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Chou, Hui Shan; Thong, Lay Teng; Chew, Han Shi Jocelyn; Lau, Ying – Technology, Knowledge and Learning, 2023
Lack of motivation and enjoyment is a challenge that many students face. Due to the current coronavirus pandemic, many lessons are not being conducted face-to-face. However, the use of robots has been proven able to alleviate this challenge. This review explores the barriers and facilitators of robot-assisted education among higher education…
Descriptors: COVID-19, Pandemics, Barriers, Robotics
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Yu, Zhonggen; Yu, Liheng – Technology, Knowledge and Learning, 2022
Rain Classroom, as a mobile app designed and developed by Tsinghua University, has been catching increasingly intense attention since her birth in 2016. Her usability has, however, seldom been explored. The purpose of this study is to compare the usability of Rain Classroom assisted learning with other learning approaches. A mixed design was…
Descriptors: College Students, Student Attitudes, Educational Technology, Handheld Devices
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Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – Technology, Knowledge and Learning, 2023
Three-Dimensional Virtual Worlds (3DVW) have significant promise for the development of teaching and learning environments. Educational communities have become interested in such virtual platforms, and this technology has widely benefited educational settings. This study aims to identify the factors that drive the acceptance of 3DVWs as means for…
Descriptors: Computer Simulation, Higher Education, College Students, Educational Technology
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Shovqi Zeynalov; Ece Dogantan – Technology, Knowledge and Learning, 2025
This study aimed to examine the digital entrepreneurship intention of open education tourism students within the scope of personal innovativeness, digital literacy skills and entrepreneurship education they received at university. The study also aimed to reveal the relationships between entrepreneurship education, digital literacy skills, personal…
Descriptors: Open Education, Tourism, Technological Literacy, Entrepreneurship
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Hinze, Annika; Vanderschantz, Nicholas; Timpany, Claire; Cunningham, Sally Jo; Saravani, Sarah-Jane; Wilkinson, Clive – Technology, Knowledge and Learning, 2023
The exponential growth in the use of digital technologies and the availability of mobile software applications (apps) has been well documented over the past decade. Literature on the integration of mobile technology into higher education reveals an increasing focus on how mobile devices are used within the classroom environment, both physical and…
Descriptors: Handheld Devices, Electronic Learning, Educational Technology, Educational Research
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Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz; Sema Sulak – Technology, Knowledge and Learning, 2024
Due to the distance education implemented with the COVID-19 pandemic, online synchronous education activities have started to be carried out using tools such as Zoom. In this process, students have experienced various problems and one of them is related to cyberloafing behaviors (CLB). The main purpose of this study was to examine the factors…
Descriptors: COVID-19, Pandemics, Online Courses, Educational Technology
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Kathrin Knutzen; Liane Rothenberger; Irina Tribusean; Yi Xu – Technology, Knowledge and Learning, 2025
In this study, we investigated whether intercultural communication can be learned as effectively through desktop-based social virtual reality (social VR) as it can through online study, and if social VR improves the motivation to gain cultural intelligence in distance learning. Two groups of international students attended a seminar called…
Descriptors: Computer Simulation, Intercultural Communication, Cultural Awareness, Distance Education
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Caglayan, Esin; Ustunluoglu, Evrim – Technology, Knowledge and Learning, 2021
Technology-enhanced teaching approaches are becoming increasingly common in higher education. One of these approaches, "Lecture Capture" (LC), is a tool which can be simply defined as audio and video recordings of classroom-based activities. Although the use of LC is increasing in higher education, its impact on teaching and learning,…
Descriptors: College Students, Lecture Method, Educational Technology, Audiovisual Aids
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Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
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Pumptow, Marina; Brahm, Taiga – Technology, Knowledge and Learning, 2021
Although digital media are in general very common, their role in academic settings and their relevance for academic achievement are not satisfactorily explored. A research gap that is particularly apparent during the corona crisis in 2020 when university processes in many countries are suddenly almost completely digitalised. Research suggests a…
Descriptors: Educational Technology, Technology Uses in Education, Student Characteristics, Context Effect
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Suki, Norazah Mohd; Suki, Norbayah Mohd – Technology, Knowledge and Learning, 2019
This study examines the structural relationships at work when embedding role-play games in a class for Japanese language proficiency. It does so by applying the Technology Acceptance Model, and the Unified Theory of Acceptance and Usage of Technology as its guiding principles. The setting was a Malaysian public university and the subjects, 200…
Descriptors: Role Playing, Educational Games, Video Games, Teaching Methods
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Millis, Keith; Forsyth, Carol; Wallace, Patricia; Graesser, Arthur C.; Timmins, Gary – Technology, Knowledge and Learning, 2017
Prior research has shown that students learn from Intelligent Tutoring Systems (ITS). However, students' attention may drift or become disengaged with the task over extended amounts of instruction. To remedy this problem, researchers have examined the impact of game-like features (e.g., a narrative) in digital learning environments on motivation…
Descriptors: Intelligent Tutoring Systems, Educational Games, Teaching Methods, Educational Technology
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Van Horne, Sam; Curran, Maura; Smith, Anna; VanBuren, John; Zahrieh, David; Larsen, Russell; Miller, Ross – Technology, Knowledge and Learning, 2018
Instructional technologists and faculty in post-secondary institutions have increasingly adopted learning analytics interventions such as dashboards that provide real-time feedback to students to support student' ability to regulate their learning. But analyses of the effectiveness of such interventions can be confounded by measures of students'…
Descriptors: Chemistry, Science Instruction, Learning Strategies, Questionnaires
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Teasley, Stephanie D. – Technology, Knowledge and Learning, 2017
This emerging technology report reviews a new development in educational technology, student-facing dashboards, which provide comparative performance feedback to students calculated by Learning Analytics-based algorithms on data generated from university students' use of educational technology. Instructor- and advisor-facing dashboards emerged as…
Descriptors: Educational Technology, College Students, Technology Uses in Education, Database Management Systems
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Kuzle, Ana – Technology, Knowledge and Learning, 2017
Students regularly struggle with mathematical tasks, particularly those concerning non-routine problems in geometry. Although educators would like for their learners to transfer their knowledge to non-routine and real-life situations, students run into a number of difficulties. The goal of this exploratory study was to analyze three participants'…
Descriptors: Mathematics Instruction, Problem Solving, Geometry, Computer Software
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