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Fievez, Isabeau; Montero Perez, Maribel; Cornillie, Frederik; Desmet, Piet – Computer Assisted Language Learning, 2023
This paper investigates the effects of watching an entire season of a French series with the streaming service Netflix in an out-of-classroom context. University Dutch-speaking low- to high-intermediate learners of French were divided into two groups: a control group who only took the tests (N = 37) and a treatment group (N = 65). Learners in the…
Descriptors: Incidental Learning, Vocabulary Development, French, Second Language Learning
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Chen, Hao-Jan Howard; Hsu, Hsiao-Ling – Computer Assisted Language Learning, 2020
One of the more rapidly advancing subfields of second language acquisition research is Digital-game based language learning (DGBLL) and many studies have found that Commercial off-the-shelf (COTS) games can have a positive effect on vocabulary acquisition. COTS games are specifically made for entertainment purposes, while serious games, which…
Descriptors: Educational Games, Computer Games, Game Based Learning, Simulated Environment
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Christensen, Elizabeth; Merrill, Paul; Yanchar, Stephen – Computer Assisted Language Learning, 2007
This research study compares the impact of a computer-based diglot reader with that of a sophisticated, computer-based, drill and practice program on second language acquisition. The affective benefits as well as depth and breadth of vocabulary development were examined. The diglot method, originally conceived by Burling, introduces second…
Descriptors: Vocabulary Development, Computer Assisted Instruction, Second Language Learning, Comparative Analysis