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Tristan H. S. de Jonge; Timo Kegelaar; Fabiola Figueroa Esquivel – Journal of Computer Assisted Learning, 2025
Background: Learner-generated digital media has gained significant attention as a supplementary learning tool. However, a need exists for empirical research to discern among various learner-generated digital media formats. One potential area of divergence lies in the arousal levels evoked during media creation due to varying emphasis on the…
Descriptors: Student Projects, Multimedia Materials, Nonverbal Communication, Comparative Analysis
Genc Aksaray, Sevgi; Ozcelik, Erol – Educational Psychology, 2023
Recent findings from psychological studies have shown that emotional arousal improves human memory. However, more evidence is necessary if these results are generalisable to multimedia learning environments. Considering these needs, the study has the goal to examine the effect of emotional arousal on multimedia learning. Fifty-seven participants…
Descriptors: College Students, Foreign Countries, Arousal Patterns, Emotional Response
Nelson, James Byron; Fabiano, Andrew M.; Lamoureux, Jeffrey A. – Learning & Memory, 2018
Two experiments assessed the effects of extinguishing a conditioned cue on subsequent context conditioning. Each experiment used a different video-game method where sensors predicted attacking spaceships and participants responded to the sensor in a way that prepared them for the upcoming attack. In Experiment 1 extinction of a cue which signaled…
Descriptors: Learning Processes, Arousal Patterns, Attention, Context Effect
BEIER, ERNST G. – 1962
INDIVIDUALS LEARN AND RETAIN MATERIAL MORE EFFECTIVELY WHEN THEY ATTEND TO THOSE CHARACTERISTICS OF THE ENVIRONMENT ABOUT WHICH THEY ARE TO ACQUIRE INFORMATION. TRADITIONALLY GESTURAL AND SITUATIONAL ATTENTION DEVICES HAVE BEEN USED IN CLASSROOMS IN ORDER TO ATTRACT ATTENTION FOR SPECIFIC INFORMATION. IT IS POSSIBLE HOWEVER THAT MUCH MORE SUBTLE…
Descriptors: Arousal Patterns, Attention, College Students, Learning Processes

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