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Ashley Lear – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
This study examined a cohort of 12 study abroad participants taking a course on video game topography and narrative in Salamanca, Spain, to determine how inhabiting and co-creating narrative worlds as part of the coursework might impact the experiences of the students inside and outside of the classroom as they engaged in mandated and optional…
Descriptors: Gamification, Study Abroad, Foreign Countries, Video Games
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Dwyer, Karen Kangas; Davidson, Marlina – Communication Teacher, 2020
E-journaling invites students to reflect upon and synthesize their experiences, readings, discussions, and presentations in a series of electronic entries, usually viewed only by the student and the instructor. E-journaling assignments have become easier to complete and grade in the last few years because they are now supported by learning…
Descriptors: Student Journals, Journal Writing, Electronic Publishing, Communications
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Bischof, Libby – History Teacher, 2015
If part of the job of history educators is to prepare students to be informed, literate, active, and analytical citizens of their communities, then what better place to start than with encouraging them to really learn and contextualize the history of their own communities? This article explores student responses to a semester-long local history…
Descriptors: History Instruction, Local History, Place Based Education, Historic Sites
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Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2017
The notion of students as co-creators of content in higher education is gaining popularity, with an ever-increasing emphasis on the development of digital media assignments. In a separate paper, the authors introduced the Digital Media Literacies Framework, which is composed of three interrelated domains: (1) conceptual, (2) functional, and (3)…
Descriptors: Taxonomy, Multimedia Materials, Electronic Publishing, Student Developed Materials