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Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
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Carola Strobl; Iryna Menke-Bazhutkina; Niklas Abel; Marije Michel – Technology in Language Teaching & Learning, 2024
Since its release, ChatGPT has raised concerns in many teaching contexts given its threat to reliably evaluating learners' knowledge and skills. Within task-based pedagogy, however, this technology opens new avenues for second language (L2) teaching when adopting the technology as a writing buddy. Our study explores how ChatGPT as a model impacts…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Assisted Instruction, Writing Instruction