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A Taxonomy of Vocabulary Learning Strategies Used in Massively Multiplayer Online Role-Playing Games
Bytheway, Julie – CALICO Journal, 2015
Initiated in response to informal reports of vocabulary gains from gamers at universities in New Zealand and the Netherlands, this qualitative study explored how English language learners autonomously learn vocabulary while playing massively multiplayer online role-playing games (MMORPGs). Using research processes inherent in Grounded Theory, data…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Learning
Smith, Bryan – CALICO Journal, 2009
This study explores the relationship between scrolling, negotiated interaction, and self-initiated self-repair (SISR) in a task-based synchronous computer-mediated communication (SCMC) foreign language learning environment. Pairs of adult learners of German engaged in four jigsaw tasks over the course of one university semester. Video screen…
Descriptors: Computer Mediated Communication, German, Second Language Learning, College Students
Bush, Michael D.; Browne, Jeremy M. – CALICO Journal, 2004
Reporting in 1971 on research related to computer-based methods for teaching the Arabic writing system, Bunderson and Abboud cited the potential that computers have for language learning, a largely unfulfilled potential even in 2004. After a review of the relevant historical background for the justification of computer-aided language learning…
Descriptors: Semitic Languages, Written Language, Instructional Materials, Instructional Design