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Dmitrii Pastushenkov; Olesia Pavlenko; Steven Clancy – Language Learning & Technology, 2025
In this article, we delve into the application of the online game-based learning and testing platform Kahoot! with second language (L2) learners of Russian and explore how this tool can enhance our students' experiences. Following a brief overview of digital game-based learning (DGBL) and previous research on L2 learning through Kahoot!, we…
Descriptors: Online Courses, Game Based Learning, Second Language Instruction, Russian
Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
Ines A. Martin – Language Learning & Technology, 2023
This study investigated how learners' motivation to improve their pronunciation (i.e., pronunciation-focused motivation) influences their L2 pronunciation achievements. This relationship was explored separately in an online (n = 28) and a face-to-face (F2F) (n = 49) learning environment with beginner learners of German. In the online learning…
Descriptors: Pronunciation, Student Motivation, Second Language Learning, Online Courses
Louisa Willoughby; Cathy Sell – Language Learning & Technology, 2024
Recent years have seen an explosion in video content available online. Yet there is relatively scant research on if, how, and why second language (L2) learners engage with videos in their target language as part of their self-directed study--especially for languages with a smaller media footprint. This paper presents qualitative findings from a…
Descriptors: Second Language Learning, Second Language Instruction, Independent Study, Electronic Learning
Alif Silpachai; Reza Neiriz; MacKenzie Novotny; Ricardo Gutierrez-Osuna; John M. Levis; Evgeny Chukharev – Language Learning & Technology, 2024
It is unclear whether corrective feedback (CF) provided by L2 computer-assisted pronunciation training (CAPT) tools must be 100% accurate to promote an acceptable level of improvement in pronunciation. Using a web-based interface, 30 native speakers of Chinese completed a pretest, a computer-based training session to produce nine sound contrasts…
Descriptors: College Students, Foreign Students, English (Second Language), Second Language Instruction
Breno Silva; Valentina Ragni; Agnieszka Otwinowska; Agnieszka Szarkowska – Language Learning & Technology, 2024
Existing research shows that identical cognates are read more quickly than noncognates. However, most studies focused on words presented in isolation or embedded in sentences. To address this gap, our exploratory eye-tracking study is the first to investigate the processing of cognates and noncognates in English subtitles. First, we tested whether…
Descriptors: English Language Learners, English (Second Language), Second Language Learning, Eye Movements
Yeh, Hui-Chin; Tseng, Sheng-Shiang – Language Learning & Technology, 2020
Augmented reality (AR) technology has been used to successfully improve traditional literacy. However, there has been a paradigm shift in literacy education from traditional literacy to multimodal literacy. Little research has explored how students establish effective multimodal meaning-making using AR technology. This study is an investigation of…
Descriptors: Computer Simulation, Learning Modalities, English (Second Language), Second Language Learning
Jining Han – Language Learning & Technology, 2024
The present study applied a multiple-case study design to investigate Chinese as a foreign language (CFL) students' responses to computer-mediated coded feedback and the factors that influence students' responses in an online multiple-draft Chinese writing context. Three intermediate-level students of Chinese completed four drafts for which they…
Descriptors: Computer Mediated Communication, Feedback (Response), Student Attitudes, Influences
Chunping Zheng; Xu Chen; Huayang Zhang; Ching Sing Chai – Language Learning & Technology, 2024
This quasi-experimental research investigates the employment of a formative assessment platform aided by artificial intelligence in an English public speaking course. The platform integrates deep learning, automatic speech recognition, and automatic writing evaluation. It provides automated assessment and immediate feedback on speakers' public…
Descriptors: Peer Evaluation, Comparative Analysis, Feedback (Response), Self Evaluation (Individuals)
Canals, Laia – Language Learning & Technology, 2020
The present study aims to assess the benefits of participating in a virtual language exchange (VE) for practicing oral skills with native speakers by measuring learners' motivation to learn the language, communicate, and collaborate. The oral language development of advanced learners of English at a Spanish university was compared with a control…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
Adam Dabrowski; Stuart McLean; Christopher Nicklin – Language Learning & Technology, 2024
Three modes of deliberate vocabulary study were investigated to determine how well they assisted learners' recall of the meaning of target concrete nouns. Two modes of tablet-based augmented reality, one context-independent (AR1) and one context-dependent (AR2), were compared with each other and with paper-based word cards (WC) in the deliberate…
Descriptors: Vocabulary Development, Nouns, Tablet Computers, Computer Simulation
Huey-Jye You; Hui-Chin Yeh; Grace Yue Qi – Language Learning & Technology, 2025
Telecollaboration has received growing interest in language education as a way of fostering intercultural learning. While the body of literature primarily focuses on the impact of telecollaborative processes on intercultural learning, the effect of supportive mechanisms on intercultural telecollaboration has received little academic attention.…
Descriptors: Telecommunications, Cultural Awareness, Second Language Learning, Discussion (Teaching Technique)
Yucel Yilmaz; Gisela Granena; Laia Canals; Aleksandra Malicka – Language Learning & Technology, 2024
The present study examines the impact of the explicitness of corrective feedback and explicit associative memory on the acquisition of -ing/-ed participial adjectives through delayed video-based corrective feedback. Fifty-two L1 Spanish learners were randomly assigned to one of three groups (implicit, explicit, or no-feedback) and performed an…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction