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Yamazaki, Kasumi – ReCALL, 2018
This study investigates an instantiation of a 3D virtual world-based Japanese learning curriculum within the context of a Japanese as a foreign language (JFL) classroom. Through a mixed-method case study approach, participants' natural acquisition of Japanese in a 3D virtual environment was examined. In the present study, four sources of data from…
Descriptors: Computer Assisted Instruction, Second Language Learning, Computer Simulation, Qualitative Research
Yamazaki, Kasumi – ProQuest LLC, 2015
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments. While there has recently been an increase in the number of exploratory studies involving learning experiences of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Japanese, Computer Games
Younes, Maha N.; Asay, Sylvia M. – College Teaching, 2003
This qualitative case study evaluates the impact of international study experiences on college students. Three international study tours originating from a Mid-west state university are the focus of the study. Despite differing leadership styles, teaching and tour formats, academic orientations, and destinations, the outcome reveals that such…
Descriptors: Program Effectiveness, College Students, Incidental Learning, Intentional Learning