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Krouska, Akrivi; Virvou, Maria – IEEE Transactions on Learning Technologies, 2020
Social networking-based learning (SN-learning) is one of the most promising innovations to promote learning via a social network, and thus, providing a more interactive, student-centered, cooperative, and on-demand environment. In such an environment, group formation plays an important role to the effectiveness of learning process. Adequate groups…
Descriptors: Social Networks, Cooperative Learning, Computer Uses in Education, Grouping (Instructional Purposes)
Munoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Munoz-Organero, Mario; Kloos, Carlos Delgado; Molina, Manuel Fernandez – IEEE Transactions on Learning Technologies, 2018
Educational computer-based competition environments need to be designed with a set of features that enhance the learning process. Although recently some frameworks for the design of educational computer-based systems (e.g., educational games) have been proposed, they do not focus on the details of the competition. Therefore, the design of…
Descriptors: Educational Environment, Computer Uses in Education, Competition, Computer Simulation
Moyne, Martina M.; Herman, Maxwell; Gajos, Krzysztof Z.; Walsh, Conor J.; Holland, Donal P. – IEEE Transactions on Learning Technologies, 2018
This article describes the development of the Design Evaluation and Feedback Tool (DEFT), a custom-built web-based system that collects and reports data to support teaching, learning, and research in project-based engineering design education. The DEFT system collects data through short weekly questionnaires for students and instructors in…
Descriptors: Engineering Education, Design, Active Learning, Student Projects
Millan, Eva; Belmonte, Maria-Victoria; Ruiz-Montiel, Manuela; Gavilanes, Juan; Perez-de-la-Cruz, Jose-Luis – IEEE Transactions on Learning Technologies, 2016
In this paper, we present BH-ShaDe, a new software tool to assist architecture students learning the ill-structured domain/task of housing design. The software tool provides students with automatic or interactively generated floor plan schemas for basic houses. The students can then use the generated schemas as initial seeds to develop complete…
Descriptors: Computer Software, Educational Technology, Architectural Education, Design
Kalúz, Martin; García-Zubía, Javier; Fikar, Miroslav; Cirka, Luboš – IEEE Transactions on Learning Technologies, 2015
In this paper, we propose a novel approach in hardware and software architecture design for implementation of remote laboratories for automatic control. In our contribution, we show the solution with flexible connectivity at back-end, providing features of multipurpose usage with different types of experimental devices, and fully configurable…
Descriptors: Computer Uses in Education, Laboratories, Computer System Design, Computer Software
Risko, E. F.; Foulsham, T.; Dawson, S.; Kingstone, A. – IEEE Transactions on Learning Technologies, 2013
In the context of a lecture, the capacity to readily recognize and synthesize key concepts is crucial for comprehension and overall educational performance. In this paper, we introduce a tool, the Collaborative Lecture Annotation System (CLAS), which has been developed to make the extraction of important information a more collaborative and…
Descriptors: Lecture Method, Video Technology, Notetaking, Computer Uses in Education
Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
Pattanasri, N.; Mukunoki, M.; Minoh, M. – IEEE Transactions on Learning Technologies, 2012
Comprehension assessment is an essential tool in classroom learning. However, the judgment often relies on experience of an instructor who makes observation of students' behavior during the lessons. We argue that students should report their own comprehension explicitly in a classroom. With students' comprehension made available at the slide…
Descriptors: Foreign Countries, Comprehension, Visual Aids, Prediction
Alavi, H. S.; Dillenbourg, P. – IEEE Transactions on Learning Technologies, 2012
We describe an ambient awareness tool, named "Lantern", designed for supporting the learning process in recitation sections, (i.e., when students work in small teams on the exercise sets with the help of tutors). Each team is provided with an interactive lamp that displays their work status: the exercise they are working on, if they have…
Descriptors: Problem Solving, Cooperative Learning, Computer Uses in Education, Group Behavior
Cetintas, Suleyman; Si, Luo; Aagard, Hans Peter; Bowen, Kyle; Cordova-Sanchez, Mariheida – IEEE Transactions on Learning Technologies, 2011
Microblogging is a popular technology in social networking applications that lets users publish online short text messages (e.g., less than 200 characters) in real time via the web, SMS, instant messaging clients, etc. Microblogging can be an effective tool in the classroom and has lately gained notable interest from the education community. This…
Descriptors: Information Retrieval, Accuracy, Synchronous Communication, Classification
Amelung, M.; Krieger, K.; Rosner, D. – IEEE Transactions on Learning Technologies, 2011
Assessment is an essential element in learning processes. It is therefore not unsurprising that almost all learning management systems (LMSs) offer support for assessment, e.g., for the creation, execution, and evaluation of multiple choice tests. We have designed and implemented generic support for assessment that is based on assignments that…
Descriptors: Learning Processes, Programming Languages, Assignments, Programming
Goldstain, Ofir H.; Ben-Gal, Irad; Bukchin, Yossi – IEEE Transactions on Learning Technologies, 2011
Remote learning has been an increasingly growing field in the last two decades. The Internet development, as well as the increase in PC's capabilities and bandwidth capacity, has made remote learning through the internet a convenient learning preference, leading to a variety of new interfaces and methods. In this work, we consider a remote…
Descriptors: Computer Uses in Education, Guidelines, Teaching Methods, Robotics