, Computer Assisted Design, Artificial Intelligence, Computer Uses in Education
Kyle M. L. Jones; Amy VanScoy; Alison Harding; Amy Martin – Journal of Computing in Higher Education, 2025
To explore various stakeholders' understanding of student privacy and how protections for it are enacted on their campus, we conducted interviews with 27 faculty, instructional designers, and academic librarians at Very High Research Activity universities across the United States. Although there were no interview questions concerning the pandemic,…
Descriptors: Privacy, Governance, Student Needs, Instructional Design
Chougui, Ali – International Online Journal of Education and Teaching, 2022
The computer has evolved from a tool to a privileged position where architectural design takes shape. Given that students are expected to work primarily in a computational environment and frequently in a collaborative way, some questions challenge and inspire us to consider new ways and methods that will aid in the creation and sharing of…
Descriptors: Foreign Countries, College Students, Architectural Education, Building Design
Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
Eugene Loh; Meng Yew Tee – Malaysian Online Journal of Educational Sciences, 2025
The trialogical approach to learning offers a framework for fostering novelty and innovation. However, the framework lacks the details needed to guide practitioners. More studies should understand how it can be effectively adapted into instructional practices. This study addresses this gap by examining collaborative interactions' role in a…
Descriptors: Foreign Countries, College Instruction, Cooperative Learning, College Students
Yue Li – Education and Information Technologies, 2025
This study purposes to investigate the impacts of "theoretical" and "practical" courses on cyber entrepreneurial intention and its leading variables based on TAM/TPB integrated model. Targeted sampling technology is used to compare multiple groups of students who had taken cyber entrepreneurship courses or not, which used…
Descriptors: Entrepreneurship, Business Education, Intention, Computers