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Showing 1 to 15 of 35 results Save | Export
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Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2023
The 3D game development process is significant in improving knowledge and skills, such as literacy of information technologies, computational, analytical, and algorithmic thinking, programming, and spatial abilities. Besides, the 3D game development is a difficult and complex learning process. Within this context, it was decided that teaching…
Descriptors: College Students, Visual Aids, Games, Gamification
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Jou, Min; Chen, Pei-Chi; Wang, Jingying – Interactive Learning Environments, 2023
Previous research suggests that there should be a correlation between computational thinking and traditional cognitive and motor skills. At present, academia either considers cognitive skills a part of computational thinking, or investigates the correlation between computational thinking and cognitive skills. Current research on computational…
Descriptors: Thinking Skills, Computation, Cognitive Ability, Psychomotor Skills
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Tadjer, Houda; Lafifi, Yacine; Seridi-Bouchelaghem, Hassina; Gülseçen, Sevinç – Interactive Learning Environments, 2022
To assume the productivity of students in the workplace, the higher educational institutions would be faced by a challenging reality that of how to keep focus on technicalities while improving the set of soft skills. Therefore, the main aim of this research is improving students' soft skills and thus their cognitive skills in parallel, to prepare…
Descriptors: College Students, Foreign Countries, Soft Skills, Skill Development
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Zhang, Yuyu; Chan, Kan Kan – Interactive Learning Environments, 2023
Visual analytics (VA) technology has become a significant tool for business decision-makers to explore novel insights. One of its key features is analytical reasoning through interactive visualization that users have direct sensemaking in problem-solving processes. Few studies have examined how VA can be applied in business education for improving…
Descriptors: Visual Aids, Visualization, Learning Analytics, Data Analysis
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Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2023
The flipped classroom approach has become one of the renowned instructional approaches in recent years. However, without proper educational tools to support students when they participate in classroom learning, their learning performances may not be as good as expected. In this study, a collective problem-solving promotion mechanism is proposed to…
Descriptors: Cooperative Learning, Problem Solving, Flipped Classroom, Academic Achievement
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Cai, Huiying; Gu, Xiaoqing – Interactive Learning Environments, 2022
This study examined the effects of shared representational guidance (collaborative textural representative tool vs. collaborative graphical representative tool; TR vs. GR) and prior knowledge (low vs. high; LPK vs. HPK) on different levels of individuals' understanding of specific-domain knowledge after collaborative problem solving (CPS). A total…
Descriptors: Foreign Countries, Education Majors, College Students, Knowledge Level
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George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
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Lin, Peng-Chun; Hou, Huei-Tse; Chang, Kuo-En – Interactive Learning Environments, 2022
The development of students' practical operation and their collaborative problem solving (CPS) ability are emphasized in higher education nowadays. Providing students a simulation learning tool and an social networking environment can improve the students' learning in CPS activities. This can be a potential learning environment for the students…
Descriptors: Cooperative Learning, Problem Solving, Educational Environment, Scaffolding (Teaching Technique)
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Na Li; Erick Purwanto; Xiaojun Zhang; Feng Cao; Kok Hoe Wong; Xiangru Chen – Interactive Learning Environments, 2024
To address the problem of poor efficacy in hybrid learning in higher education, this study conducted a mix-method explanatory case study with structural equation modelling to examine a new construct, "perceived pedagogical value" (PPV), and its relationship with the core constructs of the Unified Theory of Acceptance and Use of…
Descriptors: Educational Benefits, Interaction, Blended Learning, College Students
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Zhang, Jia-Hua; Meng, Bin; Zou, Liu-Cong; Zhu, Yue; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
As one of the core skills of the 21st century, computational thinking has received increasing attention from educators and researchers. Although some research has been conducted on computational thinking, few studies examined the impact of learning activities on students' computation thinking skills from the perspective of cognitive development.…
Descriptors: Flow Charts, Scaffolding (Teaching Technique), College Students, Computation
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Cixiao Wang; Jianjun Xiao – Interactive Learning Environments, 2024
Community-based courses, driven by connectivist learning theory, provide learners with a social environment that supports collaborative problem solving (CPS). The purpose of this study is to investigate the characteristics of potential collaborators before they engage in CPS. This study analyzed a community-based course, a cMOOC with a total of…
Descriptors: Network Analysis, Longitudinal Studies, Age Differences, Gender Differences
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Pasquini, Laura A.; Knight, Kim A. Brillante; Knott, Jessica L. – Interactive Learning Environments, 2020
"Fashioning Circuits" is a humanities course designed to explore how fashion, electronics, social issues, and makerspaces interact with design and critical theory. Digital humanities scholars and practitioners have seen an emergence of public art and representation beyond the academy, specifically applying interdisciplinary university…
Descriptors: Clothing, Electronics, Social Problems, Design
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Ramírez-Donoso, Luis; Pérez-Sanagustín, Mar; Neyem, Andrés; Alario-Hoyos, Carlos; Hilliger, Isabel; Rojos, Felipe – Interactive Learning Environments, 2023
Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase students' engagement. One of the proposals has been to reuse Massive Online Open Courses (MOOCs) as Small Online Private Courses (SPOCs), or as complementary resources in traditional courses through…
Descriptors: Technology Uses in Education, Electronic Learning, Cooperative Learning, Gamification
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Ng, Hilary Ka Yan; Lam, Paul – Interactive Learning Environments, 2023
The flipped classroom approach is increasingly popular. The effectiveness of the flipped classroom is promising, yet there is little consensus on whether and how varying the number of flipped lessons influences the overall course effectiveness and the affective perceptions of flipped learning. This is important because of the potential impacts on…
Descriptors: Flipped Classroom, Instructional Effectiveness, Student Attitudes, Student Experience
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Lai, Ying-Hsun; Chen, Shih-Yeh; Lai, Chin-Feng; Chang, Yao-Chung; Su, Yu-Sheng – Interactive Learning Environments, 2021
Due to their applications on varied and complex issues, Artificial Intelligence (AI) and Internet of Things (IoT) (collectively, AIoT) have become popular new-generation courses, but the learning of such courses needs to consider actual situations and to analyze complicated problems, making it difficult for students to improve their academic…
Descriptors: Artificial Intelligence, Internet, Computation, Thinking Skills
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