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Biao Gao; Jun Yan; Ronghui Zhong – IEEE Transactions on Learning Technologies, 2025
Digital teachers represent an innovative fusion of media and artificial intelligence (AI) within online educational environments. However, the specific ways in which the appearance anthropomorphism of digital teachers influences the delivery of different knowledge types remain insufficiently understood. Drawing on Embodied Learning Theory and…
Descriptors: Online Courses, Educational Technology, Computer Simulation, Student Satisfaction
Motz, Benjamin A.; Mallon, Matthew G.; Quick, Joshua D. – IEEE Transactions on Learning Technologies, 2021
As institutions of higher education increasingly utilize online learning management systems, college students are asked to submit more assignments online. Under this regime, when most assignments are posted and submitted online, it is possible to know if a student is missing a submission for an imminent deadline, and to intervene proactively to…
Descriptors: Automation, Assignments, Cues, Time Management
Mo Wang; Minjuan Wang; Xin Xu; Lanqing Yang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
This research project investigates the impact of prompt engineering, a key aspect of chat generative pretrained transformer (ChatGPT), on college students' information retrieval in flipped classrooms. In recent years, an increasing number of students have been using AI-based tools, such as ChatGPT rather than traditional research engines to learn…
Descriptors: Artificial Intelligence, Information Technology, Information Retrieval, Flipped Classroom
Jingjing Chen; Rao Muhammad Aqib Hassan; Shuai Sun; Yilin Mo; Dan Zhang – IEEE Transactions on Learning Technologies, 2025
The lightboard, an affordable and readily accessible tool, has become a promising approach for enhancing engagement in instructional videos. Despite its potential, previous studies have primarily highlighted the benefits of lightboard videos by evaluating learners' subjective experiences, with limited empirical research examining their impact on…
Descriptors: College Students, Mathematics Skills, Mathematics Achievement, Video Technology
Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
Philemon Yalamu; Abdullah Al Mahmud; Caslon Chua – IEEE Transactions on Learning Technologies, 2025
Cultural differences can impact how learning is delivered in higher education. Past studies have overlooked the impacts of specific cultures on learning and technology integration, and therefore, this article explores aspects of culture and resource implications for technology-enabled learning. The study collected data from students, lecturers,…
Descriptors: Cultural Differences, College Students, Student Attitudes, Teacher Attitudes
Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – IEEE Transactions on Learning Technologies, 2020
Problem solving, worked examples, and erroneous examples have proven to be effective learning activities in Intelligent Tutoring Systems (ITSs). However, it is generally unknown how to select learning activities adaptively in ITSs to maximize learning. In the previous work of A. Shareghi Najar and A. Mitrovic, alternating worked examples with…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Learning Activities, Educational Technology
VanLehn, Kurt; Wetzel, Jon; Grover, Sachin; van de Sande, Brett – IEEE Transactions on Learning Technologies, 2017
Constructing models of dynamic systems is an important skill in both mathematics and science instruction. However, it has proved difficult to teach. Dragoon is an intelligent tutoring system intended to quickly and effectively teach this important skill. This paper describes Dragoon and an evaluation of it. The evaluation randomly assigned…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Skill Development
Gitinabard, Niki; Xu, Yiqiao; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin F. – IEEE Transactions on Learning Technologies, 2019
Blended courses that mix in-person instruction with online platforms are increasingly common in secondary education. These platforms record a rich amount of data on students' study habits and social interactions. Prior research has shown that these metrics are correlated with students performance in face-to-face classes. However, predictive models…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Prediction
Paravati, Gianluca; Lamberti, Fabrizio; Gatteschi, Valentina; Demartini, Claudio; Montuschi, Paolo – IEEE Transactions on Learning Technologies, 2017
Computer-supported assessment tools can bring significant benefits to both students and teachers. When integrated in traditional education workflows, they may help to reduce the time required to perform the evaluation and consolidate the perception of fairness of the overall process. When integrated within on-line intelligent tutoring systems,…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Evaluation Methods
Rodriguez-Gil, Luis; García-Zubia, Javier; Orduña, Pablo; López-de-Ipiña, Diego – IEEE Transactions on Learning Technologies, 2017
Online laboratories have traditionally been split between virtual labs, with simulated components; and remote labs, with real components. The former tend to provide less realism but to be easily scalable and less expensive to maintain, while the latter are fully real but tend to require a higher maintenance effort and be more error-prone. This…
Descriptors: Educational Technology, Technology Uses in Education, Laboratories, Simulated Environment
Castellanos, Jorge; Haya, Pablo A.; Urquiza-Fuentes, Jaime – IEEE Transactions on Learning Technologies, 2017
STEM (Science, Technology, Engineering, and Math) education is currently receiving much attention from governments and educational institutions. Our work is based on active learning and video-based learning approaches to support STEM education. Here, we aimed to increase students' engagement through reflective processes that embrace video…
Descriptors: STEM Education, Educational Technology, Technology Uses in Education, Video Technology
Millan, Eva; Belmonte, Maria-Victoria; Ruiz-Montiel, Manuela; Gavilanes, Juan; Perez-de-la-Cruz, Jose-Luis – IEEE Transactions on Learning Technologies, 2016
In this paper, we present BH-ShaDe, a new software tool to assist architecture students learning the ill-structured domain/task of housing design. The software tool provides students with automatic or interactively generated floor plan schemas for basic houses. The students can then use the generated schemas as initial seeds to develop complete…
Descriptors: Computer Software, Educational Technology, Architectural Education, Design
Liu, Ming; Calvo, Rafael A.; Pardo, Abelardo; Martin, Andrew – IEEE Transactions on Learning Technologies, 2015
Engagement is critical to the success of learning activities such as writing, and can be promoted with appropriate feedback. Current engagement measures rely mostly on data collected by observers or self-reported by the participants. In this paper, we describe a learning analytic system called Tracer, which derives behavioral engagement measures…
Descriptors: Student Behavior, Learner Engagement, Writing Assignments, Visualization
Kalúz, Martin; García-Zubía, Javier; Fikar, Miroslav; Cirka, Luboš – IEEE Transactions on Learning Technologies, 2015
In this paper, we propose a novel approach in hardware and software architecture design for implementation of remote laboratories for automatic control. In our contribution, we show the solution with flexible connectivity at back-end, providing features of multipurpose usage with different types of experimental devices, and fully configurable…
Descriptors: Computer Uses in Education, Laboratories, Computer System Design, Computer Software
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