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Showing 1 to 15 of 24 results Save | Export
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Mikkel Godsk; Karen Louise Møller – Education and Information Technologies, 2025
There is a widespread agenda of improving teaching and learning in higher education by engaging students with educational technology. Based on a large-scale literature review, the article presents 61 specific, research-based recommendations for realising the engagement potential of eight types of educational technologies in higher education. These…
Descriptors: College Students, Learner Engagement, Technology Uses in Education, Educational Technology
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Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
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Khoirudin Asfani; Hsiu-Ling Chen – Education and Information Technologies, 2025
Although the Computer-Supported Collaborative Learning (CSCL) practice has a trend in its application, limited information exists in the literature on CSCL studies with Problem/Project-Based Learning in Computer Education. Therefore, this study reviewed 37 Social Science Citation Indexed (SSCI) articles on Problem/Project-Based CSCL practice in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Research Methodology, Educational Technology
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Melchor-Ferrer, Elias; Davia-Rodriguez, Maria Angeles – Education and Information Technologies, 2023
This paper introduces a computer application, based on The Alphabet Game, designed to assist students of all disciplines understand the key academic concepts used in their respective fields, with specific application to economics and the study of national accounts. This approach offers a valuable contribution, in view of the difficulties often…
Descriptors: Foreign Countries, Computer Games, Gamification, College Students
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Li Zhao; Suqi Li; Yu-Sheng Su – Education and Information Technologies, 2024
Microlearning, as an informal learning approach, has gained increasing popularity in both the training industry and professional studies disciplines over the last several years. However, despite the rising interest in microlearning, how to design microlearning activities and what microcontent is reasonable for microlearning activities have rarely…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Reading Assignments
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Zhang, Xiaodong – Education and Information Technologies, 2023
This study explores whether and how peer pressure influenced students' participation in web-based peer learning (WPL). Fifteen students enrolled in a university reading course were followed over the course of one semester, and interviews with them along with the researcher's observational notes on their learning activities were qualitatively…
Descriptors: College Students, Reading Instruction, Web Based Instruction, Student Participation
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Christopher C. Y. Yang; Jiun-Yu Wu; Hiroaki Ogata – Education and Information Technologies, 2025
Blended learning (BL) combines traditional classroom activities with online learning resources, enabling students to obtain higher academic performance through well-defined interactive learning strategies. However, lacking the capacity to self-regulate their learning, many students might fail to comprehensively study the learning materials after…
Descriptors: Blended Learning, Educational Technology, Learning Analytics, Self Management
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Lixuan Sun – Education and Information Technologies, 2025
This study investigates the impact of an AI-enabled Collaborative Online International Learning (COIL) program on the intercultural competence of Chinese English majors. The research employs a mixed-methods approach, combining quantitative analysis of pre-test and post-test data with qualitative insights from participant interviews. Participants…
Descriptors: Foreign Countries, English (Second Language), Majors (Students), Artificial Intelligence
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Wei Chen; Lijia Lin; Weiguo Pang – Education and Information Technologies, 2025
A video lesson with generative learning activities has the potential to improve learning by engaging learners. However, existing literature regarding designing and implementing an interactive video lesson is insufficient. In the present study, we aimed to investigate: a) whether the use of the summarizing strategy would benefit learning via video…
Descriptors: Learning Processes, Video Technology, Learning Activities, Writing Skills
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Hossam Hewidy; Eva Purkarthofer; Susa Eräranta – Education and Information Technologies, 2024
The COVID-19 pandemic imposed urgent challenges for educational institutions. The sudden shift from on-site teaching to online distance learning offered the possibility to examine new settings of the studio, a core element of planning and architecture education. Although the pandemic is now over, online learning has secured a fixed place in…
Descriptors: Educational Planning, Architectural Education, Pandemics, COVID-19
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Kim, Minseong; Knotts, Tami L.; Albers, Nancy D. – Education and Information Technologies, 2022
Engaging activities are increasingly a staple in higher education. Professional programs, including business, engineering, and healthcare, rely on engaging activities to better prepare students for their future careers. Experiential learning can be achieved through a wide variety of approaches that can generally be classified as hands-on…
Descriptors: Experiential Learning, Technology Uses in Education, College Students, Student Satisfaction
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Yung-Hsiang Hu – Education and Information Technologies, 2024
In this study, a generative artificial intelligence (AI)-assisted Think-Aloud Pair Problem-Solving (TAPPS) learning strategy was introduced to support ethical dilemma-related problem-solving learning activities. Then, an interactive virtual learning companion system was developed and tested in a business ethics course to evaluate the efficacy of…
Descriptors: Ethics, Problem Solving, Thinking Skills, Verbal Communication
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Bardone, Emanuele; Tonni, Tony; Chounta, Irene-Angelica – Education and Information Technologies, 2020
In this work, we theorise the role of the educational technologist in an educational institution as a "variety-handler". That is, we theorise the educational technologist as responsible for the orchestration of educational and technical resources, namely tools, either to attenuate systemic variety or amplify regulative variety at a…
Descriptors: Educational Technology, Videoconferencing, Distance Education, Music Activities
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Gündüz, Abdullah Yasin; Akkoyunlu, Buket – Education and Information Technologies, 2019
Flipped learning becomes increasingly popular in higher education with the widespread use of the Internet. The traditional methods are deeply teacher-centered and students usually listen to the teacher during the course. This is different in flipped learning and the time spent in the classroom involves rich learning activities. It allowed learners…
Descriptors: College Students, Student Attitudes, Blended Learning, Learning Activities
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Whewell, Emma; Caldwell, Helen; Frydenberg, Mark; Andone, Diana – Education and Information Technologies, 2022
This paper presents data from two international projects focused on the interaction between changemaking and digital making in university students. The data is drawn from the contributions of 63 university students located in the United States, Romania, Spain, Belgium, Norway, Denmark and England. Using a design thinking methodology and a thematic…
Descriptors: College Students, Foreign Countries, Computer Simulation, Creative Activities
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