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Kashive, Neerja; Mohite, Sayali – Interactive Technology and Smart Education, 2023
Purpose: This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in India and elements of gamification (achievement, immersion and social) and personal characteristics of learners (self-efficacy, computer anxiety and enjoyment) and…
Descriptors: Gamification, Electronic Learning, Learning Experience, Foreign Countries
Thongsri, Nattaporn; Chootong, Chalothon; Tripak, Orawan; Piyawanitsatian, Piyaporn; Saengae, Rungtip – Interactive Technology and Smart Education, 2021
Purpose: This study aims to study the adoption of online learning in higher education through the perspective of the readiness of the following factors: self-directed learning (SDL), motivation for learning (ML), online communication self-efficacy (OCE) and learner control (LC). This was an empirical study in the context of developing countries,…
Descriptors: Electronic Learning, Higher Education, Independent Study, Learning Motivation
Jan, Muhammad Tahir – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this paper is to investigate those factors that are associated with the adoption of social networking sites from the perspective of Muslim users residing in Malaysia. Design/methodology/approach: A complete self-administered questionnaire was collected from 223 Muslim users of social networking sites in Malaysia. Both…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Muslims
Watjatrakul, Boonlert – Interactive Technology and Smart Education, 2016
Purpose: Individual differences and perceived values of technology have received much attention in technology adoption literature. However, there is a lack of understanding of their relationships and effects on online learning adoption. The study aims to investigate the effects of two important personality traits (i.e. openness to experience and…
Descriptors: Online Courses, Technology Uses in Education, Educational Technology, Structural Equation Models
Böhm, Stephan; Constantine, Georges Philip – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to focus on contextualized features for mobile language learning apps. The scope of this paper is to explore students' perceptions of contextualized mobile language learning. Design/Methodology/Approach: An extended Technology Acceptance Model was developed to analyze the effect of contextual app features on students'…
Descriptors: Telecommunications, Handheld Devices, Student Attitudes, Computer Oriented Programs
Farooq, Muhammad Shoaib; Salam, Maimoona; Jaafar, Norizan; Fayolle, Alain; Ayupp, Kartinah; Radovic-Markovic, Mirjana; Sajid, Ali – Interactive Technology and Smart Education, 2017
Purpose: Adoption of latest technological advancements (e.g. lecture capture system) is a hallmark of market-driven private universities. Among many other distinguishing features, lecture capture system (LCS) is the one which is being offered to enhance the flexibility of learning environment for attracting executive business students. Majority of…
Descriptors: Lecture Method, Business Administration Education, Technological Advancement, Educational Cooperation
Nair, Pradeep Kumar; Ali, Faizan; Leong, Lim Chee – Interactive Technology and Smart Education, 2015
Purpose: This study aims to explain the factors affecting students' acceptance and usage of a lecture capture system (LCS)--ReWIND--in a Malaysian university based on the extended unified theory of acceptance and use of technology (UTAUT2) model. Technological advances have become an important feature of universities' plans to improve the…
Descriptors: Foreign Countries, Predictor Variables, College Students, Likert Scales