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Barr, Matthew – Research in Learning Technology, 2017
In this article, an online student journal is described, and the ways in which student participants value the journal are discussed. "Press Start" is a peer-reviewed international journal of game studies, which aims to publish the best student work related to the academic study of video games. Content analysis of qualitative survey data…
Descriptors: Electronic Publishing, Student Journals, Journal Writing, Periodicals
Lauricella, Sharon; Kay, Robin – Research in Learning Technology, 2013
This article examined how higher education students used text and instant messaging for academic purposes with their peers and faculty. Specifically, comfort level, frequency of use, usefulness, reasons for messaging and differences between peer-to-peer and peer-to-instructor interactions were examined. Students noted that they were very…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, College Students
Crampton, Andrea; Ragusa, Angela T.; Cavanagh, Heather – Research in Learning Technology, 2012
Educational technology implementation often owes more to the technical proficiency of the teaching staff and/or the capacity of the institution than to a student outcome-centred design process. Creation of online resources takes considerable time and involves significant cost to both the institution, for devices and platforms, and to students for…
Descriptors: Foreign Countries, Learner Engagement, Distance Education, Outcomes of Education