Publication Date
In 2025 | 1 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 18 |
Since 2016 (last 10 years) | 39 |
Since 2006 (last 20 years) | 60 |
Descriptor
Source
Interactive Technology and… | 60 |
Author
Costley, Jamie | 3 |
Deng, Liping | 2 |
Fox, Robert | 2 |
Kapralos, Bill | 2 |
Adam, Stewart | 1 |
Ahmad, Asad | 1 |
Ahmad, Suraya | 1 |
Ahmed, Waleed | 1 |
Al Khateeb, Ahmed A. | 1 |
Al-Wasy, Baleigh Qassem | 1 |
Ali, Faizan | 1 |
More ▼ |
Publication Type
Journal Articles | 60 |
Reports - Research | 56 |
Tests/Questionnaires | 6 |
Reports - Evaluative | 3 |
Information Analyses | 1 |
Education Level
Higher Education | 60 |
Postsecondary Education | 51 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Malaysia | 6 |
Australia | 5 |
India | 5 |
Canada | 3 |
Hong Kong | 3 |
Saudi Arabia | 3 |
South Korea | 3 |
Sweden | 2 |
United Kingdom | 2 |
United States | 2 |
Algeria | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
National Survey of Student… | 1 |
What Works Clearinghouse Rating
Eliza Rossiter; T. J. Thomson; Rachel Fitzgerald – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to evaluate the use and effectiveness of a bespoke mobile learning resource, Pocket Tutor. This resource responds to a number of teaching and learning challenges within the tertiary education context. These include those related to the number and type of learning activities that can be offered, class pacing,…
Descriptors: College Students, Electronic Learning, Handheld Devices, Technology Uses in Education
Julie Junaštíková – Interactive Technology and Smart Education, 2024
Purpose: Self-regulation is the level of learning where the learner becomes an active agent in their learning process in terms of activity and aspects of motivation and metacognition. The current paper mostly deals with the metacognitive aspect. The purpose of this study is to gain insight into self-regulation of learning in the context of modern…
Descriptors: Self Management, Learner Engagement, Educational Technology, Technology Uses in Education
Mamun, Md Abdullah Al – Interactive Technology and Smart Education, 2022
Purpose: This study aims to present a scaffolding framework incorporating sophisticated technology that can inform instructional design to support student inquiry learning in the self-regulated online environment. Design/methodology/approach: The classic predict, observe and explain (POE) framework has been extended through the incorporation of an…
Descriptors: Scaffolding (Teaching Technique), Self Management, Online Courses, Inquiry
Chandan Kumar Tiwari; Mohd. Abass Bhat; Shagufta Tariq Khan; Rajaswaminathan Subramaniam; Mohammad Atif Irshad Khan – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this paper is to identify the factors determining students' attitude toward using newly emerged artificial intelligence (AI) tool, Chat Generative Pre-Trained Transformer (ChatGPT), for educational and learning purpose based on technology acceptance model. Design/methodology/approach: The recommended model was empirically…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Student Attitudes
Raza, Syed Ali; Khan, Komal Akram – Interactive Technology and Smart Education, 2022
Purpose: Collaboration, communication, critical thinking and creativity are the most essential Cs of education. However, at present, these Cs are interlinked with technology to make it more effective and reliable. Educational technology infuses higher education, many people use it on a daily basis. Students are eager to adopt such technologies…
Descriptors: Academic Achievement, Educational Technology, Higher Education, Internet
Cong Doanh Duong; Duc Tho Bui; Huong Thao Pham; Anh Trong Vu; Van Hoang Nguyen – Interactive Technology and Smart Education, 2024
Purpose: The emergence of artificial intelligence technologies, like ChatGPT, has taken the world by storm, particularly in the education sector. This study aims to adopt the unified theory of acceptance and use of technology to explore how effort expectancy (EEC) and performance expectancy (PEE) individually, jointly, congruently and…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Expectation
Anand Shankar Raja, Manivannan; Kallarakal, Tomy K. – Interactive Technology and Smart Education, 2021
