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Lars de Vreugd; Anouschka van Leeuwen; Marieke van der Schaaf – Journal of Computer Assisted Learning, 2025
Background: University students need to self-regulate but are sometimes incapable of doing so. Learning Analytics Dashboards (LADs) can support students' appraisal of study behaviour, from which goals can be set and performed. However, it is unclear how goal-setting and self-motivation within self-regulated learning elicits behaviour when using an…
Descriptors: Learning Analytics, Educational Technology, Goal Orientation, Learning Motivation
Jiang Xiaxia; Li Yahong; Kuang Ziyi; Yu Jiajun – Journal of Computer Assisted Learning, 2025
Background: Video conferencing technology has moved online education into a new stage of real-time video interaction. However, shortcomings such as students' lack of concentration and substantive engagement during video conferencing greatly limit the improvement of online learning effectiveness. According to social presence theory and the…
Descriptors: College Faculty, College Students, Electronic Learning, Distance Education
Ute Mertens; Marlit A. Lindner – Journal of Computer Assisted Learning, 2025
Background: Educational assessments increasingly shift towards computer-based formats. Many studies have explored how different types of automated feedback affect learning. However, few studies have investigated how digital performance feedback affects test takers' ratings of affective-motivational reactions during a testing session. Method: In…
Descriptors: Educational Assessment, Computer Assisted Testing, Automation, Feedback (Response)
Xin Tang; Zhiqiang Yuan; Shaojun Qu – Journal of Computer Assisted Learning, 2025
Background: Generative artificial intelligence (AI) represents a significant technological leap, with platforms like OpenAI's ChatGPT and Baidu's Ernie Bot at the forefront of innovation. This technology has seen widespread adoption across various sectors of society and is anticipated to revolutionise the educational landscape, especially in the…
Descriptors: Influences, College Students, Student Behavior, Intention
Hui-Tzu Hsu; Chih-Cheng Lin – Journal of Computer Assisted Learning, 2024
Background: Behavioural intention (BI) has been predicted using other variables by adopting the technology acceptance model (TAM). However, few studies have examined whether BI can predict learning performance. Objectives: The present study used an extended TAM to investigate whether students' BI is a predictor of their listening learning…
Descriptors: Intention, Vocabulary Development, Handheld Devices, College Students
Wu, Jiun-Yu – Journal of Computer Assisted Learning, 2020
Online search involves multitasking and may demand better working-memory capacities (WMC) and additional cognitive aids. Given the constraints of human cognition, we tested the effectiveness of note-taking strategies on university students' online search performance. Also examined were the profile configurations of WMC tests in silence and in…
Descriptors: Predictive Validity, Short Term Memory, Notetaking, Online Searching
Tsay, Crystal Han-Huei; Kofinas, Alexander K.; Trivedi, Smita K.; Yang, Yang – Journal of Computer Assisted Learning, 2020
Learners in the higher education context who engage with computer-based gamified learning systems often experience the novelty effect: a pattern of high activity during the gamified system's introduction followed by a drop in activity a few weeks later, once its novelty has worn off. We applied a two-tiered motivational, online gamified learning…
Descriptors: Higher Education, College Students, Computer Games, Game Based Learning
Yang, Jie Chi; Chung, Ching-Jung; Chen, Mei-Shan – Journal of Computer Assisted Learning, 2022
Background: Performance goal orientations are influential motivational factors for predicting learning performance. However, a lack of attention has been paid to investigating the effects of performance goal orientations on learning performance and in-game performance in the context of digital game-based learning. Objectives: This study…
Descriptors: Educational Games, Game Based Learning, Academic Achievement, Goal Orientation
Karvounidis, T.; Chimos, K.; Bersimis, S.; Douligeris, C. – Journal of Computer Assisted Learning, 2014
In this work, Web 2.0 technologies in higher education are evaluated using students' perceptions, satisfaction, performance and behaviour. The study evaluates the Web 2.0 tools as stand-alone entities as well in terms of their cross-operability and integration (confluence) to synergistic contributions towards the enhancement of student…
Descriptors: Web 2.0 Technologies, Computer Software Evaluation, Higher Education, Student Attitudes
Hsiung, C .M.; Luo, L. F.; Chung, H. C. – Journal of Computer Assisted Learning, 2014
Cooperative learning has many pedagogical benefits. However, if the cooperative learning teams become ineffective, these benefits are lost. Accordingly, this study developed a computer-aided assessment method for identifying ineffective teams at their early stage of dysfunction by using the Mahalanobis distance metric to examine the difference…
Descriptors: Cooperative Learning, Teamwork, Identification, Instructional Effectiveness