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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
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Veerasamy, Ashok Kumar; D'Souza, Daryl; Laakso, Mikko-Jussi – Journal of Educational Technology Systems, 2016
This article presents a study aimed at examining the novice student answers in an introductory programming final e-exam to identify misconceptions and types of errors. Our study used the Delphi concept inventory to identify student misconceptions and skill, rule, and knowledge-based errors approach to identify the types of errors made by novices…
Descriptors: Computer Science Education, Programming, Novices, Misconceptions
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Bixler, Brett A.; Land, Susan M. – Journal of Educational Technology Systems, 2011
The purpose of this research was to investigate the effects of using cognitive and metacognitive prompting strategies in a web-based learning environment to engage college students in a complex, ill-structured task. The course context was a freshman/sophomore level Information Sciences and Technology course, and the topic was web design. Four…
Descriptors: College Students, Prompting, Problem Solving, Educational Environment
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Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
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Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
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Adams, Ruifang Hope; Strickland, Jane – Journal of Educational Technology Systems, 2011
This study investigated the effects of computer-assisted feedback strategies that have been utilized by university students in a technology education curriculum. Specifically, the study examined the effectiveness of the computer-assisted feedback strategy "Knowledge of Response feedback" (KOR), and the "Knowledge of Correct…
Descriptors: Feedback (Response), Control Groups, Technology Education, Experimental Groups
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Schoenacher, Sheryl R. – Journal of Educational Technology Systems, 2009
Online class discussions have been studied from many perspectives; however, the literature is lacking that shows instructors how to help online students build social capital. Social capital is an information asset that stems from the interaction between agents. This study examines how social capital can be fostered through online class…
Descriptors: Instructional Effectiveness, Social Capital, Content Analysis, College Students
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Glass, Richard; Spiegelman, Marsha – Journal of Educational Technology Systems, 2008
The growth of online resources and the advances in Web 2.0 technology are changing the information landscape and impacting teaching and learning. While information literacy has been recognized as a critical component of undergraduate learning, little if any discipline-specific research is done in the lower division mathematics/computer science…
Descriptors: Computer Assisted Instruction, Interaction, Computer Science, Information Literacy
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Ebrahimi, Alireza – Journal of Educational Technology Systems, 2007
An observation on teaching introductory programming courses on SLN for a period of two terms led me to believe that online students try various ways to solve a problem. In the beginning, I got the impression that some of their approaches for a solution were wrong; but after a little investigation, I found that some of the problem-solving…
Descriptors: Problem Solving, College Students, Online Courses, Programming