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Robson, Karen – Journal of Marketing Education, 2019
Gamification is increasingly being implemented in higher education to engage students. This article presents a gamified pedagogical exercise intended to motivate students to consider how their in-person and digital behaviors affect their personal brands. Students receive and lose points for various behaviors and reflect on whether these behaviors…
Descriptors: Assignments, Higher Education, Teaching Methods, Student Behavior
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Durant, Rita A.; Carlon, Donna M.; Downs, Alexis – Journal of Management Education, 2017
This article describes the results of the "Efficiency Challenge," a 10-week, Principles of Management course activity that uses reflection and goal setting to help students understand the concept of operational efficiency. With transformative learning theory as a lens, we base our report on 4 years' worth of student reflections regarding…
Descriptors: Introductory Courses, Administrator Education, Transformative Learning, Class Activities
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Lightner, Robin – Journal of Faculty Development, 2014
Instructors may benefit from the framework for understanding student incivility. The framework considers stages of adolescent brain development and behaviors that were adaptive in the context of high school but are counter to collegiate success. Several activities presented here challenge instructors to be purposeful about classroom civility. When…
Descriptors: Classroom Environment, Classroom Techniques, Student Behavior, Neuropsychology
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Arroyo, Sara G. – Hispanic Journal of Behavioral Sciences, 1981
Chicano college students who participated in a study skills program based on self-monitoring and self-reinforcement, supplemented with instruction and reinforcement from the program director, reported that time spent studying and performance on tests improved as a function of training and that the improvement was maintained. (CM)
Descriptors: Behavior Change, Class Activities, College Students, Higher Education