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Wang, Yu-Min; Wang, Yi-Shun; Wang, Yu-Yin – Interactive Learning Environments, 2023
Crowdsourcing is an emerging web-enabled method to gain external expertise and ideas on tasks or projects. Mass contributions from the crowd are the key to the success and effectiveness of crowdsourcing. University students are important potential users and promising sources of contributions in the crowdsourcing context. However, little is known…
Descriptors: College Students, Intention, Electronic Publishing, Collaborative Writing
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Shaofeng Wang; Huanhuan Wang; Yanshuang Jiang; Ping Li; Wancheng Yang – Interactive Learning Environments, 2023
The new era of technologies represented by artificial intelligence is profoundly reconstructing the field of education. The integration of emerging technologies in intelligent teaching provides new approaches for improving teaching effectiveness and enriching learning experiences. Today, we know little about students' participation in intelligent…
Descriptors: Artificial Intelligence, Student Centered Learning, Student Satisfaction, Student Participation
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Romero-Frías, Esteban; Arquero, Jose Luis; del Barrio-García, Salvador – Interactive Learning Environments, 2023
In recent years, MOOCs have become firmly established as valid e-learning environments and, as such, have been developed by many universities using different types of platform. Given the voluntary nature of MOOC enrollment, motivation is crucial to our understanding of why students register for and complete these courses. The present study…
Descriptors: Foreign Countries, MOOCs, Student Motivation, College Students
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Bilal Hamamra; Ahmad Qabaha – Interactive Learning Environments, 2024
Drawing on both Barthes' concepts of weariness, laziness, and boredom and Sartre's bad faith, this article analyzes Palestinian students' psychological discomfort with online education. As instructors of English, we have drawn not only on our own teaching experiences but have also analyzed the testimonies of our colleagues. We contend that online…
Descriptors: Psychological Patterns, Alienation, Electronic Learning, Foreign Countries
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Hui, Yan Keung; Kwok, Lam For; Ip, Horace H. S. – Interactive Learning Environments, 2021
Student participation in extracurricular activities has been proven to be as an important element in personal development and become an indicator of their competencies in relation to their future career success. However, participation in extracurricular activities is not systematically recorded and is difficult to be used for planning and…
Descriptors: Student Participation, Extracurricular Activities, Academic Achievement, Professional Development
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Gao, Jie; Zhao, Bo; Xiong, Ying; Gan, Jianhou – Interactive Learning Environments, 2021
The emotional participation of online learning is a process-oriented emotional indicator that measures learners' learning effects. Existing studies have shown there is little research on online-learning emotional participation, and even fewer have studied the online learning participation of ethnic college students. In order to study the online…
Descriptors: Design, Electronic Learning, Online Courses, Minority Group Students
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Schwarzenberg, Pablo; Navón, Jaime – Interactive Learning Environments, 2020
The flipped classroom had shown positive effects on academic achievement and student satisfaction, but require a higher level of self-regulation from students. There are few studies about flipped classroom characteristics that could help to improve self-regulation. This study assess the influence of choice in the goal setting process of students…
Descriptors: Educational Technology, Technology Uses in Education, Goal Orientation, Lecture Method
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Zahirovic Suhonjic, Anida; Despotovic-Zrakic, Marijana; Labus, Aleksandra; Bogdanovic, Zorica; Barac, Dušan – Interactive Learning Environments, 2019
This paper proposes and evaluates a model of crowdsourcing in microlearning that includes the balancing of collaborative learning and crowdsourcing mechanisms. The goal of the research is to implement a learner-centered approach through crowdsourced content creation and to improve the process and outcomes of learning. Crowdsourced content creation…
Descriptors: Foreign Countries, College Students, Student Participation, Student Developed Materials
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Zhai, Xuesong; Wang, Minjuan; Ghani, Usman – Interactive Learning Environments, 2020
Even though existing studies have shown the positive effects of social network sites (SNSs) on learning behaviors and outcomes, how SNS can cause learners to develop negative perceptions about their learning activities is still understudied. Here we report a one-of-a-kind study that examines the negative impact of privacy concern on students'…
Descriptors: Social Media, Privacy, College Students, Foreign Countries
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Liu, Chenchen; Sands-Meyer, Sarah; Audran, Jacques – Interactive Learning Environments, 2019
Flipped classes are well-known for reversing the typical in-class lecture and out-of-class homework structure by instructing students to learn by themselves from on-line learning materials and inviting them to ask questions based on their individual difficulties in class. Many attempts at integrating this teaching method into English as a foreign…
Descriptors: Instructional Effectiveness, English (Second Language), Second Language Learning, Second Language Instruction
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Whitton, Nicola; Jones, Rosie; Wilson, Scott; Whitton, Peter – Interactive Learning Environments, 2014
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both the virtual and real worlds to engage players in a series of challenges within a compelling narrative. The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project aimed to use this game format to provide an alternative…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
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Cheng, Kun-Hung; Hou, Huei-Tse; Wu, Sheng-Yi – Interactive Learning Environments, 2014
In the social interactions among individuals of learning communities, including those individuals engaged in peer assessment activities, emotion may be a key factor in learning. However, research regarding the emotional response of learners in online peer assessment activities is relatively scarce. Detecting learners' emotion when they make…
Descriptors: Online Courses, Electronic Learning, Peer Evaluation, Emotional Response
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Nagel, L.; Blignaut, A. S.; Cronje, J. C. – Interactive Learning Environments, 2009
The establishment of an online community is widely held as the most important prerequisite for successful course completion and depends on an interaction between a peer group and a facilitator. Beaudoin reasoned that online students sometimes engage and learn even when not taking part in online discussions. The context of this study was an online…
Descriptors: Feedback (Response), Online Courses, Peer Relationship, Educational Technology