Purpose: The purpose of this paper is to understand the outcomes of Massive Open Online Courses (MOOCs) in the light of COVID-19 concerning the students of higher educational institutions (HEIs) in India. The COVID-19 has disrupted the normal teaching-learning role across the world and has put everyone in a nightmare. HEIs are now requesting…
Descriptors: Online Courses, COVID-19, Pandemics, Higher Education
Haixiao Dai; Phong Lam Nguyen; Cat Kutay – Interactive Technology and Smart Education, 2024
Purpose: Digital learning systems are crucial for education and data collected can analyse students learning performances to improve support. The purpose of this study is to design and build an asynchronous hardware and software system that can store data on a local device until able to share. It was developed for staff and students at university…
Descriptors: Foreign Countries, Cooperative Learning, Rural Schools, Asynchronous Communication
Davood Ghorbanzadeh; Mohsen Sharbatiyan – Interactive Technology and Smart Education, 2024
Purpose: Despite promising conceptual developments in value co-creation behaviors, the scholarly attention afforded to the importance of the university website features in strengthening the university brand image and reputation through students' value co-creation behaviors is limited. University website features are conceptualized as a…
Descriptors: Web Sites, Reputation, Higher Education, Social Media
Latorre-Cosculluela, Cecilia; Suárez, Cristina; Quiroga, Sonia; Sobradiel-Sierra, Natalia; Lozano-Blasco, Raquel; Rodríguez-Martínez, Ana – Interactive Technology and Smart Education, 2021
Purpose: The confidence placed in the use of technology and other computing resources is an important support for the deep transformation toward processes of very high quality teaching-learning based on active learning. This paper aims to present and describe a higher education experience with Flipped Learning before and during the transformation…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
Stevens, Garry John; Bienz, Tobias; Wali, Nidhi; Condie, Jenna; Schismenos, Spyros – Interactive Technology and Smart Education, 2021
Purpose: Following the rapid shift to online learning due to COVID-19, this paper aims to compare the relative efficacy of face-to-face and online university teaching methods. Design/methodology/approach: A scoping review was conducted to examine the learning outcomes within and between online and face-to-face (F2F) university teaching programmes.…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, School Closing
Ahmed, Waleed; Zaneldin, Essam – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to use quick response (QR) code along with online videos to teach one of the college foundation courses in an international institution to enhance the grasp of the students and to boost the students' learning outcomes. Design/methodology/approach: The study discussed and elaborated the findings that mainly focused on the…
Descriptors: College Students, Introductory Courses, Technology Uses in Education, Video Technology
Imdadullah Hidayat-Ur-Rehman – Interactive Technology and Smart Education, 2024
Purpose: The integration of digital technologies into education has brought about a profound transformation, fundamentally reshaping the learning landscape. The purpose of this study is to underscore the importance of investigating the factors influencing students' engagement (SE) in this evolving digital era, particularly within formal digital…
Descriptors: Learner Engagement, Handheld Devices, Telecommunications, Personal Autonomy
Zwain, Ammar Abdulameer Ali – Interactive Technology and Smart Education, 2019
Purpose: This study aims to expand the Unified Theory of Acceptance and Use of Technology (UTAUT2) by exploring the effect of two new predictors: technological innovativeness and information quality, along with the learning value and the original determinants that influence faculty and students' acceptance of the Moodle-Learning Management System.…
Descriptors: Predictor Variables, Educational Technology, Technology Uses in Education, Integrated Learning Systems
Ronaghi, Mohammad Hossein – Interactive Technology and Smart Education, 2023
Purpose: Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is not possible without planning for education and related knowledge transfer. On the other hand, disruptive technologies such as virtual reality (VR) have…
Descriptors: Foreign Countries, Educational Technology, Computer Simulation, Sustainability