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Asadullah Khaskheli; Yushi Jiang; Syed Ali Raza; Sara Qamar Yousufi – Interactive Learning Environments, 2024
The global COVID-19 pandemic has led educational institutions to shut down and adopt e-learning practices through computer-mediated communication. An unanticipated switch of online classes from face-to-face classes isolates students from social groups and teachers, causing online disinhibition. Therefore, this paper investigates factors…
Descriptors: Social Isolation, Student Behavior, Electronic Learning, COVID-19
Liu, Sannyuya; Kang, Lingyun; Liu, Zhi; Fang, Jing; Yang, Zongkai; Sun, Jianwen; Wang, Meiyi; Hu, Mengwei – Interactive Learning Environments, 2023
Computer-supported collaborative concept mapping (CSCCM) integrates technology and concept mapping to support students' knowledge understanding, and much research on the behavioral patterns involved in CSCCM activities has been conducted. However, there is limited understanding of the differences in knowledge understanding and behavioral patterns…
Descriptors: Computer Assisted Instruction, Concept Mapping, Student Attitudes, College Students
Chih-Hsing Liu; Jeou-Shyan Horng; Sheng-Fang Chou; Tai-Yi Yu; Yung-Chuan Huang; Yen-Ling Ng; Jun-You Lin – Interactive Learning Environments, 2024
The current study provides an integrated comprehensive analysis of mediation-moderation models to understand 567 tourism and hospitality students' viewpoints by exploring multidisciplinary contributions relevant to the big data and new technology application bodies of literature. The results show that self-efficacy was the primary motivation…
Descriptors: Foreign Countries, College Students, Tourism, Hospitality Occupations
Ma, Xiaoqing; Bie, Zhi; Li, Chun; Gu, Chuanhua; Li, Qianqian; Tan, Yuanyuan; Tian, MengYuan; Fan, Cuiying – Interactive Learning Environments, 2023
Motivation is key to the generation of creative ideas, intrinsic motivation is the core driving force of creativity. Researchers believe that individuals with higher intrinsic motivation will produce higher novelty and flexibility. Creativity may also be influenced by environmental cues, which are objects in the environment that individuals can…
Descriptors: Creativity, Motivation, Social Behavior, Environment
Gómez-García, Melchor; Soto-Varela, Roberto; Boumadan, Moussa; Matosas-López, Luis – Interactive Learning Environments, 2023
The emergence of social networks in the university context has contributed to modify students' behaviour, conditioning their academic performance and learning preferences. The objective is to analyse the influence of the patterns of use of social networks when predicting the usefulness that university students, give to different digital…
Descriptors: Foreign Countries, College Students, Social Networks, Social Media
Bo Jiang; Yuang Wei; Meijun Gu; Chengjiu Yin – Interactive Learning Environments, 2024
The purpose of this study is to explore students' backtracking patterns in using a digital textbook, reveal the relationship between backtracking behaviors and academic performance as well as learning styles. This study was carried out for 2 semesters on 102 university students and they are required to use a digital textbook system called DITeL to…
Descriptors: Student Behavior, Electronic Learning, Electronic Publishing, Textbooks
Tlili, Ahmed; Wang, Huanhuan; Gao, Bojun; Shi, Yihong; Zhiying, Nian; Looi, Chee-Kit; Huang, Ronghuai – Interactive Learning Environments, 2023
Online and open learning has recently been made prevalent in many regions in order to mitigate educational inequality and to enhance students' learning experiences and outcomes. Previous studies showed that students perform differently in the learning process, where cultural differences matter. However, little is known about how cultural…
Descriptors: Diversity, Cultural Differences, Behavior Patterns, Electronic Learning
Hagit Meishar-Tal; Alona Forkosh-Baruch – Interactive Learning Environments, 2024
One of the phenomena that lecturers who switched to online distance learning during COVID-19 reported is the refusal of students to turn on their cameras during online classes. This study aimed to examine the factors that predict the opening of cameras in class. The study examined this issue regarding three types of predictors: resistance factors,…
Descriptors: Foreign Countries, College Students, Online Courses, Synchronous Communication
Witton, Gemma – Interactive Learning Environments, 2023
The published literature on lecture capture technologies is often conflicting and sometimes controversial. A common thread among many studies is the impact of recorded lectures on student satisfaction, attendance and performance; however, many of these studies fail to acknowledge the wider context and the many and varied ways in which capture…
Descriptors: Lecture Method, Educational Technology, Technology Uses in Education, Learner Engagement
Kaysi, Feyzi – Interactive Learning Environments, 2023
With the rising influence of technology, students have become heavy users of instant messaging applications. It makes one wonder about students' motivations in using these applications and their usage habits. The aims of this study were to analyze the messaging activities of university students in blended classroom groups, to investigate the…
Descriptors: College Students, Synchronous Communication, Handheld Devices, Student Behavior
Zhong, Zheng; Chen, Weidong; Zhang, Yue; Yang, Jing; Dai, Zhicheng – Interactive Learning Environments, 2022
Animal vocal behaviour represents a certain meaning, which is the explicit expression of animal emotions, needs and communication. Different from human language, animal vocal behaviour is very abstract, and the learning material of animal vocal behaviour is also more difficult to obtain. It is hard for college students to recognize vocal…
Descriptors: Animals, Computer Simulation, Animal Behavior, Zoology
Lin, Jian-Wei; Tsai, Chia-Wen; Hsu, Chu-Ching – Interactive Learning Environments, 2023
Different e-learning technologies may offer different incentive factors, which influence behavioural intention. Moreover, when adopting a new e-learning technology for an extended period, learners' perceptions and learning behaviour may change during the learning period. Unfortunately, as formative assessments (FAs) are often continuously…
Descriptors: Comparative Analysis, Evaluation Methods, Formative Evaluation, Game Based Learning
Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Sri Yulianti Ardiningtyas; Ranta Butarbutar; Sukardi Weda; Sahril Nur – Interactive Learning Environments, 2024
Speaking English as a foreign language (EFL) requires the proper instructional techniques and tactics. Since then, other techniques, including online scaffolding or more knowledgeable other in the speaking improvement, have been used. The current research employs scaffolding to teach speaking in comparison to teacher-guided. The goal of this…
Descriptors: English (Second Language), Scaffolding (Teaching Technique), Electronic Learning, Speech Skills
Hossain, Syed Far Abid; Xi, Zhao; Nurunnabi, Mohammad; Anwar, Bilal – Interactive Learning Environments, 2022
The key purpose of this research is to discuss the role of trajectory movements from education and awareness of sustainability perspective in the higher educational sector. The study analyzes how the trajectory movement of students in various academic places of their interest influences sustainable academic performance. A person-administered…
Descriptors: Academic Achievement, Sustainability, Classrooms, Laboratories

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