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Thi Thuy An Ngo; Thanh Tu Tran; Gia Khuong An; Phuong Thy Nguyen – IEEE Transactions on Learning Technologies, 2024
The growing prevalence of advanced generative artificial intelligence chatbots, such as ChatGPT, in the educational sector has raised considerable interest in understanding their impact on student knowledge and exploring effective and sustainable implementation strategies. This research investigates the influence of knowledge management factors on…
Descriptors: Artificial Intelligence, Educational Environment, Knowledge Management, Student Satisfaction
Munoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Munoz-Organero, Mario; Kloos, Carlos Delgado; Molina, Manuel Fernandez – IEEE Transactions on Learning Technologies, 2018
Educational computer-based competition environments need to be designed with a set of features that enhance the learning process. Although recently some frameworks for the design of educational computer-based systems (e.g., educational games) have been proposed, they do not focus on the details of the competition. Therefore, the design of…
Descriptors: Educational Environment, Computer Uses in Education, Competition, Computer Simulation
Yu, Yuan-Chih – IEEE Transactions on Learning Technologies, 2017
Teaching with a classroom feedback system can benefit both teaching and learning practices of interactivity. In this paper, we propose a dual-channel classroom feedback system integrated with a back-end e-Learning system. The system consists of learning agents running on the students' computers and a teaching agent running on the instructor's…
Descriptors: Feedback (Response), Teaching Methods, Educational Technology, Technology Uses in Education
Prieto, Luis P.; Sharma, Kshitij; Kidzinski, Lukasz; Dillenbourg, Pierre – IEEE Transactions on Learning Technologies, 2018
Orchestration load is the effort a teacher spends in coordinating multiple activities and learning processes. It has been proposed as a construct to evaluate the usability of learning technologies at the classroom level, in the same way that cognitive load is used as a measure of usability at the individual level. However, so far this notion has…
Descriptors: Eye Movements, Cognitive Ability, Usability, Classroom Techniques
Grunewald, Franka; Meinel, Christoph – IEEE Transactions on Learning Technologies, 2015
The use of video lectures in distance learning involves the two major problems of searchability and active user participation. In this paper, we promote the implementation and usage of a collaborative educational video annotation functionality to overcome these two challenges. Different use cases and requirements, as well as details of the…
Descriptors: Web Based Instruction, Lecture Method, Video Technology, Notetaking
Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
Yang, Yang; Leung, H.; Yue, Lihua; Deng, LiQun – IEEE Transactions on Learning Technologies, 2012
In this paper, an automatic lesson generation system is presented which is suitable in a learning-by-mimicking scenario where the learning objects can be represented as multiattribute time series data. The dance is used as an example in this paper to illustrate the idea. Given a dance motion sequence as the input, the proposed lesson generation…
Descriptors: Foreign Countries, Dance Education, Lesson Plans, Pattern Recognition
Gasevic, D.; Zouaq, Amal; Torniai, Carlo; Jovanovic, J.; Hatala, Marek – IEEE Transactions on Learning Technologies, 2011
Recent research in learning technologies has demonstrated many promising contributions from the use of ontologies and semantic web technologies for the development of advanced learning environments. In spite of those benefits, ontology development and maintenance remain the key research challenges to be solved before ontology-enhanced learning…
Descriptors: Foreign Countries, Natural Language Processing, Computer Interfaces, Web 2.0 Technologies