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Mario Lepore; Federica Mennuni – International Journal for Technology in Mathematics Education, 2023
In this research, we investigated whether the use of GeoGebra Augmented Reality (AR) can foster students in conceptualising a mathematical object by manipulating its different semiotic representations. We designed and implemented, with thirty university mathematics students, a teaching sequence on paraboloids using GeoGebra AR supported by…
Descriptors: Computer Simulation, Computer Software, Mathematical Concepts, College Mathematics
Guanqiong Zhou – European Journal of Education, 2025
Immersive learning plays a crucial role in effective second language (L2) acquisition, but many learners face limited opportunities to interact with native speakers. While existing research highlights the importance of immersion in L2 learning, there is still a gap in understanding how Generative AI (GenAI) can provide greater access to such…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Psychological Patterns
Imdadullah Hidayat-ur-Rehman – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Digital technology's integration into education has transformed learning frameworks, necessitating the exploration of factors influencing students' engagement in digital informal settings. This study, grounded in self-determination theory (SDT), proposes a model comprising artificial intelligence (AI) competence, chatbot usage, perceived…
Descriptors: Artificial Intelligence, Personal Autonomy, Learner Engagement, Informal Education
Shao-Chen Chang; Charoenchai Wongwatkit – Education and Information Technologies, 2024
As computational thinking becomes increasingly essential, the challenge of designing effective teaching approaches to foster students' abilities in this area persists, especially for higher order thinking skills. This study addresses this challenge by proposing and implementing a peer assessment-based Scrum project (PA-SP) learning approach in…
Descriptors: Peer Evaluation, Computer Science Education, Programming, Mental Computation
Ohood Swar; Mohammed Mohsen – Interactive Learning Environments, 2023
Over the past few years, many studies have examined the cognitive processes of students when translating texts from one language to another. However, little is known about the cognitive processes of Arab translators when translating texts from their heritage language into English. This study aims to track the cognitive processes of students as…
Descriptors: Language Processing, Psycholinguistics, Native Language, Second Language Learning
C. Christine Fair – Journal of College and Character, 2023
The demand for online invigilation programs had dramatically increased due to the expansion of online learning; however, demand was further galvanized by the COVID-19 pandemic. Unfortunately, there are many technical and ethical problems with these programs that cannot be easily mitigated. Notably, they are beset by several inherent racial,…
Descriptors: Evidence, Cheating, COVID-19, Pandemics
Al-Sakkaf, Abdullah; Omar, Mazni; Ahmad, Mazida – Computer Science Education, 2019
Background and Context: In spite of the decades spent developing software visualization (SV), doubts still remain regarding their effectiveness. Furthermore, student engagement plays an important role in improving SV effectiveness as it is correlated with many positive academic outcomes. It has been shown that the existing SV has failed to engage…
Descriptors: Learner Engagement, Computer Software, Outcomes of Education, Computer Interfaces
Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
Matlen, Bryan J.; Gentner, Dedre; Franconeri, Steven L. – Grantee Submission, 2020
Humans have a uniquely sophisticated ability to see past superficial features and to understand the relational structure of the world around us. This ability often requires that we compare structures, finding commonalities and differences across visual depictions that are arranged in space, such as maps, graphs, or diagrams. Although such visual…
Descriptors: Spatial Ability, Visual Perception, Visual Stimuli, Teaching Methods
Kuzle, Ana – Technology, Knowledge and Learning, 2017
Students regularly struggle with mathematical tasks, particularly those concerning non-routine problems in geometry. Although educators would like for their learners to transfer their knowledge to non-routine and real-life situations, students run into a number of difficulties. The goal of this exploratory study was to analyze three participants'…
Descriptors: Mathematics Instruction, Problem Solving, Geometry, Computer Software
Jordan, Lois A.; Papp, Raymond – Research in Higher Education Journal, 2014
A great deal of research has been done on the use of PowerPoint in the classroom. Most of it has used student acceptance of PowerPoint as the measure of its effectiveness, and these results have overwhelmingly shown that students like PowerPoint. However, most studies measuring PowerPoint's impact on learning have not shown any benefit from its…
Descriptors: College Instruction, Visual Aids, Computer Software, Teaching Methods
D'Errico, Francesca; Paciello, Marinella; De Carolis, Bernardina; Vattanid, Alessandro; Palestra, Giuseppe; Anzivino, Giuseppe – International Journal of Emotional Education, 2018
In times of growing importance and emphasis on improving academic outcomes for young people, their academic selves/lives are increasingly becoming more central to their understanding of their own wellbeing. How they experience and perceive their academic successes or failures, can influence their perceived self-efficacy and eventual academic…
Descriptors: Well Being, Self Efficacy, Academic Achievement, Cognitive Processes
James A. Bernauer; Richard G. Fuller – Journal on Excellence in College Teaching, 2017
The authors focus on the critical role of assessment within a flipped classroom environment where instruction is based on constructivist learning theory and where desired student outcomes are at the higher levels of Bloom's Taxonomy. While assessment is typically thought of in terms of providing summative measures of performance or achievement, it…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Homework
Izmirli, Serkan; Kurt, Adile Askim – Journal of Educational Computing Research, 2016
The purpose of the study was to examine the effects of instruction given with different multimedia modalities (written text + animation or narration + animation) on the academic achievement, cognitive load, and positive affect in different paces (learner-paced or system-paced); 97 freshmen university students divided into four groups taught in…
Descriptors: Cognitive Processes, Difficulty Level, Academic Achievement, Educational Environment
Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods