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Yizhou Fan; Luzhen Tang; Huixiao Le; Kejie Shen; Shufang Tan; Yueying Zhao; Yuan Shen; Xinyu Li; Dragan Gaševic – British Journal of Educational Technology, 2025
With the continuous development of technological and educational innovation, learners nowadays can obtain a variety of supports from agents such as teachers, peers, education technologies, and recently, generative artificial intelligence such as ChatGPT. In particular, there has been a surge of academic interest in human-AI collaboration and…
Descriptors: College Students, Writing Achievement, Writing Exercises, Artificial Intelligence
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Xiaofei Li; Yu-Ju Lan; Zhongling Pi; Grace Yue Qi; Scott Grant; Jinmei Sun – British Journal of Educational Technology, 2025
English academic presentation (EAP) is an indispensable skill set of academic communication for university students. With the rapid development of desktop virtual reality (DVR), its application in language learning is worth exploring. The present study aimed to examine whether there is an improvement and difference in students' EAP by learning…
Descriptors: Video Technology, Behavior Patterns, English for Academic Purposes, Second Language Learning
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Veldkamp, Alice; Rebecca Niese, Johanna; Heuvelmans, Martijn; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2022
This study investigates the influence of the educational game design elements "immersion," "collaboration" and "debriefing," on fostering learning with educational escape rooms. We based the design of the escape room on an educational game design framework that aligns the learning goal and the game goal, that is,…
Descriptors: Educational Games, Instructional Design, Learning Processes, Game Based Learning
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Lo-An Liu; Gwo-Jen Hwang – British Journal of Educational Technology, 2024
Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide…
Descriptors: Metalinguistics, Error Correction, English (Second Language), Second Language Learning
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Vartiainen, Henriikka; Vuojärvi, Hanna; Saramäki, Kaija; Eriksson, Miikka; Ratinen, Ilkka; Torssonen, Piritta; Vanninen, Petteri; Pöllänen, Sinikka – British Journal of Educational Technology, 2022
This study investigated an international, inter-university and multidisciplinary online course with the aim of helping higher education students develop competencies for solving complex problems in collaboration with their peers and stakeholders. The course design was informed by the knowledge creation framework and ideas about cross-boundary…
Descriptors: Online Courses, Higher Education, Teaching Methods, Interdisciplinary Approach
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Vaquero, Luis M.; Rodero-Merino, Luis; Cuadrado, Félix – British Journal of Educational Technology, 2019
Online learning platforms offer students the option of sharing content. They have become common tools in many universities over the last 10 years. But there is little information about how content spreads in the classroom, ie, how information cascades appear and evolve and what factors are relevant for the formation of cascades. This work analyses…
Descriptors: Online Courses, College Students, College Faculty, Learning Processes
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Xiao, Jun; Sun-Lin, Hong-Zheng; Lin, Tzu-Han; Li, Mengyuan; Pan, Zhimin; Cheng, Hsu-Chen – British Journal of Educational Technology, 2020
Compared with fully face-to-face or online learning environments, implementation of hybrid learning spaces is costly given the spaces making all learning options available for learners. Therefore, decisions on investments in hybrid learning are critical for institutions. Satisfaction and experience of learners is one of the important indicators…
Descriptors: Blended Learning, Open Universities, Correlation, Decision Making
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Molina, Ana I.; Arroyo, Yoel; Lacave, Carmen; Redondo, Miguel A. – British Journal of Educational Technology, 2018
The incorporation of advanced information and communication technologies into the field of education has made the design and deployment of courses and instructional units more and more complicated. In order to support such complex task, methods and techniques have been proposed in the last years for the standardization, formalization and modelling…
Descriptors: Programming Languages, Models, Cooperative Learning, Learning Processes
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Altmeyer, Kristin; Kapp, Sebastian; Thees, Michael; Malone, Sarah; Kuhn, Jochen; Brünken, Roland – British Journal of Educational Technology, 2020
Learning with hands-on experiments can be supported by providing essential information virtually during lab work. Augmented reality (AR) appears especially suitable for presenting information during experimentation, as it can be used to integrate both physical and virtual lab work. Virtual information can be displayed in close spatial proximity to…
Descriptors: Concept Formation, Scientific Concepts, Pretests Posttests, Teaching Methods
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Wang, Yang; Liu, Qingtang; Chen, Wenli; Wang, Qiyun; Stein, David – British Journal of Educational Technology, 2019
This study investigated whether video lectures instructed by a heightened level of expressiveness instructor were better than those instructed by a conventional level of expressiveness instructor or audio-only in promoting students' online learning, and what kind of effects do instructor's facial expressions have on students' learning. Three…
Descriptors: Nonverbal Communication, Teacher Student Relationship, Video Technology, Audio Equipment
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Moreno, Valter; Cavazotte, Flavia; Alves, Isabela – British Journal of Educational Technology, 2017
Students' success in e-learning programs depends on how they adopt and embed technology into their learning activities. Drawing on the Technology Acceptance Model, we propose a framework to explain students' intention to use e-learning platforms effectively, that is, their intention to fully exploit system's functionalities in leaning processes,…
Descriptors: College Students, Electronic Learning, Intention, Student Attitudes
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Pineteh, Ernest A. – British Journal of Educational Technology, 2012
This paper examines the use of virtual interactions in a Communication class at Cape Peninsula University of Technology (CPUT)-South Africa. It demonstrates how synthesising virtual and other computer-assisted exercises as well as traditional classroom-based activities can enhance the teaching and learning of communication concepts. The paper is…
Descriptors: Foreign Countries, Computer Assisted Instruction, Student Diversity, Learning Processes
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Draper, Stephen W. – British Journal of Educational Technology, 2009
e-Assessment cannot benefit learners, and so education, unless it supports them in doing something differently in future. What, however, are learners trying to do better? This paper adopts a perspective in which learners simultaneously self-regulate multiple variables that are relevant to learning, and develops a theoretical argument that a key…
Descriptors: Feedback (Response), College Students, Learning Processes, Educational Technology
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Morgan, Alistair; And Others – British Journal of Educational Technology, 1982
Describes an investigation of student approaches to study and briefly relates the results to the need for instructional improvement. Open University students in England were interviewed to determine their study habits and two approaches were identified: deep-level (relating ideas and constructing meaning from learning materials) and surface-level…
Descriptors: Cognitive Style, College Students, Educational Research, Foreign Countries