NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sage, Kara; Jackson, Sophia; Mauer, Larissa; Stockdale, Kayden – Educational Media International, 2022
Students frequently recruit digital devices to aid their academics. Past research has often focused on computers, with growing research on more mobile devices like tablets. Despite owning smartphones at high rates, little research has focused on college students' use of smartphones for academics. In the present study, students were randomly…
Descriptors: Computer Uses in Education, Laptop Computers, Tablet Computers, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rais-Rohani, Masoud; Walters, Andrew – Advances in Engineering Education, 2014
A lecture-based engineering mechanics course (Statics) is redesigned using the Emporium model. Whereas students study the material outside of class via asynchronous online delivery of the content and instructional videos, they do all the other activities (e.g., assignments, tests) either individually or in groups inside the classroom. Computer-…
Descriptors: Engineering, Engineering Education, Mechanics (Physics), Educational Change
Peer reviewed Peer reviewed
Direct linkDirect link
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Williams, Jacqueline A.; Dobie, Kathryn – Marketing Education Review, 2011
Electronic reverse auctions are increasingly being used by firms to improve firm financial and operational performance. The described teaching innovation serves as a model for introducing electronic reverse auctions as a central element in a comprehensive negotiation exercise involving sales management and purchasing management students. Results…
Descriptors: Learner Engagement, Classroom Techniques, Purchasing, Instructional Innovation
Peer reviewed Peer reviewed
Direct linkDirect link
White, Barbara Jo; Clapper, Danial; Noel, Rita; Fortier, Jenny; Grabolosa, Pierre – Business Communication Quarterly, 2007
Online auctions are dominated by eBay, which started bringing together buyers and sellers in 1995. eBay product listings can easily be used in business communication courses to better understand online sales messages. One great advantage is that the vast majority of nearly 15 million listings a day are written and assembled by everyday consumers…
Descriptors: Class Activities, Business Communication, Marketing, Internet
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2014
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Conferences (Gatherings), Conference Papers, Computer Uses in Education, Small Colleges
Peer reviewed Peer reviewed
McLellan, Hilary – Journal of Computing in Higher Education, 1998
Describes one Internet-based model for implementing university classes that uses listservs, electronic mail, and the World Wide Web. Compares Internet and conventional classes; looks at the potential of both asynchronous and synchronous virtual learning experiences and activities. Argues that an Internet-based virtual learning community, with its…
Descriptors: Class Activities, College Students, Computer Uses in Education, Distance Education