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Andrew Kemp; Edward Palmer; Peter Strelan; Helen Thompson – British Journal of Educational Technology, 2024
Many technology acceptance models used in education were originally designed for general technologies and later adopted by education researchers. This study extends Davis' technology acceptance model to specifically evaluate educational technologies in higher education, focusing on virtual classrooms. Prior research informed the construction of…
Descriptors: College Students, Educational Technology, Models, Student Attitudes
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Unal, Erhan; Uzun, Ahmet Murat – British Journal of Educational Technology, 2021
Educational social network sites have many uses in the field of education. The present paper aims to determine factors influencing students' behavioral intention to use a popular educational social network site, Edmodo. Using an extension of the technology acceptance model, we analyzed quantitative responses of 218 university students, registered…
Descriptors: College Students, Intention, Social Media, Technology Integration
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Kemp, Andrew; Palmer, Edward; Strelan, Peter – British Journal of Educational Technology, 2019
The aim of this theoretical review was to identify the important factors shown to affect attitudes towards use of educational technologies by students or educators in higher education institutions and organise them into broad, intermediate and narrow groupings. This was done to assist the construction of more objective measurement instruments used…
Descriptors: Computer Attitudes, Adoption (Ideas), Student Attitudes, College Students
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Eraslan Yalcin, Muyesser; Kutlu, Birgul – British Journal of Educational Technology, 2019
The aim of this study is to examine students' acceptance of and intention to use Learning Management Systems (LMSs) for university education in Turkey using extended Technology Acceptance Model (e-TAM). TAM has been widely used in various fields of technology acceptance in the last years and is found to be highly useful for the determination of…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
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Jelfs, Anne; Richardson, John T. E. – British Journal of Educational Technology, 2013
In June 2010, a survey was carried out to explore access to digital technology, attitudes to digital technology and approaches to studying across the adult life span in students taking courses with the UK Open University. In total, 7000 people were surveyed, of whom more than 4000 responded. Nearly all these students had access to a computer and…
Descriptors: Foreign Countries, Higher Education, Student Surveys, Questionnaires
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Edmunds, Rob; Thorpe, Mary; Conole, Grainne – British Journal of Educational Technology, 2012
The increasing use of information and communication technology (ICT) in higher education has been explored largely in relation to student experience of coursework and university life. Students' lives and experience beyond the university have been largely unexplored. Research into student experience of ICT used a validated model--the technology…
Descriptors: Student Attitudes, Student Experience, Adoption (Ideas), College Instruction
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Sun, Jerry Chih-Yuan; Rueda, Robert – British Journal of Educational Technology, 2012
This study investigates possible relationships among motivational and learning variables (interest, self-efficacy and self-regulation) and three types of student engagement (behavioural engagement, emotional engagement and cognitive engagement) in a distance education setting. Participants were 203 students enrolled in online classes in the fall…
Descriptors: Learner Engagement, Electronic Learning, Self Efficacy, Gerontology
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Bonanno, Philip; Kommers, P. A. M. – British Journal of Educational Technology, 2008
Digital games are evolving beyond the solitary context into a ubiquitous, social and collaborative experience. Addressing beliefs about technology and attitudes towards technology-mediated processes is fundamental to the successful implementation of any innovation. In collaborative gaming, attitude towards gaming influences learners' interactions…
Descriptors: Attitude Measures, Student Attitudes, Games, Computers